Sparseal

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Sparseal

Sparseal

@sparseal

Design and development of CGI tools. https://t.co/1u7B0yCHhH

Katılım Mart 2022
2 Takip Edilen11.7K Takipçiler
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Sparseal
Sparseal@sparseal·
Introducing Wafer A new 3D texturing software focused on stylized, hand-painting and NPR assets. Built for extreme performance, compatibility and energy efficiency. Now available for iPad
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Sparseal
Sparseal@sparseal·
@dobunezumi06 We'll try to get a Japanese keyboard to debug this. Does the shortcut work if it is changed to any other key?
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dobu(どぶねずみ)
dobu(どぶねずみ)@dobunezumi06·
@sparseal Great software! It’s exactly what I needed. But I have a trouble: some keys won't register as shortcuts on a Japanese keyboard layout. For example, I can't set the "]" key for shrinking the brush size.
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Sparseal
Sparseal@sparseal·
Wafer 1.2 for Windows is now available for purchase.
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Sparseal
Sparseal@sparseal·
@miaru3d Stamp is available as a separate tool, not as a stroke model. You can scroll down the tool list or collapse the tool inspector to see all tools.
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Sparseal
Sparseal@sparseal·
Wafer for Windows Beta is now available on our website.
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Sparseal
Sparseal@sparseal·
Wafer uses our new desktop distribution and licensing platform. Join our discord for details on how to join the beta. discord.gg/HNWCuQ4d7f
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Sparseal
Sparseal@sparseal·
Introducing Wafer for Windows PC. Now in public beta.
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Sparseal
Sparseal@sparseal·
@CovenElf Try going over that area with the eraser. If that fixes it, we can make the alpha cut less strict in a future update.
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Coven ✧ comms CLOSED 🦋🔮
@sparseal thank you so much for your reply 🙏 it did solve most of the issue, but my face is still looking a little weird with see-through eyes and eyebrows 🥺
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Sparseal
Sparseal@sparseal·
Wafer 1.1 introduces support for transparent objects, filtered textures, and .fbx and .vrm imports, along with a smudge tool, brush jitter, painting on non-manifold geometry, and many smaller improvements and fixes. Available now.
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Sparseal
Sparseal@sparseal·
@CovenElf Open the scene inspector -> texture sets and switch the textures to transparent. You can set all textures to transparent automatically when importing the model on the initial setup dialog.
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Sparseal
Sparseal@sparseal·
@ravnfrost @pablodp606 Try using float colors in the color domain format if you are working with soft gradients.
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Ravn
Ravn@ravnfrost·
@sparseal Hello, I'm having an issue where layering darker colors (for shading) generates blue-ish, pink-ish and yellow-ish tones, like oil painting. I'm using hard brush with default settings, is there any way to fix this? @pablodp606
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Sparseal
Sparseal@sparseal·
Next Wafer update (1.1) will add support for loading .vrm files and painting in scenes with multiple transparent objects and filtered textures.
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Sparseal
Sparseal@sparseal·
@ZachMakesAvis Setup the metalness and roughness domains (or use the PBR preset after creating a new document), add a fill layer, the value each domain uses is visible in the layers inspector (you can change it from disabled/constant/canvas)
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Sparseal
Sparseal@sparseal·
Introducing Wafer A new 3D texturing software focused on stylized, hand-painting and NPR assets. Built for extreme performance, compatibility and energy efficiency. Now available for iPad
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Sparseal
Sparseal@sparseal·
@ZachMakesAvis Yes, metallic and roughness will be visible in the PBR preview, emissive can be edited as a custom domain but won't preview as emissive.
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刻矛 MAO 🔆🪱🔆
刻矛 MAO 🔆🪱🔆@MVjagaimo·
@sparseal May I know if there is a flat color or shadeless view in Wafer? It would help greatly with painting anime style models!
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Alyson
Alyson@alysonroblox·
@sparseal are you able to incorporate a self dedicated lasso tool? I think it'd be awesome
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Sparseal
Sparseal@sparseal·
@DreamiePaws Make sure the model has a material assigned per texture and try using glb instead of obj. You can also import each mesh individually. We'll try to improve how the obj importer builds the scene in the next update.
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Sparseal
Sparseal@sparseal·
@Floreum Internally, it handles the equivalent pixel count to that number of UDIM tiles as a single large texture. If there is interest in this feature to use in professional workflows, exporting/importing UDIMs by splitting a large texture can be considered.
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Floreum 🎨
Floreum 🎨@Floreum·
@sparseal When you say tiles, does that mean it supports UDIMs?
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Sparseal
Sparseal@sparseal·
24K texture painting (36 × 4K tiles) on a 2018 iPad Pro (3rd gen), with full per-pixel control and responsive blending. Wafer has no texture resolution limits. It captures extremely fine details from stencils and alphas while running smoothly on older hardware.
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Sparseal
Sparseal@sparseal·
16K texture painting on a 2015 1st Gen 9.7-inch iPad Pro, the least powerful iPad with Apple Pencil support. Wafer’s tool performance is barely affected by texture resolution or layer count. It is also optimized to run efficiently on low-memory devices.
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Sparseal
Sparseal@sparseal·
@SteveTalkowski Only textures. We would like to see more usages in professional pipelines before deciding implementing advanced scene formats.
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Steve Talkowski ᯅ
Steve Talkowski ᯅ@SteveTalkowski·
@sparseal Congrats! I tried it out last night. Question about export options before I plunk down the $20: Is it just textures for now? It would be amazing if I could export a working .usdz file with maps hooked up compliantly, like Substance Painter does.
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