
Zachary Canann
632 posts

Zachary Canann
@zcanann
Hacker & game developer. Currently @roblox prev @pantomime_game / @squallygame / @CoreGames
San Francisco, CA Katılım Temmuz 2016
873 Takip Edilen895 Takipçiler

@thiojoe I’d be curious to know where we are botching this. Overly complicated driver systems? Bloatware? Microsoft hard coding 10s timeouts again?
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Zachary Canann retweetledi


clever solution to the branding problem of trying to start a new college
Aidan Gold@MrGoldBro
a16z college is coming. but instead of paying, you’re paid to go. and you learn skills relevant for the real world. they then help you get hired by their port-co’s who need to hire. this is how college should work.
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@balajis I wonder if this is a factor the rise in software jobs that Sacks noted recently.
As the productivity of an engineer increases, a $70k/year new college grad is no longer a liability that needs to be trained up.
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@cremieuxrecueil This lie became comically apparent when reading econ history. Writers of ~1200AD cited works no later than ~500AD
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Zachary Canann retweetledi

@daltonc SC2 is the analogy I use to explain what software dev feels like now
Set up tasks to "execute in the background".
Attention only on the next most important task.
Token constrained? Figure out what task to drop.
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Codex already brough the cost down 30x, insane
Literally just running Codex in a loop, submitting PRs 24/7
This game will be decompiled by an agent
Zachary Canann@zcanann
Spent the weekend using Clawdbot to reverse-engineer Final Fantasy: Crystal Chronicles for the GameCube github.com/zcanann/FFCC-D… +2% fuzzy match to the original source code 45 PRs overnight (easily ~200/day) Decomp used to take <years> of human labor
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We will need UBI in RuneScape by 2030
max@maxbittker
racing Opus 4.6 against 4.5 to max out a Runescape account
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@Web3Twon Sadly this is financially unsustainable, easily $200/day. Can maybe optimize to $100/day with better script usage and model routing.
But if cost-per-token continues to fall aggressively, in 1-3 years this becomes cheap enough to run constantly
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Spent the weekend using Clawdbot to reverse-engineer Final Fantasy: Crystal Chronicles for the GameCube
github.com/zcanann/FFCC-D…
+2% fuzzy match to the original source code
45 PRs overnight (easily ~200/day)
Decomp used to take <years> of human labor
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thanks to @MrGymnast86, we have an even better way of the skipping the poe gate now lmfao, absolutely incredible
even better, this technique could potentially be applied to other places. good shit for tp speedrunning in 2026
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@McDubhghlas Skeleton work I did was:
- A modest amount of prior work in Ghidra around data structures
- Dumped ghidra's decomp into .c files it can reference
- Already created C++ file stubs for every object in the game
So this isnt going from absolute 0 quite yet
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@McDubhghlas So I have it follow a very specific set of instructions: github.com/zcanann/FFCC-D…
Build project, run a diff report, pick a random C++ file to improve. Its very good at this repeatable loop.
However, I had already set up the skeleton of the project.
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