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I didn’t plan to become a 3D artist. I just loved games.
Virtual Cop 2, Pinball, Winning Eleven on my dad’s PC. God of War and Prince of Persia on old Java phones. I didn’t know it then, but I was studying — characters, weapons, environments, atmosphere.
Growing up in Nigeria, there wasn’t a clear path into 3D. No roadmap. It didn’t feel possible. So I pivoted into motion graphics because it felt more realistic.
Then I discovered studios like Orange VFX and Komotion were already creating animations here. That changed everything. It wasn’t impossible — it was just hard.
I convinced my dad to get me a Dell M4800 with a 2GB Quadro K1100M. Nothing crazy. I locked myself in for a year and refined my art. I wanted to be a character artist… but my friends said my characters looked like monkeys 😂 That hurt.
So I adapted. I focused on props.
An asset that used to take 2 months slowly started taking weeks… then days. Skill compounds quietly.
In 2020, I freelanced for studios like Leartes and Dekogon. That’s when “I like 3D” became “I’m a 3D professional.” Later, I transitioned back into character art, working with studios like Tato, Blue Meridian, and other freelance clients.
One turning point I’ll never forget: I messaged someone on ArtStation asking how to get jobs. They said, “Join communities and engage.”
That was it.
I already had Discord, so I started there. Joined servers. Talked to artists. Applied for jobs. Got some. Lost some. Kept going.
You don’t need the perfect country, PC, or roadmap. You need obsession with improvement, humility to adapt, community, and consistency.
Your first characters might look like monkeys. Post them anyway. Improve anyway. Start where you are. Find your people. Keep going. 🚀
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