meakywang

756 posts

meakywang

meakywang

@wangfengbin

sea Katılım Temmuz 2017
754 Takip Edilen31 Takipçiler
meakywang retweetledi
阿绎 AYi
阿绎 AYi@AYi_AInotes·
兄弟们,这个 github 项目太吊了,有个大神把Claude Code做成了完整的游戏开发工作室,足足用了48个AI智能体,还配上了真实的工作室管理架构。 这个项目叫「Claude Code Game Studios」,它根本不是一堆零散的提示词合集,而是一套完整可直接运行的Claude Code模板。 从总监、部门负责人到一线专项开发,整套团队架构和真实游戏工作室1:1复刻,连任务委派链路、质量校验关卡、自动化安全校验机制都给你搭得明明白白。 完整配置直接拉满: → 48个专属AI智能体:覆盖创意总监、技术总监、制作人、测试负责人、叙事导演、关卡设计师、经济系统设计师等全岗位 → 36条斜杠指令:从头脑风暴、迭代规划、代码审查、试玩测试报告,到发布检查清单、战斗系统团队协同、叙事内容协同,全流程一条指令就能启动 → 三大引擎专属专家:适配Godot 4、Unity、Unreal Engine 5的专项技术智能体 → 8个自动化钩子:自动校验提交内容、拦截硬编码数值、会话启动自动加载迭代上下文、全智能体调用日志留痕 → 11条分路径编码规则:针对游戏玩法、网络通信、UI界面、测试模块等不同目录,强制执行对应开发规范 → 28套行业标准文档模板:覆盖游戏设计文档GDD、架构决策记录ADR、迭代计划、经济模型、阵营设计等全流程文档 最绝的设计在这里: 所有智能体不会瞎搞自主运行,只会先问对关键问题、给全可选方案,等你签字确认之后,才会动手写内容、改代码。 所有决策权永远在你手里,你只是终于拥有了一支会提前帮你想全所有细节的专业团队。 用法简单到离谱:克隆仓库,用Claude Code打开,输入/start直接启动。 100%开源,MIT协议,可商用。 链接在原推评论区。 说真的,这东西根本不是什么AI工具小更新,是直接把游戏开发的门槛给砸穿了。 以前一个人想做独立游戏,你得会写代码、会做关卡、会写剧情、会管项目、会做测试,缺一个环节就会卡壳,想组个团队,没钱没人没资源,根本玩不转。 现在倒好,你只要有想法、会拍板做决策,一整个3A工作室的完整班底,零成本直接拿到手。 它从来不是来抢开发者饭碗的,是给每个有游戏梦的独立创作者,配了一支随叫随到的专业团队。 你只管负责天马行空的创意,剩下所有繁琐、专业、耗时间的脏活累活,全交给它。 属于单人开发者的时代,真的来了。
阿绎 AYi tweet media
Sukh Sroay@sukh_saroy

🚨Someone turned Claude Code into a full game development studio with 48 AI agents and a real studio hierarchy. It's called Claude Code Game Studios. And it's not a prompt collection. It's a complete Claude Code template - directors, department leads, and specialists - all coordinated exactly like a real game studio, with delegation paths, quality gates, and automated safety hooks. Here's the full breakdown: → 48 specialized agents: creative director, technical director, producer, QA lead, narrative director, level designer, economy designer, and more → 36 slash commands: /brainstorm, /sprint-plan, /code-review, /playtest-report, /release-checklist, /team-combat, /team-narrative, and more → Engine-specific specialists for Godot 4, Unity, and Unreal Engine 5 → 8 automated hooks: validates commits, catches hardcoded values, loads sprint context on session start, logs every agent invocation → 11 path-scoped coding rules: different standards enforced for gameplay/, networking/, ui/, tests/, and more → 28 document templates: GDDs, ADRs, sprint plans, economy models, faction designs Here's the wildest part: The agents don't run autonomously. They ask questions, show options, and wait for your sign-off before writing anything. You still make every decision. You just finally have a team asking the right questions before you do. Clone it, point Claude Code at it, type /start. 100% Open Source. MIT License. (Link in the comments)

中文
21
206
895
102.7K
meakywang retweetledi
Catsuka
Catsuka@catsuka·
Two Chinese indie animated projects that I had highlighted are now in production at Moonton / Lighthouse studio : "You Ming Zhi" (by Yu QIuyang) & "Xita" (by Cetus). >> catsuka.com/news/2026-03-1…
English
15
1.2K
7.9K
158.7K
meakywang retweetledi
SrDesignMan
SrDesignMan@srdesignman·
Shadow perspective for you to apply to your drawings.🗡️
English
24
2.9K
22.6K
765K
meakywang retweetledi
YangGuang丨AI创业
YangGuang丨AI创业@YangGuangAI·
上午刚分享了Google官方发布的Nano Banana 2上手指南,我们在公司都学习了下。 这篇文章是结合官方文档和学习感受,介绍了Nano Banana 2在AI视频中使用的实际案例,感兴趣的可以看一下!
探路AI@TanLuAI

x.com/i/article/2032…

中文
0
40
194
28.4K
meakywang retweetledi
Jerome | InsaneUnreal
Jerome | InsaneUnreal@insaneUEFN·
In this experiment I wanted to try something with facial expressions and have it work with native Unreal Engine tools. I did find that generating the head with an open mouth helped to get some extra details. Creating those blend shapes was still not easy and this result is far from perfect. Ideally i want 58 generated expression references and have AI figure that out haha. btw first time baking the high poly details onto the low poly generated character. That worked surprisingly well! Endresult has 34k triangles! Built this character in 4 separate parts in Blender and generated each part in Hunyuan 3D Studio. The original references came from Nano Banana 2 and Grok. Trellis 2 in ComfyUI for the texturing. The animation was done with Control Rig in UEFN / Unreal Engine. With all the experiments so far, file and version management start to become a challenge. Getting files from different platforms with each platform having their own filename logic. I’ll have to find something to keep it more organized. Any suggestions?
English
17
43
485
43.2K
meakywang retweetledi
A.I.Warper
A.I.Warper@AIWarper·
On the subject of matting, MatAnyone2 is also now released. Interestingly enough, you could substitute this directly into CorridorKey (my last post) for the matting step. Link to repo in first comment below.
English
7
24
222
13.6K
meakywang retweetledi
80 LEVEL
80 LEVEL@80Level·
See how David Badgerow used a live-action reference to animate the "Vindow Viper" scene in Zootopia 2. More animation references: 80.lv/articles/see-h…
English
1
50
446
33.9K
meakywang retweetledi
阿绎 AYi
阿绎 AYi@AYi_AInotes·
玩Claude Code的朋友, 别再到处复制粘贴零散的配置片段了, Anthropic黑客松的夺冠项目, Claude Code的完整配置, 现在直接开源了🤩 直接克隆仓库,就能一步到位解锁: 预配置的智能体+完整技能库、自定义钩子/指令/规则集、开箱即用的MCP服务器、PM2进程管理+多智能体编排,还有6个即装即用的全新指令。 不管是新手入门,还是老手优化自己的Agent系统,都能直接用,夺冠级的能力直接搬回家。 完整链接老规矩评论区自取👇 #Claude #AIAgent #Anthropic #ClaudeCode #开源项目 #AI工具
阿绎 AYi tweet media
中文
6
154
665
50.6K
meakywang retweetledi
松果先森
松果先森@songguoxiansen·
目前这个Seedance 2.0 Skill基本上已经承包了我大部分的视频提示词的工作了 包括美女、霸总、漫剧、Vlog、3D动画、对战等等 当然还可以做电商、广告、科普、MV、舞蹈之类的。。。 基本上一句话,就可以轻轻松松生成高质量的视频提示词了 下面的这个龙虾,学习了这个提示词Skill,居然自己会生成Seedance 2.0的视频了,厉害呀。
松果先森 tweet media
岚叔@LufzzLiz

我去,这次龙虾生成的这个视频有点逼真了。 这次生成seedance 2.0 视频之前让它先学习了下,松果老师的skill @songguoxiansen github.com/songguoxs/seed… 然后再进行提示词生成: 15秒唯美纯爱叙事镜头,电影级写实画质,2.35:1画幅。0-4秒:暖黄色调,午后阳光透过百叶窗洒在木质书桌上,形成细微的丁达尔效应,少女趴在桌上浅睡,微风吹动她耳边的碎发和书页,镜头极缓推向侧脸特写;5-10秒:镜头切换至对面坐着的少年,他正出神地看着少女,眼神清澈溢满温柔,发现少女睫毛微动,立刻慌乱地低头假装看书,指尖局促地揉搓书角;11-15秒:大特写两人目光撞在一起的瞬间,少女羞涩抿嘴,少年露出腼腆笑容,背景虚化成梦幻的光斑,音效是轻微的蝉鸣和翻书声。禁止出现任何水印、字幕、文字。

中文
12
183
917
127.1K
meakywang retweetledi
蓝点网
蓝点网@landiantech·
由于翻车次数太多,我给虾哥 #OpenClaw 记忆里写的一些铁律,当然即便是铁律有时候虾哥也会不遵守,只不过有了铁律后现在翻车次数相对来说确实少些了,知道按照铁律里的要求改配置文件,而不是上来就直接改,把自己改挂了: 按优先级: 1. openclaw.json修改三步铁律 • 改前备份(带时间戳) • 改前查文档确认字段合法值 • 改后做双验证(JSON解析+openclaw doctor)通过后才能重启 2. 禁止危险重启动作 • 禁止先 kill 前台 gateway 再 systemd start • 禁止 stop+start 快速连击 • 优先 restart,并在校验通过后执行 3. 禁止猜命令/猜配置 • 不熟悉命令先查文档或--help • 配置字段不靠猜,必须按 schema 4. 给选项后必须等你确认 • 不可擅自拍板执行你未确认的方案 5. 密钥安全铁律 • 不在输出里暴露任何密钥 • 所有密钥通过1Password op读取 • 示例里只用占位符,不写真值 6. 1Password SSH调用铁律(强制) • 所有op相关操作必须在 tmux 里跑 • 私钥只进 ssh-agent,不落盘 • 连接服务器统一走 1P op 取密钥 7. 代码/生产变更流程 • 本地改→测试→commit→你确认→再推送/部署 • 不直接在线服务器改核心代码
中文
21
48
362
43.9K
meakywang retweetledi
852話(hakoniwa)
852話(hakoniwa)@8co28·
ラフ動画に静止画当てアニメーション化検証 1.ラフ動画を描く 2.キャラ参照静止画を作る 3.1に2のキャラを当て込む 4.3のデプス動画を取る 5.開始フレーム静止画を作る 6.4の動きに4を当て込む
日本語
4
98
769
69.1K
meakywang retweetledi
80 LEVEL
80 LEVEL@80Level·
Pooya Moradi M. presented a demo made with Meshcapade, an AI-powered, markerless motion capture software. It was recently acquired by Epic Games: 80.lv/articles/ai-mo…
English
5
54
491
42.7K