dean debono

235 posts

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dean debono

dean debono

@wiredfeelings

weird n' wired kid - 1/2 of WIREDFEELINGS

Toronto, Canada Katılım Haziran 2014
1.6K Takip Edilen149 Takipçiler
dean debono
dean debono@wiredfeelings·
@MUGBEEZY not really lol, we're making it do more in the next update
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MUGBEEZY
MUGBEEZY@MUGBEEZY·
@wiredfeelings brother does the luck alignment mean anything? Lmao I’ve been playing for 45 minutes wondering if phoebe is luckier than tyler
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joker's trick
joker's trick@jokers_trick·
just bought 2,000 JokerCoin. buy Now- the Joker
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dean debono
dean debono@wiredfeelings·
@lawbreakers i think about this at least three times a year.... godspeed
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Inu Games
Inu Games@games_inu·
Our Modular Snap System #UE5 plugin is used in Silent Hill F it seems! (thanks @wiredfeelings for finding that!)
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dean debono
dean debono@wiredfeelings·
@games_inu Easiest workflow right now for me is sculpting a mesh externally as a base (starting with a head in Metahuman topology) and then importing into creator and doing minor proportional edits there to dial things in.
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Inu Games
Inu Games@games_inu·
Trying the new metahuman plugin in #ue5.6 and i'm a little bit lost in all those parameters, all I can make is some kind of freaks. Is there a tutorial how to make a good looking people lol? Without importing your own mesh. Also my body lib tab has nothing, is that normal?
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dean debono
dean debono@wiredfeelings·
quick Takeshi Kitano metahuman in UE5.6... custom sculpt + textures
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N²
@4nt1r34l·
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017. @Bungie @josephacross
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dean debono
dean debono@wiredfeelings·
@Maslp9 Add the cam as a live link source, check metahuman BP for reference on how to process live link facial anim input
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MasIp
MasIp@Maslp9·
Anyone been able to figure out the Live part of this in an Animation Blueprint? I can only find the Live section in the Metahuman Performance Editor. Would be great to try out the Live Audio with an actor on Stage.
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dean debono
dean debono@wiredfeelings·
@games_inu Your Texture Channel Packer plugin was used in the Oblivion Remaster :)
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Fab
Fab@fab·
Working on a project you're excited about? We'd love a sneak peek! Post a screenshot to share with everyone! 🙌
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dean debono
dean debono@wiredfeelings·
@GobaDev went from low poly to this and its so liberating... playing around with lighting n materials is a dream
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goba
goba@GobaDev·
(textures placeholder) look how beautiful this is... i want my next game to have this general fidelity so bad. I love the low poly stuff but it gets boring after awhile
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