Zachary Canann

632 posts

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Zachary Canann

Zachary Canann

@zcanann

Hacker & game developer. Currently @roblox prev @pantomime_game / @squallygame / @CoreGames

San Francisco, CA Katılım Temmuz 2016
873 Takip Edilen895 Takipçiler
Zachary Canann
Zachary Canann@zcanann·
@thiojoe I’d be curious to know where we are botching this. Overly complicated driver systems? Bloatware? Microsoft hard coding 10s timeouts again?
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ThioJoe
ThioJoe@thiojoe·
Anyone else think it's weird that computers take even multiple seconds to boot up? I feel like they should take milliseconds
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Zachary Canann
Zachary Canann@zcanann·
Working in big tech isn't infinitely depressing anymore. You can just work on everything. Every feature, every idea, removing all the tech debt...
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Zachary Canann retweetledi
Zachary Canann
Zachary Canann@zcanann·
Software was never going to be a moat, because labor is never a durable moat In the same way that handmade textile guilds are not a moat against the power loom A real mote scales super-linearly. Labor is linear. Marx's Labor Theory of Value will always be defeated by leverage
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Zachary Canann
Zachary Canann@zcanann·
@balajis I wonder if this is a factor the rise in software jobs that Sacks noted recently. As the productivity of an engineer increases, a $70k/year new college grad is no longer a liability that needs to be trained up.
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Balaji
Balaji@balajis·
AI is amazing for small-TAM custom software. Indeed, the smaller the market, the more amazing it is. Because small markets typically don’t support the costs of software development.
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Zachary Canann
Zachary Canann@zcanann·
Why are bots gassing me up on X rn lol
Zachary Canann tweet mediaZachary Canann tweet media
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Zachary Canann
Zachary Canann@zcanann·
@cremieuxrecueil This lie became comically apparent when reading econ history. Writers of ~1200AD cited works no later than ~500AD
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Crémieux
Crémieux@cremieuxrecueil·
"Europe never had a dark age, it just had a period in which population declined, currency was in limited supply, emissions fell, building and inventing became rarer, records were limited, long-distance trade networks were severed, and institutional presence was constrained."
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Zachary Canann
Zachary Canann@zcanann·
@daltonc SC2 is the analogy I use to explain what software dev feels like now Set up tasks to "execute in the background". Attention only on the next most important task. Token constrained? Figure out what task to drop.
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Dalton Caldwell
Dalton Caldwell@daltonc·
Turns out that growing up on certain video games was great preparation for the future.
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Elon Musk
Elon Musk@elonmusk·
@robustus Code itself will go away in favor of just making the binary directly. The next step after that is direct, real-time pixel generation by the neural net.
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Dan
Dan@robustus·
Turns out with claude code, my decades long strategy of NOT deeply learning: - regexs - sql - nginx confs - elaborate shell commands - advanced shell scripting - any javascript framework - perf optimization - webpack, cdns, bundlers - 1000 other things ...was entirely correct.
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Sam Altman
Sam Altman@sama·
How would you prefer us to charge for Codex?
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Zachary Canann
Zachary Canann@zcanann·
@Web3Twon Sadly this is financially unsustainable, easily $200/day. Can maybe optimize to $100/day with better script usage and model routing. But if cost-per-token continues to fall aggressively, in 1-3 years this becomes cheap enough to run constantly
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Twon.
Twon.@Web3Twon·
@zcanann This is awesome! Love to see ai helping with these deep repetitive tasks. Any tips to reduce token usage or were you using some sort of unlimited plan?
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Zachary Canann
Zachary Canann@zcanann·
Spent the weekend using Clawdbot to reverse-engineer Final Fantasy: Crystal Chronicles for the GameCube github.com/zcanann/FFCC-D… +2% fuzzy match to the original source code 45 PRs overnight (easily ~200/day) Decomp used to take <years> of human labor
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Taka 📦‼️
Taka 📦‼️@TakaRikka_·
thanks to @MrGymnast86, we have an even better way of the skipping the poe gate now lmfao, absolutely incredible even better, this technique could potentially be applied to other places. good shit for tp speedrunning in 2026
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Zachary Canann
Zachary Canann@zcanann·
To harp on this some more, the project had easy early gains, followed by a huge plateau. Added AI agent and then voilá it went vertical. Plateau gone.
Zachary Canann tweet media
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Zachary Canann
Zachary Canann@zcanann·
@McDubhghlas Skeleton work I did was: - A modest amount of prior work in Ghidra around data structures - Dumped ghidra's decomp into .c files it can reference - Already created C++ file stubs for every object in the game So this isnt going from absolute 0 quite yet
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Zachary Canann
Zachary Canann@zcanann·
@McDubhghlas So I have it follow a very specific set of instructions: github.com/zcanann/FFCC-D… Build project, run a diff report, pick a random C++ file to improve. Its very good at this repeatable loop. However, I had already set up the skeleton of the project.
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