stamisme

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stamisme

stamisme

@stamisme

3D Modeller, Texture Artist, Possibly Animator(?) i also do 2D digital art as a hobby

Katılım Eylül 2018
3.4K Takip Edilen165 Takipçiler
stamisme
stamisme@stamisme·
@naiiunderscore @astrocriminal RT in most implementations is extremely unstable and held up by upscaling or temporal effects and it doesnt make sense to apply such a general lighting pipeline to a extremely specific object
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stamisme
stamisme@stamisme·
@naiiunderscore @astrocriminal "RT would absolutely perform better." this is trying to put a square through a round hole planar reflections are still possible to pull off for water in deferred scenes especially by relying on the distortion caused by wave normals to lower the output res
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stamisme
stamisme@stamisme·
@doomspoons just use task manager to disable start up apps
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doomspoons
doomspoons@doomspoons·
- Discord takes a FULL MINUTE to load on an SSD because its loading badly-implemented gpu consuming fucking particle effects or whatever - Epic game Store starts redownloading fortnite for some reason (also turned itself on) IM TIRED! I AM SO TIRED!!!! HOW HAS IT GOTTEN THIS BAD
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stamisme retweetledi
David Who
David Who@DavidWho96·
La intro completa del VHS de la película de Doctor Who. Curiosamente para este VHS utilizaron el montaje americano, por lo que incluye el logo de Universal, los fundidos a negro para la publicidad y el cartel de "Basado en la serie de la BBC" que no sale en la versión británica.
stamisme@stamisme

@DavidWho96 could you upload a clip of the opening in this quality? it looks so cool!!!

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stamisme
stamisme@stamisme·
@DavidWho96 could you upload a clip of the opening in this quality? it looks so cool!!!
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Alex Goldring
Alex Goldring@SoftEngineer·
Added a denoiser and fixed the seams. Pretty happy with the results. The lightmap mode is mixed, meaning only indirect is baked in, so that direct lighting continues to work as before. This is pretty standard, but a lot of frameworks get this wrong.
Alex Goldring tweet mediaAlex Goldring tweet media
Alex Goldring@SoftEngineer

Working on an in-engine lightmap baker. Atlas generation solved, using existing engine's path tracer for irradiance. Still a few rough edges to sort out around borders and seams + a denoiser. Bake is entirely on the CPU, but it's fully progressive.

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stamisme
stamisme@stamisme·
@nekstoer am i hallucinating i swear to god i saw this exact idea in a skit video like a month ago
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MyPayIndia
MyPayIndia@MyPayIndia·
Big things are happening
MyPayIndia tweet media
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stamisme
stamisme@stamisme·
@JussiKemppainen really looking towards how this’ll pan out in a finalized state 👍
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Jussi Kemppainen | Drivers of the Apocalypse
@stamisme 💪 nice! I have the option of also going that route if I want to add layers of probes on top of the terrain. I will already run in to issues on overpasses. That I need to tacle as well!
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stamisme
stamisme@stamisme·
@JussiKemppainen I’m currently implementing a “VoxelGI” solution for my game that uses a fork of UE, needed some way of filling in the gap of dynamic lights or moving interiors in scenes with baked lighting
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Jussi Kemppainen | Drivers of the Apocalypse
I am very happy that my "weird" idea for realtime GI capture worked! It is a subtle effect but adds so much to the grounding of the vehicles!
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stamisme
stamisme@stamisme·
@FischerJadon hey, it doesnt look like your directional lights shadowing is masking out the specular correctly in the non SDFGI path, should probably fix that
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Jadon | Jadox Engine
Jadon | Jadox Engine@FischerJadon·
Wow, the subtle magic that is Signed Distance Field Global Illumination is just beautiful to watch. This is the bridge between baked lighting and ray tracing #gamedev
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stamisme
stamisme@stamisme·
@gackdaw @dgtanaka funny to hear, since im working on a lightweight voxel GI solution for my project
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Alex
Alex@gackdaw·
@stamisme @dgtanaka Yeah, originally the release was meant to have some form of voxel GI stuff, it was very quickly rolled back. I can't find any details on it now but they showed it on things like that fire elemental demo early on.
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アンコウ@♨️行きたい
まあ、UE3からUE4はずいぶん時間かかったし、UE4からUE5への移行もまだ途上だし、UE4は最初動的GI入るって入らなかったし。UE6がリリースされる頃には「やっぱBP残します」ってなってるかもしれないし。4年くらい先のこと心配してもしょうがない。
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stamisme
stamisme@stamisme·
@Keytotruth @dgtanaka oh LPV, i thought that was added way later on though? (and then scrapped due to a certain studio i cant remember the name of getting shut down)
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