sheriffderek

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sheriffderek

sheriffderek

@sheriffderek

Consultant, curriculum designer, director @ https://t.co/hhcWN92mdG

Los Angeles Katılım Nisan 2012
193 Takip Edilen175 Takipçiler
sheriffderek
sheriffderek@sheriffderek·
@trq212 So -- am I to read this as: You can name your session now -- but it will get changed afterward anyway?
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Thariq
Thariq@trq212·
Other new things: - use claude --name <NAME> to name your session on start - after plan mode, claude will auto name your session - use /color to change the color of the prompt input - there's a postcompact hook - your session will get automatically named after plan mode if it
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Thariq
Thariq@trq212·
A few end of week ships: You can now set effort to 'max' which reasons for longer and uses as many tokens as needed. This will spend your usage limits more quickly so you have to activate it per session. Hit /effort to try it.
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sheriffderek
sheriffderek@sheriffderek·
@typecraft_dev I think there are next "levels" though -- past the programming. For example, bigger systems... more complex interactions, figure out what is actually worth making, - not just working toward the plasma blaster / and farming - but different game play -
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Chris Power
Chris Power@typecraft_dev·
I had an idea for a metaphor to this sort of thing last night. It’s kind of like gaming. You spend hours grinding away at a game, an rpg, FPS, whatever it may be. And you are rewarded with either increased skill, amazingly powerful items, or both. But the act of playing the game, and putting in the work is what leads to a great deal of satisfaction and accomplishment at the end. LLMs feel, to me, like playing a game with cheat codes on. All of that hard work feels meaningless because your reward is just handed to you. Eventually you lose interest and you stop playing the game. I love programming. I never want to stop playing. But LLM usage makes everything feel very hollow and unsatisfying.
ThePrimeagen@ThePrimeagen

I have been thinking about this a lot. I think for a great many of engineers, the ones who did it because they loved it only to discover that money was in fact at the end of the rainbow found both the journey and the destination satisfying. In fact, I think I can argue with authority that the destination was only satisfying as the journey was difficult. The hard-fought evenings spent toiling away on an idea and codebase that slowly gives way to your vision was an incredible experience. The group of people that fell into this category of hard-fought journey and destination we will call them tinkerers. One thing tinkerers have always hated is the already known problems. The journey is clear as day. The obstacles minor inconveniences. Its purely a matter of typing the solution into the terminal. This is also why I think so many of this group goes out and does open source, or starts companies. Work largely falls into this category with few exceptions. From this reason is why I largely find UI work soul sucking. I know the solution, its a matter of just looking up the details and putting it into my editor. yawn. CSS, flex box this, grid that, put the tailwind classes in the bag. To me, the LLM software world is with little to no journey and discovery. Its more of simply taking my high level idea and just formulating it into testable, atomic chunks that can be verified. I have traded my favorite part, discovery and raw creation, with itemized list of TODOs and patience and "No Mistakes." To this, every morning from 6 to 9 I simply just hand code every thin. even UI things. It is because I want journey and discovery and raw creation. Maybe one day comes and its just so futile that I stop this. But for now, I still see such great value in this. I see such better thought through products. Because slowing down and truly thinking through everything. The architecture, the design, everything is an expression of discovery and creation. And I love it. I am sure there will come a day, maybe even in the next 6 months where I change my mind. For now, I pursue the love of the game intentionally. I do also believe that there exists people who get the same joy I got from building with tears and sweat by prompting LLMs. I am positive of it. I just don't understand how. But people love UI work. I also don't understand that.

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sheriffderek
sheriffderek@sheriffderek·
@ThePrimeagen You can build "The journey" into your job -- if you know how. But the majority of people starting out now - don't / because they're focused on 'catching up' instead of seeing the forest. First you need to understand the game, then you need to choose R&D or craft. (and get deep)
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sheriffderek
sheriffderek@sheriffderek·
@ThePrimeagen I think that scope is something we need to be more aware of. Do you want to make a game? Or just know you could? Books are certainly more patternized than crud apps: but some people enjoy the typesetting and the craft at that level. "More" can't always be the goal.
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ThePrimeagen
ThePrimeagen@ThePrimeagen·
I have been thinking about this a lot. I think for a great many of engineers, the ones who did it because they loved it only to discover that money was in fact at the end of the rainbow found both the journey and the destination satisfying. In fact, I think I can argue with authority that the destination was only satisfying as the journey was difficult. The hard-fought evenings spent toiling away on an idea and codebase that slowly gives way to your vision was an incredible experience. The group of people that fell into this category of hard-fought journey and destination we will call them tinkerers. One thing tinkerers have always hated is the already known problems. The journey is clear as day. The obstacles minor inconveniences. Its purely a matter of typing the solution into the terminal. This is also why I think so many of this group goes out and does open source, or starts companies. Work largely falls into this category with few exceptions. From this reason is why I largely find UI work soul sucking. I know the solution, its a matter of just looking up the details and putting it into my editor. yawn. CSS, flex box this, grid that, put the tailwind classes in the bag. To me, the LLM software world is with little to no journey and discovery. Its more of simply taking my high level idea and just formulating it into testable, atomic chunks that can be verified. I have traded my favorite part, discovery and raw creation, with itemized list of TODOs and patience and "No Mistakes." To this, every morning from 6 to 9 I simply just hand code every thin. even UI things. It is because I want journey and discovery and raw creation. Maybe one day comes and its just so futile that I stop this. But for now, I still see such great value in this. I see such better thought through products. Because slowing down and truly thinking through everything. The architecture, the design, everything is an expression of discovery and creation. And I love it. I am sure there will come a day, maybe even in the next 6 months where I change my mind. For now, I pursue the love of the game intentionally. I do also believe that there exists people who get the same joy I got from building with tears and sweat by prompting LLMs. I am positive of it. I just don't understand how. But people love UI work. I also don't understand that.
Adam@adamdotdev

Programming was deeply satisfying work to me. Work for hours/days before getting the payoff of the code working well on your machine. I’m feeling so much friction now to open the editor and do this kind of task by hand, but also increasingly depressed with the nature of work in an AI assisted dev workflow. Back and forth prompting seems to eat at my soul. Need to find a balance that brings back some of the toil.

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WarrenBuffering
WarrenBuffering@WarrenInTheBuff·
@ThePrimeagen > From this reason is why I largely find UI work soul sucking. I know the solution, its a matter of just looking up the details and putting it into my editor. yawn. CSS, flex box this, grid that, put the tailwind classes in the bag
GIF
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Charly Wargnier
Charly Wargnier@DataChaz·
folks on X: "Clawdbot is an overnight success" @steipete’s GitHub profile:
Charly Wargnier tweet media
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sheriffderek retweetledi
World IA Day Los Angeles
It’s that time of year again, World IA Day LA is returning on March 7! And we are looking for speakers to share their insight on the ever-changing world of information architecture. Interested in giving a talk? 👉Apply here: tally.so/r/xXMLLG #WIADLA #WorldIADay #UX
World IA Day Los Angeles tweet media
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sheriffderek
sheriffderek@sheriffderek·
@nullvoxpopuli I try and call it “JavaScript” or “standard JavaScript” or just not talk about it at all and focus on the bigger picture / web platform / or talk about the specific web APIs.
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NullVoxPopuli
NullVoxPopuli@nullvoxpopuli·
What's the new way to say "Just plain JavaScript", since a few ecosystems have accidentally made "Just plain JavaScript" to mean: "with some build magic and accidental ecosystem-specific required conventions"?
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sheriffderek
sheriffderek@sheriffderek·
@dhh I’m starting to wonder if referring to “this timeline” is red flag enough.
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DHH
DHH@dhh·
This is the Linux neckberd stereotype illustrated to a T. Instead of embracing the new attention and affection, it does its best to alienate it. Because not knowing that small-file access is 3-8x faster on Linux than Mac is "weird". But new blood will dilute this sad insularity.
terminally onλine εngineer@tekbog

DHH discovering that things run faster on linux without abstractions has to be one of the weirdest things that's happening on the timeline right now

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ThePrimeagen
ThePrimeagen@ThePrimeagen·
my billion dollar idea
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sheriffderek
sheriffderek@sheriffderek·
@GergelyOrosz They bought Screenhero at some point - which was the smoothest screensharing there was. At some point / the merged those with huddles (when huddles was nice just being audio) -- but why doesn't it count? Because no outside invites? (I'm Slack video all day)
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Gergely Orosz
Gergely Orosz@GergelyOrosz·
How is it that despite Slack being (probably?) the most loved chat tool, it has no usable video calling product? All companies I know using Slack use Meet / Zoom / or even MS Teams for video calling. Why did Slack never build anything? (no, Slack Huddles does not count as one)
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Theo - t3.gg
Theo - t3.gg@theo·
I added an automation to grayscale my phone at night so I won’t doom scroll and it’s changing my life
Theo - t3.gg tweet media
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sheriffderek
sheriffderek@sheriffderek·
@bdlowery Yeah. It's bad enough that every time I swallow - I wonder if I got shot in the throat and if I'm going to explode my ear drum... but then to also have my in-and-out taste like soap... so cruel!
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brian lowery
brian lowery@bdlowery·
@sheriffderek Oooof first time Covid is rough 🙃. The no tase or smell is such a weird feeling
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sheriffderek
sheriffderek@sheriffderek·
CCCOOOOOOVVVVVIIIIIIIDDDDDDDDDD
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sheriffderek
sheriffderek@sheriffderek·
@bdlowery Yes. Sign me up for the boosters. I want all of them.
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sheriffderek
sheriffderek@sheriffderek·
@floppsei @levelsio Yeah. The people with grit - will learn it / and do the job - and let it play out naturally / (vs the other people who have some vague vision of a colorful slide and free smoothies). Only a small percentage of people are going to be obsessed, building libraries, and giving talks.
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sheriffderek
sheriffderek@sheriffderek·
@RayofSun5hine @TechCEO4All @dannypostma Well, it really does depend on the work you're doing. If you're in a jira/asana corporate environment where you just wait for tickets - it might be different for you. In my job, we're all collaboratively designing and building things - and we have to talk about it together. : )
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sheriffderek
sheriffderek@sheriffderek·
@mattparlmer "The word master here is from Old English mægester and Latin magister, meaning chief, teacher, director, or one who has authority over a process. In technical trades, it simply meant “the primary or most authoritative version.” I think there's a better name though -
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mattparlmer 🪐 🌷
mattparlmer 🪐 🌷@mattparlmer·
Now that woke is over can we go back to calling it the master branch?
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