@vokasi_studio The magnet range on those coins feels just right. Close enough that you feel rewarded for approaching but not so big it trivializes positioning. Nice touch.
@vokasi_studio Ese paso de bloques grises a arte final es uno de los momentos más satisfactorios del desarrollo. El estilo de las islas flotantes con esa paleta pastel queda muy bien, da ganas de explorar.
@PenguiDev Yes, Android is the primary target platform. After that, we're planning a web port. In the long term, we aim to bring the game to other platforms as well, including PC and consoles
@vokasi_studio Looking great! I'm a game composer, and my portfolio is in my bio if you're ever looking for music for the game. Best of luck with development!
@makakaorg Actually, in this video, this is what the game currently looks like. I just showed a section with new models, along with prototype areas where I haven’t placed the final models yet 🙂
Continued working on the overall visual style of the game.
Reworked the textures, post-processing, and shaders — and now I REALLY like how it looks.
Next step: filling the level with 3D models and environmental details 👀
#gamedev#indiedev#indiegame#madewithunity#unity3d
Working on the game's visual style 👀
Left is the prototype, right is the current version.
Still a work in progress, but it's finally starting to feel like a real world instead of a test level 😅
What stands out the most?
#gamedev#indiedev#unity#madewithunity
Ah, the timeless classic — SAWS 😏
Tweaked the visuals and added some effects - now they cut not just the player, but your eyes too 😅
How do you like this upgrade? 👀
#gamedev#indiedev#unity#madewithunity
@GIGachu1312 Thanks! Yeah, polishing can take almost half of the entire development time - sometimes even more than implementing the core mechanics themselves 🙂
@vokasi_studio A pipe traversal mechanic like 3D Mario sounds so fun to mess with. The fact its already working and youre polishing the feel is the part i find hardest as a beginner. Looks really smooth
Working on a pipe traversal mechanic like in 3D Mario / Futurama 🚀
It’s already working - polishing today: player positioning, movement, pipe models, suction effect, and some VFX
#gamedev#indiedev#unity#devlog
New traps just dropped 😼
Added giant hammers 🔨 and fireballs 🔥
The new level segment feels way more chaotic now 😅
Would you survive this? 👀
#gamedev#indiedev#unity#madewithunity
Damn, I’d live in a pool like this 😭
Made a new segment for my third-person cat platformer:
a tube launches you into the air, where there’s a giant circular water platform with altered gravity 🌊
Now the cat can swim upside down 😅
#gamedev#indiedev#unity#madewithunity