Young
140 posts

Young
@younginspace
Now building @YouWareAI,Previously @capcutapp Claude Code + Three.js is the best
US Katılım Temmuz 2025
281 Takip Edilen48 Takipçiler

Congratulations! I firmly believe in the value of combining AI programming with Three.js. It has reignited my passion for becoming an independent game developer.
I think you could post a comparison chart with OpenClaw. People don't realize what's happening while OpenClaw is gaining popularity.
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@chongdashu Hey bro, which community should I go to if I want to remix?
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Wow!
Someone remixed my vibe coded Toon Shooter game and made it a first person shooter!
Love this community!
Super creative!
steve zhang@stevezh10058543
@chongdashu @0x5am5 @mrdoob 我在原有项目基础上魔改版本,仅供娱乐 地址: shooters.jay6697117.deno.net
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@codetaur @fipiaggio Of course, this method only works when I only need a rotating Earth as a background. :)
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@codetaur @fipiaggio I had Claude Code find suitable textures (it ended up using free photos of Earth from NASA), and then I created it directly using three.js without providing any models.
Surprise!

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first little step on the way to building a procedural planet system in threejs based on @fipiaggio 's example. still trying to use only claude.
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It’s finally live! 🚀 I just launched my new interactive 3D developer portfolio.
I wanted to challenge myself to blend hand-drawn aesthetics with real-time WebGL, custom shaders, and physics-based interactions. Built with @reactjs, @threejs, and @greensock.
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@pixelprayer I'm sorry, I don't know much about affiliate badges... what is it
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@Chad_Concelmo This visual is amazing! Is this a browser game based on three.js?
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#CapCut #Seedance2
Seedance 2.0 is live on CapCut!
Head to AI Lab and start creating — add reference videos, images, and prompts to generate with the most powerful video model yet.
Available now in Brazil, Mexico & Indonesia, and more to come!
Drop what you make. 👇


Stevie Mac@StevieMac03
@anqirocks27 @capcutapp Not yet I think m8, this is partnership program access which capcut allow us to post, hopefully soon though 👍
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@JaySym_Ai Yes, I have high hopes for three.js games, and Claude Code is my best assistant.
I spent three hours creating savemoss.com, which is the first MVP version, and I'm currently iterating on a new version that allows for multiplayer participation.
Let's keep going!
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I have high hopes for three.js games, and Claude Code is my best assistant.
I spent 3 hours creating savemoss.com, the first MVP version, and I'm currently iterating it into a new version that allows multiple participants.
Let's all keep going!
(By the way, monetization might be the hardest part, but I believe that if you have an idea, you should start working on it first.)
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ok for real, how are we not getting RTS games that are browser-based?
I mean we have @threejs and we have coding agents. what's left to solve?
Chad Concelmo@Chad_Concelmo
More RPGs need to add the feature that lets you automatically defeat enemies if you are much higher level than them. It makes exploring so much more fun.
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@younginspace Very fun, I like the theme! Is it open source? I'd love to host it on Lumen’s browser. I can also offer you a domain name if needed

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I bought a domain for my first Three.js game:
savemoss.com
This is version 1.0. Let me think about more interesting and meaningful version updates.
If you could leave your thoughts in the comments, that would be great!

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#FromZeroToThreeJS
Day 3!
A few real notes from building with Three.js:
1) Plan first, then build. I told CC I wanted a Three.js game, and it handled the setup smoothly with Vite.
2) CC-generated models were fine for simple background elements, but not enough for key characters. I used free 3D assets online for MOSS and the astronaut, plus some public NASA textures.
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Too long, click to view the rest
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