Jeremy Yudkin
61 posts

Jeremy Yudkin
@yudDIDit
building @editframe — internet / video / music things - prev @thefanburst

not gonna lie, what i’ve been building with @conductor_build this week has been sick 4-step workflow. each step is a single spawned claude process with injected context from the previous phase. they stream logs back to the UI in real time, handle long-running MCPs, and hand off exactly what the next step needs — nothing more the wild part — the agent calls the app’s own API to save its work. same endpoints the UI uses. it also designs frames in @paper, screenshots them, and exports exact positions as JSX so the next step has pixel-accurate layout data to work from hopefully a small demo coming this week. gonna break down how we wired it all together with @tan_stack @paper_design @editframe @Netlify & @conductor_build



not gonna lie, what i’ve been building with @conductor_build this week has been sick 4-step workflow. each step is a single spawned claude process with injected context from the previous phase. they stream logs back to the UI in real time, handle long-running MCPs, and hand off exactly what the next step needs — nothing more the wild part — the agent calls the app’s own API to save its work. same endpoints the UI uses. it also designs frames in @paper, screenshots them, and exports exact positions as JSX so the next step has pixel-accurate layout data to work from hopefully a small demo coming this week. gonna break down how we wired it all together with @tan_stack @paper_design @editframe @Netlify & @conductor_build

Today's experiment. I spent some time working with paper.js, matter.js, and @editframe. I thought it would be fun to try to recreate the iconic @AnthropicAI motion graphics style since there are some really unique challenges there and I wanted to see what Editframe is capable of. I was really impressed! I spent a couple hours defining the style with the first scene in the animation and then asked Claude to just give me 4 more scenes and it gave me great baselines for the other scenes. I just did like 5 more prompts to clean it up and here we are! There are obviously a lot of tweaks I'd make if this was a real project but it's really exciting to see where code-based motion graphics are heading. The day I never open After Effects again can't come too soon.



















