MasIp

259 posts

MasIp

MasIp

@Maslp9

Katılım Ağustos 2023
137 Takip Edilen35 Takipçiler
MasIp
MasIp@Maslp9·
Looking forward to seeing what gets added from now to June!
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MasIp
MasIp@Maslp9·
Main things I’d still want improved before/around release -cleanup for messy vertex placement after wrapping -smooth-brush tool for problem areas -better support for extreme stylized features -convert original UV/material textures to MH UVs so stylized materials carry over
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MasIp
MasIp@Maslp9·
Been testing Mesh to MetaHuman in UE5-main with a stylized cartoon wizard mesh, so basically early Unreal Engine 5.8 work. -wrap quality was better than I expected -solid starting point for stylized characters -feels genuinely useful already (1/4)
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MR3D-Dev
MR3D-Dev@MR3Dev·
Blockout of a character I am doing on my free time Still figuring out what to do for boots.
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Matt Workman
Matt Workman@mattworkman·
testing some new MOCAP tech. fingers quite good
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MasIp
MasIp@Maslp9·
Still problems with Create Full Rig. Neck disconnects from body. Not bad first attempt on a super big stylized character.
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MasIp
MasIp@Maslp9·
Custom Mesh to MetaHuman built into Unreal Engine 5.8 Overall a good first step! Looking forward to some snap to mesh and smoothing brushes to help clean up the Output
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MasIp
MasIp@Maslp9·
It would be great to get Texture Transfer. This character has full stylized Textures and Materials, but the UVs don't match the Metahuman version
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Yannick Comte
Yannick Comte@cyannick·
This is it, native PCVR on MacOS! The OpenXR SDK can be compiled on MacOS, So I implemented a runtime and a streaming app. Godot supports OpenXR on MacOS so I use it to test my integration. Unity could work too and of course native C++. 1/x
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MasIp
MasIp@Maslp9·
@justinryanio Do they only stream in a black void or can you do Passthrough so they feel like they are in your environment with you?
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Justin Ryan ᯅ
Justin Ryan ᯅ@justinryanio·
Gaussian Splatting videos are now streamable, just like regular video. Tried it on Vision Pro today. No app, no download. Just opened Safari and watched from any angle I wanted. It’s pretty cool. Excited for when we can bring these out of the window and into our space.
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MasIp
MasIp@Maslp9·
@zuga I believe you add some sort of water collision tag to the static mesh
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鹿野護
鹿野護@zuga·
Water Advancedのテスト。プレイヤー以外のアクターを反応させるにはShallow Water Subsystemにアクターを追加するようです。今のところCharaterクラスのSkeletalMeshのみ成功しています。StaticMeshの方法が知りたい。 #GameDev #UE5
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MasIp
MasIp@Maslp9·
I think I'm going in the right direction? I will figure you out, AnimGen!
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MasIp
MasIp@Maslp9·
First attempt to vibe code with AnimGen in Unreal Engine 5.8. Trained on the GAS animations. @anorangeduck What can I do to make this train more rock solid?
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MasIp
MasIp@Maslp9·
@iBrews I have 5.8 up and running. The native MCP plugin is great. But MetaHuman Creator also got some updates for converting custom topology to MH. AnimGen plugin also has my attention! Looks like the future of animation in UE!
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Alex Coulombe 🚀 SXSW
I JUST GOT THE NEW OFFICIAL AI PLUGIN WORKING IN UNREAL ENGINE 5.7-- I have a free hour from 2-3p EST: should I hop on a YouTube livestream to show y'all and we'll see what we can make it do ?
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Krzysiek Justyński@MothDoctor

New plugin added to the Unreal main branch. Enables one of the productive ways of working with AI-assisted coding. "Epic Code Assistant integration for Unreal Editor - enables AI-assisted development through MCP protocol." #diff-75a9e103fef6fdc6730021cfb23c547b56774d7aab31e8a2dde6a1a9d6962cb1" target="_blank" rel="nofollow noopener">github.com/EpicGames/Unre…

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MasIp
MasIp@Maslp9·
@dreamwieber Imagine this kind of stuff in a Vision Pro Immersive Environment
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Gregory Wieber
Gregory Wieber@dreamwieber·
Alright, so I told you Claude Code was blowing my mind 🤯 As promised, here's a peek at one of the things I've been vibe coding. Voxelized foliage experiment, built entirely in WebGPU. Real growth dynamics, skeletal wind. Like & Follow for more ✨
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MasIp
MasIp@Maslp9·
There is a mysterious AnimGen plugin in Unreal Engine 5.8 @anorangeduck Time to investigate!
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Samar
Samar@samarlavaughn·
Did I just see a shooting star?
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