Young

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Young

Young

@younginspace

Now building @YouWareAI,Previously @capcutapp Claude Code + Three.js is the best

US Katılım Temmuz 2025
281 Takip Edilen48 Takipçiler
Berryxia.AI
Berryxia.AI@berryxia·
生病2 日,发现AI时代让我们的生活和工作都变得异常繁忙。 一天没怎么看手机,积攒了一堆消息。 今天集中处理一下,AI让我们真的提效了还是更忙碌了?
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Young
Young@younginspace·
Congratulations! I firmly believe in the value of combining AI programming with Three.js. It has reignited my passion for becoming an independent game developer. I think you could post a comparison chart with OpenClaw. People don't realize what's happening while OpenClaw is gaining popularity.
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Three.js
Three.js@threejs·
9M downloads/week 🚀
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独立开发者William
独立开发者William@DLKFZWilliam2·
AI 极大地降低了创作的成本。 这个如果是用真人拍摄,这个运镜,不知道要花多少工夫。 只需要用最基本的rig模型 ,基本的动画,作为 input 进行控制,再加上 prompt 结合起来。 我觉得创意工作并不会“死掉”,而是会爆发:有想法的创作者,能够尽情把脑海里的想法实现出来了!
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Young
Young@younginspace·
@chongdashu Hey bro, which community should I go to if I want to remix?
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Young
Young@younginspace·
@codetaur @fipiaggio Of course, this method only works when I only need a rotating Earth as a background. :)
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Young
Young@younginspace·
@codetaur @fipiaggio I had Claude Code find suitable textures (it ended up using free photos of Earth from NASA), and then I created it directly using three.js without providing any models. Surprise!
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Codetard
Codetard@codetaur·
first little step on the way to building a procedural planet system in threejs based on @fipiaggio 's example. still trying to use only claude.
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ITom
ITom@ITom_Dev·
It’s finally live! 🚀 I just launched my new interactive 3D developer portfolio. I wanted to challenge myself to blend hand-drawn aesthetics with real-time WebGL, custom shaders, and physics-based interactions. Built with @reactjs, @threejs, and @greensock.
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Young
Young@younginspace·
@pixelprayer I'm sorry, I don't know much about affiliate badges... what is it
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mimi ୨ৎ
mimi ୨ৎ@pixelprayer·
No account should be under 1k followers Say hello, I will boost you
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Young
Young@younginspace·
@Chad_Concelmo This visual is amazing! Is this a browser game based on three.js?
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Chad Concelmo
Chad Concelmo@Chad_Concelmo·
More RPGs need to add the feature that lets you automatically defeat enemies if you are much higher level than them. It makes exploring so much more fun.
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Young@younginspace·
@anqirocks27 cool! (虽然我的capcut没会员了)
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AnqiRocks
AnqiRocks@anqirocks27·
#CapCut #Seedance2 Seedance 2.0 is live on CapCut! Head to AI Lab and start creating — add reference videos, images, and prompts to generate with the most powerful video model yet. Available now in Brazil, Mexico & Indonesia, and more to come! Drop what you make. 👇
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Stevie Mac@StevieMac03

@anqirocks27 @capcutapp Not yet I think m8, this is partnership program access which capcut allow us to post, hopefully soon though 👍

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Young
Young@younginspace·
@JaySym_Ai Yes, I have high hopes for three.js games, and Claude Code is my best assistant. I spent three hours creating savemoss.com, which is the first MVP version, and I'm currently iterating on a new version that allows for multiplayer participation. Let's keep going!
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JaySym
JaySym@JaySym_Ai·
Three.js + AI coding tools are wild right now You can spin up actual 3D assets just by describing what you want. No digging through documentation, no wrestling with specific modeling software. Just natural language → working scene
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Young
Young@younginspace·
I have high hopes for three.js games, and Claude Code is my best assistant. I spent 3 hours creating savemoss.com, the first MVP version, and I'm currently iterating it into a new version that allows multiple participants. Let's all keep going! (By the way, monetization might be the hardest part, but I believe that if you have an idea, you should start working on it first.)
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Jaclyn Konzelmann
Jaclyn Konzelmann@jacalulu·
There is a special kind of energy that comes from people who just can't help but build things. Whether it's a product, a project, or a community - those are the people I like surrounding myself with.
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Young
Young@younginspace·
Thank you for your support! Since this is only an MVP version, I will continue to iterate on it and develop new versions. I'll consider open-sourcing it later! I'll share all my design ideas and the pitfalls I encountered. I'm currently hosting it on YouWare. Thank you for your kind offer!
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Lumen
Lumen@LumenStack·
@younginspace Very fun, I like the theme! Is it open source? I'd love to host it on Lumen’s browser. I can also offer you a domain name if needed
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Young
Young@younginspace·
I bought a domain for my first Three.js game: savemoss.com This is version 1.0. Let me think about more interesting and meaningful version updates. If you could leave your thoughts in the comments, that would be great!
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Young@younginspace·
@DLKFZWilliam2 AI时代的奇妙之处是我看到67个会觉得大佬牛逼而不是先质疑...
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独立开发者William
独立开发者William@DLKFZWilliam2·
刚刚数了一下,我并行开发了67个项目,过审了3个。App Store审核恐怖如斯😭😭😭 开发随便你开发,过不过就不是你说了算了🌚
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Young
Young@younginspace·
6) Once local preview looked good, I deployed the dist build to YouWare for free and connected it to my new domain.
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Young
Young@younginspace·
#FromZeroToThreeJS Day 3! A few real notes from building with Three.js: 1) Plan first, then build. I told CC I wanted a Three.js game, and it handled the setup smoothly with Vite. 2) CC-generated models were fine for simple background elements, but not enough for key characters. I used free 3D assets online for MOSS and the astronaut, plus some public NASA textures. ... Too long, click to view the rest
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Young
Young@younginspace·
5) After hosting, performance differed across browsers. The astronaut sometimes failed to load, and MOSS was slow. Turns out the assets were too heavy. Compressing textures to WebP and adding a loading screen fixed it.
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