Luca Molteni

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Luca Molteni

Luca Molteni

@volothamp

Father, Software Engineer @ IBM https://t.co/Hh3kmKmC8h https://t.co/Wl5UYzKvjP

Milan, Italy Katılım Temmuz 2008
413 Takip Edilen943 Takipçiler
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Max Rydahl Andersen
Max Rydahl Andersen@maxandersen·
🎉 JBang just passed 3 MILLION binary downloads! A 2019 experiment — "why should running a small Java program need a whole project?" quietly became Java infrastructure. ~1,000 downloads/day, 130+ countries, From Java 8 to 26+ Thank you 🙏 jbang.dev/learn/somehow-…
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Luca Molteni
Luca Molteni@volothamp·
remember: there was a time before algorithmically recommended feeds, before AI-bros and crypto-bros asking you to maxximise the whatever, that there was a programmer manually putting text from an open protocol (IRC) inside comic ballon to make people smile. ^ @htmx_org
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Luca Molteni
Luca Molteni@volothamp·
Microsoft Comic Chat is the first IRC client I've ever used, I think it was in 1997 and I found it hilarious. (I was also 13 so it made sense) I'm so happy to have this open source. It reminds of me of happy times opensource.microsoft.com/blog/2026/07/1…
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GOG.COM
GOG.COM@GOGcom·
Download the offline installer of any of your games on GOG, save it to a disc and it's yours forever. You don't need a storefront's permission to play what you bought.
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Jason Koebler
Jason Koebler@jason_koebler·
Scoop: The AI music generator Suno was hacked. Hacker shared source code that shows how the tool was made and part of the music and podcasts that were scraped to create it. Decades worth of music, lyrics, and podcasts from YouTube, Deezer, Genius & more
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Ilya · イリア
Ilya · イリア@ilyamiskov·
Legendary OS 9
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Comune di Milano
Comune di Milano@ComuneMI·
🚧Piazza Caiazzo, procedono i lavori per la preferenziale 90-91, tra le vie Pergolesi e Piccinni, e anche la piazza viene completamente risistemata. Più alberi e verde, più ciclabilità e pedonalità, potenziamento dell'acquedotto. La piazza sarà fruibile alla fine dell'estate.
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Jeff Chen
Jeff Chen@jeffqchen·
My boy suplexed the train🤪 Too bad I wasn’t home to catch the shot🫠
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Jeff Chen
Jeff Chen@jeffqchen·
Let’s see if my stubborn oldest one can reach the end of this one🤡
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James Fridman
James Fridman@fjamie013·
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Gavin King ⍼⍼⍼
Gavin King ⍼⍼⍼@1ovthafew·
When @MarcoBehler interviewed me for his podcast back in July last year, I predicted that an increase in demand for software developers was more likely than a decrease — well before I had heard anyone else say that. Unfortunately that bit got left on the cutting-room floor.
Conor Sen@conorsen

The Chief Economist at Indeed just posted that software development job posting growth is outpacing overall job posting growth:

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ThePrimeagen
ThePrimeagen@ThePrimeagen·
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John Romero 🤘🏽
John Romero 🤘🏽@romero·
I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people. A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them). I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.
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Uncle Carci🤓カルシ
Uncle Carci🤓カルシ@CarcinogenSDA·
This. RPGs don't need to be 100 hours. It doesn't need to be full of cliffs and fields that nobody is ever going to see unless it's an MMO. If your game's time is padded by traversal from one dungeon to another, that's not content.
Davidvinc@TheDavidVinc

Chrono Trigger: 15-20 hours. Final Fantasy 4: 15ish hours. Final Fantasy 7: 25-30 hours. Dragon Quest 5: 20 hours Lufia 2: maybe 25. I'll take a great story and tight gameplay over bloat any day of the week. Just because you can make a long RPG doesn't mean you should.

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