Vokasi Studio

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Vokasi Studio

Vokasi Studio

@vokasi_studio

Katılım Aralık 2018
21 Takip Edilen41 Takipçiler
Vokasi Studio
Vokasi Studio@vokasi_studio·
@faction_fiasco Yes, it is more about the convenience of collecting—you still have to put in the effort and go get the coins)
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hopprbro
hopprbro@hopprbro·
@vokasi_studio every game has that phase where a bunch of cubes suddenly become a world. looks like you're getting close.
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Vokasi Studio
Vokasi Studio@vokasi_studio·
@KiriArc_Games I've finished the optimization work and am now moving on to adding gameplay activities and content. 😊
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Kiri Arc-Games
Kiri Arc-Games@KiriArc_Games·
@vokasi_studio Ese paso de bloques grises a arte final es uno de los momentos más satisfactorios del desarrollo. El estilo de las islas flotantes con esa paleta pastel queda muy bien, da ganas de explorar.
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Vokasi Studio
Vokasi Studio@vokasi_studio·
@PenguiDev Yes, Android is the primary target platform. After that, we're planning a web port. In the long term, we aim to bring the game to other platforms as well, including PC and consoles
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Luck Shiomi
Luck Shiomi@LuckShiomi·
@vokasi_studio Looking great! I'm a game composer, and my portfolio is in my bio if you're ever looking for music for the game. Best of luck with development!
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@vokasi_studio Super pretty. Excellent color palette; I like the watercolor-esque post effects too.
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Vokasi Studio
Vokasi Studio@vokasi_studio·
@makakaorg Actually, in this video, this is what the game currently looks like. I just showed a section with new models, along with prototype areas where I haven’t placed the final models yet 🙂
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Vokasi Studio
Vokasi Studio@vokasi_studio·
Continued working on the overall visual style of the game. Reworked the textures, post-processing, and shaders — and now I REALLY like how it looks. Next step: filling the level with 3D models and environmental details 👀 #gamedev #indiedev #indiegame #madewithunity #unity3d
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Vokasi Studio
Vokasi Studio@vokasi_studio·
Working on the game's visual style 👀 Left is the prototype, right is the current version. Still a work in progress, but it's finally starting to feel like a real world instead of a test level 😅 What stands out the most? #gamedev #indiedev #unity #madewithunity
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Vokasi Studio
Vokasi Studio@vokasi_studio·
Ah, the timeless classic — SAWS 😏 Tweaked the visuals and added some effects - now they cut not just the player, but your eyes too 😅 How do you like this upgrade? 👀 #gamedev #indiedev #unity #madewithunity
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Vokasi Studio
Vokasi Studio@vokasi_studio·
@GIGachu1312 Thanks! Yeah, polishing can take almost half of the entire development time - sometimes even more than implementing the core mechanics themselves 🙂
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Gigachu
Gigachu@GIGachu01·
@vokasi_studio A pipe traversal mechanic like 3D Mario sounds so fun to mess with. The fact its already working and youre polishing the feel is the part i find hardest as a beginner. Looks really smooth
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Vokasi Studio
Vokasi Studio@vokasi_studio·
Working on a pipe traversal mechanic like in 3D Mario / Futurama 🚀 It’s already working - polishing today: player positioning, movement, pipe models, suction effect, and some VFX #gamedev #indiedev #unity #devlog
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Vokasi Studio
Vokasi Studio@vokasi_studio·
Damn, I’d live in a pool like this 😭 Made a new segment for my third-person cat platformer: a tube launches you into the air, where there’s a giant circular water platform with altered gravity 🌊 Now the cat can swim upside down 😅 #gamedev #indiedev #unity #madewithunity
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Vokasi Studio
Vokasi Studio@vokasi_studio·
Just dropping one of my recent TikToks made to promote SUPER STORM 👀⚡
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