@walkinvibe

46 posts

@walkinvibe

@walkinvibe

@walkinvibe

yeah I am Fine What about you ?

Katılım Ekim 2020
68 Takip Edilen3 Takipçiler
@walkinvibe retweetledi
Escape from Ever After
Escape from Ever After@SleepyCastleDev·
1 year ago, I quit my job to pursue game dev full-time. Now, we're just a scrappy team of 2 developing our dream indie RPG for Nintendo Switch+PC! It's not easy—but I wouldn't change a thing. ❤️ Please help us out by retweeting, 🔁 it means the world! 😊 #indiegame #indiedev
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albertcox
albertcox@albertcox·
@walkinvibe @gulbrandr1 kinda sorta like visual scripting. cuz theres obvis. code underneath. takes longer but visually looks great.
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albertcox
albertcox@albertcox·
@gulbrandr1 @walkinvibe i use my ipad/iphone. an app called hypehype. its got assets, music, sfx, & nocode. its still being developed along with multiplayer ☺️.
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@walkinvibe retweetledi
almirg
almirg@almirgusic·
forest house - another repost
almirg tweet media
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Sluggerfly
Sluggerfly@SluggerflyDev·
Less than a month until Hell Pie releases. It's our biggest game yet, and the first one to release on consoles, which makes us even more excited (and scared :D). #indiegames #gamedev #ue4
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Ian Chiao
Ian Chiao@chiaogu·
@walkinvibe @UnityCodeMonkey @unity My guess is because you name your class SceneManager. Try name it something else or add a UnityEngine.SceneManagement. prefix in front of the function call
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