Play games not Plastic

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Play games not Plastic

Play games not Plastic

@slice0072

Comic Book, Gamer,Carolina Panther,Charlotte Hornets and Tarheel fan. Love gaming.

North Carolina, Charlotte Katılım Ağustos 2010
369 Takip Edilen153 Takipçiler
Play games not Plastic
Play games not Plastic@slice0072·
@xMBGx The PS5 Series era will last 10 years. I'll keep my series x but use my PC as my main device.
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MBG
MBG@xMBGx·
Which next-gen console are you more likely to buy, the PS6 or Project Helix? Or are you not interested in either of them?
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Partialmean8
Partialmean8@partialmean8·
Seated 2/2 Lets see what's the deal of this one
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Jamie Moran
Jamie Moran@JamieMoranUK·
Sorry but AllThingsXboxPodcast won’t be on today. Been super nauseous the past few hours, heat exhaustion has struck again it’s pretty bad. Apologies again for the inconvenience 😥
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Play games not Plastic
@xMBGx Yup. I sold it last year. Pledged to myself not to buy another Playstation. It's sad to see what they have turned into. Greed is one thing. But they come off as hating their customers. Kept my Xbox but play primarily PC where competition keeps options open.
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MBG
MBG@xMBGx·
Is the PS5 your last PlayStation console?
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Play games not Plastic
@lonzoballcenter As a Hornets fan. I'm telling hes a player you want to stay creative and free. Hope it works out. He and Ant will be must see tv.
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NBA Takes You Don’t Like🕺
NBA Takes You Don’t Like🕺@lonzoballcenter·
Timberwolves HC on LaMelo Ball being labeled as “Unserious” “We do see him a little differently,” Finch said. “We see what people see in those critiques. There’s no doubt we’re going to ask him to clean up the shot selection a little bit. There’s no doubt that in the West where we are, every minute of basketball is going to be meaningful, and I think he’s looking forward to that” H/T @ChristopherHine
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Play games not Plastic
@epictreasure1 It depends on the dish. As part of a breakfast scrambled. But I do love eggs Benedict. With Ramen soft boiled. With Bibimbap sunny side up.
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Play games not Plastic
@Kmega4 If we step back and take a look at the culture for XBOX gsme development at that time. Obviously it was relaxed. Now if there was even an once of accountability handed out I can see how a worker would see it as hostile. Thats me trying to see it from both sides.
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KMEGA_405
KMEGA_405@Kmega4·
I'm not there to know all what happened at Halo Studios but if someone caring about their vacation then their job as a manager I wouldn't be nice about it either. I don't see anything wrong holding people accountable now the question is did he go really go overboard?
Idle Sloth@IdleSloth84_

Leadership at Halo Studios is mismanaging the Halo franchise and mistreating employees. Pierre Hintze (Head of Studio) has repeatedly reported to HR for mistreating employees. • Berates development teams, causing fear of presenting work. • Dismissive response to work-life balance concerns: "I don't give a fuck." • Downplays employee questions about full-time roles or advancement. • Verbally abusive incidents, including telling one employee to "get the f*** out of the studio." • Cruel treatment of long-time friend and colleague Michael Farney (former head of production/executive producer for Campaign Evolved), leading to demotion, medical leave, and being let go during that leave. • Poor project management on Campaign Evolved (constant priority changes, lack of roadmap/planning), then blaming the team despite their efforts to salvage it. Other Leadership Issues: • Chris Matthews (Studio Art Director): Accused of cronyism (hiring friends over qualified candidates), inappropriate comments to co-workers (HR intervention required), and other complaints. • Elizabeth Van Wick (Chief Operating Officer): Criticized for focusing on personal activities (e.g., vacations) instead of studio/financial responsibilities. • Craig Duncan (Xbox Game Studios leadership): Credited with strongly supporting Pierre's promotion despite limited mentoring.

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Jamie Moran
Jamie Moran@JamieMoranUK·
Me: “Big Games media should stop with the Clickbait, Rumours and do investigative Journalism” Big Games Media: …
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Play games not Plastic
Play games not Plastic@slice0072·
@Colteastwood @PlayStation Same here. I sold it last year. It was my last one. Biggest waste of money. Played and finished 5 games Spiderman, Miles, Ragnarok, Ratchet and TLOU 2. I'm done.
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colteastwood
colteastwood@Colteastwood·
@PlayStation I bought a PS5 Disc Edition Console DAY ONE in 2020. That'll be my last PlayStation.
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Play games not Plastic
Play games not Plastic@slice0072·
@Boxenberger @longislandviper Nailed it! Honestly I'm so sick of these people always looking across the street at what XBOX did wrong. We admit fault. They ignore it. But then again they have to hold on to that base the best way possible.
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Boxenberger
Boxenberger@Boxenberger·
@longislandviper OK, and sony didn't go on a m&a spree? Last 10 years: Insomniac Games Housemarque Nixxes Software Firesprite Bluepoint Games Valkyrie Entertainment Bungie Haven Studios Neon Koi (Savage Game Studios) Firewalk Studios And how many of those were successful and not shut down?
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Colin Moriarty
Colin Moriarty@longislandviper·
The very same people who vociferously cheer-led Microsoft's mindless M&A spree and religiously supported GamePass while it was clearly failing are now going to explain to you how and why it all went wrong. And remember: These guys wanted more! Zero accountability. Embarrassing.
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Play games not Plastic
Play games not Plastic@slice0072·
@Fuzzy_Belvedere @PlayStation @XGaming Tbis is the real test. Will gamers stand on what they say.....My thoughts are NO they never do. They scream on Twitter about how angry they are while bending over. Sony knows this. Take 2 clearly knew what Sonys plan was. This is just the beginning
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Craig Stephens | Access IPOs
@asha_shar @asha_shar As an XBOX X owner, the UI experience is painful. Hard to believe how challenging it is to simply login, navigate between users, changes settings, and just use the basic system before entering a game. You guys should start with a total redesign of the UI.
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ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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Danny Peña
Danny Peña@godfree·
Check out my Xbox25 Milestones. So many memories! I still remember getting my first achievement while playing Hexic HD on launch day. trueachievements.com/xbox25/20753
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Play games not Plastic
Play games not Plastic@slice0072·
@KahliefAdams Getting one doesnt add to his legacy just like not getting one doesnt subtract from it. His legacy is completed. He fell short of #23 but thats not an L. Just means he's not Jesus in sneakers.
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Kahlief Adams
Kahlief Adams@KahliefAdams·
Getting a chip in Minnesota doesn’t really make the case….
Hoop Central@TheHoopCentral

JUST IN: The Timberwolves are “ramping up” their pursuit of LeBron James, per @JonKrawczynski “The sources, who spoke on condition of anonymity to describe ongoing deliberations, said the Timberwolves have been in contact with James’ representatives with a bold pitch: team up with Anthony Edwards, LaMelo Ball, Jaden McDaniels and Rudy Gobert to go after the kind of championship that could end any discussion about who is the greatest player of all time.” (nytimes.com/athletic/74208…)

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Boxenberger
Boxenberger@Boxenberger·
What is everyone playing atm? For me it's still FF7 Rebirth. I'm closing in on the end. Having a blast with it, even though it's my second playthrough
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Play games not Plastic
Play games not Plastic@slice0072·
@epictreasure1 @GameXverse Why on earth would anyone make the decision to travel to a store to buy a digital code only redeemable at the store front on their device when all they have to do is turn on the decice and purchase. I need people to stop trying to convince others that this is good.
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EPICTREASURE 
EPICTREASURE @epictreasure1·
@GameXverse it is an issue when a platform locks all their content behind their storefront with zero other option. People comparing it to Netflix and Spotify are extremely mentally deficient and beyond help.
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GameXverse
GameXverse@GameXverse·
It feels like some people don't realize... Around 𝟗𝟎% 𝐨𝐟 𝐠𝐚𝐦𝐞 𝐬𝐚𝐥𝐞𝐬 𝐚𝐫𝐞 𝐚𝐥𝐫𝐞𝐚𝐝𝐲 𝐝𝐢𝐠𝐢𝐭𝐚𝐥. The industry isn't heading in that direction. It's been moving there for years.
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