Roel Bartstra

444 posts

Roel Bartstra

Roel Bartstra

@roelbartstra

Unreal Enthusiast

The Netherlands Katılım Eylül 2009
435 Takip Edilen251 Takipçiler
Roel Bartstra retweetledi
Xor
Xor@XorDev·
Introducing FragCoord: My ultimate shader editing tool!
English
90
219
1.8K
129.6K
Roel Bartstra retweetledi
Ryan Schmidt
Ryan Schmidt@rms80·
Hey I made a new thing - it's called Gradientspace Graph, and it's a C#-based NodeGraph Programming system that also supports inline C# and Python "Code Nodes". The NodeGraph Engine is MIT Open-Source and the Editor is Free. More details in thread...
Ryan Schmidt tweet media
English
5
6
32
2.8K
Roel Bartstra
Roel Bartstra@roelbartstra·
@skx_doom That's really useful, can you explain how you did it? I was just thinking of hijacking one of the unused post process input texture slots and wrap that in a Material Node, but if there is a better way, I would love to know 😀
English
1
0
1
733
Dmitry Karpukhin
Dmitry Karpukhin@skx_doom·
Made a new material node which samples custom "occlusion shadow" texture internally in Sky Creator, without any external assets. I never did this before, so are there any caveats to be aware of? Is this even safe?
Dmitry Karpukhin tweet mediaDmitry Karpukhin tweet media
English
1
14
183
9.2K
Roel Bartstra retweetledi
s&box
s&box@s8box·
s&box is now open source — we're pleased to share our .NET 10 game engine source under the MIT license. Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins. 👉github.com/Facepunch/sbox…
s&box tweet media
English
47
556
4.7K
1.1M
Roel Bartstra retweetledi
Inu Games
Inu Games@games_inu·
Unreal Editor magnetism🧲 Annotate your meshes with connection points and they become magnetic. Also works with splines etc. Now on sale $9.90 (link in reply) #UE5
English
2
10
83
6.6K
Roel Bartstra retweetledi
Omar 🍋
Omar 🍋@ocornut·
Funding: if your mid/large business uses Dear ImGui - and maybe you are approaching end of year budget/planning - please consider reaching out (PM/email) so I can help you help Dear ImGui !
English
1
29
229
22.2K
Roel Bartstra retweetledi
inigo quilez
inigo quilez@iquilezles·
Here's some cute bounding box functions for 2D shapes. A link to a longer list in the next post.
English
20
359
4.5K
171.6K
Roel Bartstra
Roel Bartstra@roelbartstra·
@skx_doom There is no way someone is making a game with volumetric fog but without your plugin. It is too good, really makes it look/feel more unified and coherent.
English
1
0
3
114
Roel Bartstra retweetledi
Brandon Jurewicz
Brandon Jurewicz@kronok·
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6)
English
2
24
153
10.8K
Roel Bartstra
Roel Bartstra@roelbartstra·
@theredpix Why are the shadows so bad-looking? 1 cascade for the entire scene?
English
0
0
0
608
TheRedPixel
TheRedPixel@theredpix·
#UnrealEngine 5.6 Here is how one of my projects is performing. Tops at 1400fps with #Lumen on, 1080p native resolution. All my mats are on green and the whole logic is made on C++ (that allows for over 1000fps performance). Hardware: 4080S/9950X3D #gamedev #indiedev
English
19
16
217
20.6K
Roel Bartstra retweetledi
Victor Careil
Victor Careil@phyronnaz·
I got tired of Unreal's debug drawing performance, so I made my own system today. Drawing +50M points just works now :) It's open source (link below)
English
13
83
908
53.8K
Roel Bartstra
Roel Bartstra@roelbartstra·
@AlanNoon Ahh, you need to have early access to play now, open beta starts tomorrow
English
0
0
0
38
Roel Bartstra retweetledi
Tiago Sousa
Tiago Sousa@idSoftwareTiago·
Doing an encore of my "Fast As Hell: idTech8 Global Illumination" lecture at Siggraph 2025 Advances in Real-Time Rendering in Games. Excited, haven't attended Siggraph in a while! advances.realtimerendering.com/s2025/index.ht…
English
5
37
207
9.9K
Roel Bartstra retweetledi
Tore Lervik
Tore Lervik@toreler·
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on @fab for @UnrealEngine now! #gamedev #unrealengine #ue5
English
291
1.3K
15.1K
1.2M
Roel Bartstra retweetledi
artbyrens
artbyrens@artbyrens·
UE5 physics simulation and instancing plugin will be available in a few hours! 5.4 5.5 and 5.6, website will also slowly come to live foliagetools.com
English
0
2
11
969
Roel Bartstra retweetledi
Victor Careil
Victor Careil@phyronnaz·
The full code is available on github and shows how to hook into the Nanite visibility buffer from a plugin: github.com/Phyronnaz/Mate…
English
0
4
10
941