superoo7
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superoo7
@superoo7
Johnson Lai | Head of Data & AI @Chromia | Previously @ChasmNetwork @CoinGecko






More and more open-weight uncensored models on @Huggingface are launching tokens on @Base 👀 @dphnAI $POD — Dolphin series @0xSUPERGEMMA $SUPERGEMMA — SuperGemma (Gemma fine-tune) @eval_engine $EVAL — Unbound model



Introducing Unbound: The first AI model with no guardrails that runs on your device - Browser, iPhone and Android Zero servers Zero cloud Zero deployment The whole model lives on your phone





BREAKING! Qwopus 3.6 27B is LIVE! Thank you for your patience on this one, but I believe you'll find the wait was worth it! We've benchmarked this thing up and down, verified that it holds at least a 75.25% (152/202) in the initial 202 SWE bench solves. Not a full run of 500, but it shows the agentic coding quality from the original 27B is retained while adding all of the additional Qwopus benefits across many domains. As always, Jackrong is absolutely cooking here! COT quality has improved significantly through the inversion techniques from our Negentropy proof of concept. It also went through thorough curriculum training. You can check out the MMLU pro benchmarks on the model card, but it improved a whopping 10 points over the base model in physics, as well as meaningful jumps in Chemistry, business, and computer science. However, the best part is that I was able to build an entire survival shooter game using this local model entirely. I genuinely was blown away by the results, which you can play right now on my HF space (link in comments below). "Qwopus Commander" was completed in 9 turns of Qwopus 3.6! To test the new long context training, I made it re-output the entire 3000+ line program each turn, and it would make fixes and add features that I requested in large prompts, while perfectly replicating the entire rest of the game from context. What's more is that I did it all at Q8 KV cache quantization, and never had an issue over the entire 303k token run! IMPORTANT: Run it at --temp 0.75 to 1. Mess with it in that range for your use case. Higher temp actually lets the fine-tune shine and be exploratory and is also more stable. Swe Bench was run at temp 1, the game was built mostly at 0.8! We're so blessed to have all of you here and using the models! The support means so much! Please let me know what you build with it in the comments! Or if you have any issues getting it up and running, I will try my best to get back to you! Looking forward to seeing what you legends produce with it this weekend! huggingface.co/Jackrong/Qwopu…




WebGPU support enables our Unbound model to run entirely on the browser Try Unbound here - unbound.evalengine.ai




