
Daryl Zuniga
856 posts

Daryl Zuniga
@sprigland
Hacking on random game engine tech w/ https://t.co/kG4rTrZREf🌱🏞. Previously lead dev at @BitshiftEnt; @msmakecode; @koduteam


I've been dreaming of this C++ profiler for my game for over a year. It's now here. It shows me the slowest code logic that runs over my game components in real time. Each one is a lambda that I can find at the file name and line number. An hour after I made this, I already optimized my game significantly by actually seeing what was slow and then optimizing it. For example, I optimized a C++ lambda from 750us down to 50us (cost per frame). This level of introspection into my game is god-like vision. Not seeing any perf impact of having this on either, so it's on by default.



Not a robot, but I've been writing code to procedurally generate 3D prints! Hilbert Curve marble track















