@MR_CHOO_07@mynamesmats You might want to mention these mods on your Patreon, rather than misleading people into thinking its a vanilla resource pack. This effect isn't possible without the hard work of other mod creators behind Polytone, etc
@mynamesmats It's a resourcepack that requires mod dependencies
Mainly just the standard ones though, Polytone, EMF and Continuity
Essentially, just Optifine replacements
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VFX Breakdown: Kamino
Never thought I'd do one of these for something in Minecraft...
Special shout out to @vemigvan for the textures!
Made with the team at @SparkUniverse!
📢i'm a level designer creating Minecraft Marketplace content. i'm looking for full or part-time work creating games + experiences!
#Minecraft#Minecraftbuilds#minecraft建築コミュ
💌contact
gnat@tinkrew.com
sandgnat on discord
natdoes.design
Been really quiet on here recently, not really making much art so here's a great 3D rendition of one my little bois made by Axel Daviot. Cracking job! ArtStation - Garbage Truck Stylized
@PlasticTasticc If you need a guide on the pipeline hit me up, Unreal balances that beautiful lighting and global illumination that we all love but you can do game engine things like a post process material for vanilla-esque distance fog! Way too much fun 🤩
@edmendi@nvidiaomniverse NVIDIA Omniverse is a fantastic set of tools, it can manage a ridiculous variety of software and content! I was unfamiliar with USD prior to this project but I am never touching an .obj again 😪 Credit to @pointinpolygon for USD support in Mineways (and Mineways itself)
@mikeyguggenheim Thanks! I gotta talk to you more about the pipeline you're developing, there's still a lot of problems with this method that could be circumvented with what you're working on 😙