
Scott Murdison
274 posts

Scott Murdison
@tsmurdison
Research Scientist in AR/VR. Interested in understanding human vision during eye and head movements. tweets and opinions are my own





Main Sequence of Human Luminance-Evoked Pupil Dynamics biorxiv.org/cgi/content/sh… #bioRxiv




New paper alert! @RealityLabs Eye gaze in everyday life contains multi-scale temporal dependencies across objects (1-7 fixations into past, depending on task). Akin to natural language. Key to foundation models for visual understanding in mixed reality dl.acm.org/doi/10.1145/36…




👀Just released in PNAS with Meta @RealityLabs. Laziness is unexpectedly central to gaze in everyday life. Mobile eye tracking dataset covers Pokémon GO, LEGO, driving, shopping, and more.💃Game changer for AR & AI research! w/ @MichaelProulx @tsmurdison + pnas.org/doi/10.1073/pn…

👀Just released in PNAS with Meta @RealityLabs. Laziness is unexpectedly central to gaze in everyday life. Mobile eye tracking dataset covers Pokémon GO, LEGO, driving, shopping, and more.💃Game changer for AR & AI research! w/ @MichaelProulx @tsmurdison + pnas.org/doi/10.1073/pn…






@eeuoss No, all modern headsets are “low persistence”, where the image is only displayed for 1-2 milliseconds, and the remainder of the frame time the display is black. Without this, you get a huge amount of motion blur when you turn your head, as in the original DK1.

The image appears to bulge out.




