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Sparseal
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Sparseal
@sparseal
Design and development of CGI tools. https://t.co/1u7B0yCHhH
Katılım Mart 2022
2 Takip Edilen11.7K Takipçiler

@dobunezumi06 We'll try to get a Japanese keyboard to debug this. Does the shortcut work if it is changed to any other key?
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@sparseal Great software! It’s exactly what I needed. But I have a trouble: some keys won't register as shortcuts on a Japanese keyboard layout. For example, I can't set the "]" key for shrinking the brush size.
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Thread testing Wafer 3D texturing app
Sparseal@sparseal
Introducing Wafer for Windows PC. Now in public beta.
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Download: sparseal.com/wafer/
Get notified on release: sparseal.com/mailing-list/
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Wafer uses our new desktop distribution and licensing platform. Join our discord for details on how to join the beta. discord.gg/HNWCuQ4d7f
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@sparseal thank you so much for your reply 🙏
it did solve most of the issue, but my face is still looking a little weird with see-through eyes and eyebrows 🥺

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@sparseal i have been trying to figure out how to import a .vrm but it only ends up looking like this :( pls help

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@ravnfrost @pablodp606 Try using float colors in the color domain format if you are working with soft gradients.
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@sparseal Hello, I'm having an issue where layering darker colors (for shading) generates blue-ish, pink-ish and yellow-ish tones, like oil painting. I'm using hard brush with default settings, is there any way to fix this? @pablodp606
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@ZachMakesAvis Setup the metalness and roughness domains (or use the PBR preset after creating a new document), add a fill layer, the value each domain uses is visible in the layers inspector (you can change it from disabled/constant/canvas)
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@sparseal And where can we edit the roughness and metallic of each fill layer individually ?
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@ZachMakesAvis Yes, metallic and roughness will be visible in the PBR preview, emissive can be edited as a custom domain but won't preview as emissive.
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@sparseal Is it possible to set a metallic, roughness, and emissive for each fill layer ?
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@sparseal May I know if there is a flat color or shadeless view in Wafer? It would help greatly with painting anime style models!
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@DreamiePaws Make sure the model has a material assigned per texture and try using glb instead of obj. You can also import each mesh individually. We'll try to improve how the obj importer builds the scene in the next update.
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@SteveTalkowski Only textures. We would like to see more usages in professional pipelines before deciding implementing advanced scene formats.
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@sparseal Congrats! I tried it out last night. Question about export options before I plunk down the $20: Is it just textures for now? It would be amazing if I could export a working .usdz file with maps hooked up compliantly, like Substance Painter does.
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