Stan`
272 posts

Stan`
@stanislasdolcin
ex Project Leader for @play0ad
Paris France Katılım Haziran 2010
432 Takip Edilen172 Takipçiler


@scottpetrovic @FR3NKD That's fair. The Share alike might also have been an issue too.
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@stanislasdolcin @FR3NKD Ok. I am using Quaternius's animations which are CC0. Just to be consistent and easy to understand, I might have to only allow CC0 animations. The main difference I think is attribution if it is used somewhere.
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Update 6 Released for Mesh2Motion! 🎉
✨ Explore page to view all animations
✨ Added a few animations for bird and fox
✨ Better control rigs for animators
Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love feedback
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@scottpetrovic @FR3NKD Yeah legal stuff is hard. Also I'm talking about possibly a hundred biped animations including riding, and siege engines, animals etc so that's a lot of work.
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@stanislasdolcin @FR3NKD I need to think about how licenses are going to work. If there are different different animations with different licenses, I am worried that is going to get pretty confusing. Currently the code base and my stuff is MIT license. A bit is CC by SA.
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@scottpetrovic @FR3NKD We have a lot of open source blender anims (cc by sa 3.0) could they somehow be integrated ?
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@FR3NKD If you know blender and are interested in improving it, the source code is here. 😊github.com/scottpetrovic/…
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After 21 years since it was modelled, finally got around to getting @play0ad's easter egg dragon some anims using @scottpetrovic's mesh2motion
Took me three attempts (kept pressing the back button accidentally)
Probably too many bones for a RTS though :D
#gamedev #OpenSource
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🧵 Equinox behind-the-scenes thread #1
Curious to know how we achieved the art style in equinox.space? In this thread, we dive into our rendering pipeline and the various post-processing steps to explain the anatomy of a frame.
#webgl #threejs #gamedev
Read on 👇
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@StayAtHomeDev How do you change the type of lights, from the 3 provided, is it just Lightbake from emission or is there a way to change the shape of say a point light
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@arizoftgames @KenneyNL @godotengine @TokisanGames Ah my bad, I got confused while looking it up it's actually this one I used github.com/Zylann/godot_t…
I might try the other one.
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@stanislasdolcin @KenneyNL @godotengine @TokisanGames Yup, that's the one I mean. Terrain3D by Tokisan Games. If I wanted to do sky islands with it, I'd do it the way nature does ocean islands; I'd build mountains and then position my "surface" plane at (0,100,0) or whatever y-index makes it work.
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Always been fascinated by sky islands, wish there was a nice way to make them in @godotengine, sprinkle some @KenneyNL stuff, some extra meshes with the same textures and a few more and a nice sky, a little scrolling shader and voilà.
#gamedev #skyislands #cute
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@arizoftgames @KenneyNL @godotengine Hmm no only the one by @TokisanGames for x.com/stanislasdolci…
Not sure how it would work for islands though.
Stan`@stanislasdolcin
Tried to add an outside to my little fps demo. The terrain editing felt limiting (only four textures in the base mode for @ZylannMP3's plugin (I wonder if we could get @play0ad's editor to play nice with Godot) also used @icterusgames's grass #indiedev #gamedev @godotengine
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@stanislasdolcin @KenneyNL @godotengine Have you tried the Terrain3D add on? It takes some learning, but everything in Godot takes some learning. Build a Terrain3D object, set the Position Y as needed, and you got it.

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@stanislasdolcin It isn’t complicated. I started with a fill layer in a neutral gray tone. Then I added an AO generator, a curvature in edge mode set to additive, another curvature in cavities set to subtract, a dirt generator to add noise, and finally some blur/gradient filters!
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I made the base colors for some props and the roofs. For now they don’t have any hand painting, just generators, so I can see the overall feel and start differentiating the elements #wayfinder 🎨🎨



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@0xAshveil @godotengine You're basically running from ghosts to get gems :D
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Made a new game with the @godotengine for the 2025.2 Brackeys Jam with my friends. Ended up making a funny 3D pacman game! You can play it here shenoit.itch.io/brackeys-14-te… #gamedev #Godot4 #godotengine #brackeysgamejam

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Loved them so much that I made new friends for your friends :)
My rig is terribly "bare bone" though :D
#animation #blender #b3d #gamedev #indiedev
Peter Carlson@Petcson
I think I might have a few new best friends 😍☺️ Adorable lil models by @FabianWillisArt #animation #blender #b3d #gamedev #indiedev
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@KenneyNL @PDFgear There was github.com/KenneyNL/Adobe…
But since there was no description of any kind I closed it.
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@PDFgear @stanislasdolcin Couldn't find any pricing details, what does PDFgear cost? Is it subscription based?
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With a lot of help from @stanislasdolcin (and over 50 contributors) the Adobe Alternatives list has been updated! Loads of alternative software, and all better choices than to keep supporting Adobe.
github.com/KenneyNL/Adobe…
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