Drivers now know how to operate the train nicely and NPCs can now ride in the šinobus! Here's a short trip from station to station. Refactored A LOT of code for #Podvarak this week, everything integrates better, but lots of room to polish 🙂 #screenshotsaturday#gamedev#indiedev
1 year ago, I quit my job to pursue game dev full-time. Now, we're just a scrappy team of 2 developing our dream indie RPG for Nintendo Switch+PC!
It's not easy—but I wouldn't change a thing. ❤️
Please help us out by retweeting, 🔁 it means the world! 😊
#indiegame#indiedev
@gulbrandr1@walkinvibe i use my ipad/iphone. an app called hypehype. its got assets, music, sfx, & nocode. its still being developed along with multiplayer ☺️.
Less than a month until Hell Pie releases. It's our biggest game yet, and the first one to release on consoles, which makes us even more excited (and scared :D).
#indiegames#gamedev#ue4
@walkinvibe@UnityCodeMonkey@unity My guess is because you name your class SceneManager. Try name it something else or add a UnityEngine.SceneManagement. prefix in front of the function call