zint

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zint

zint

@zintgame

🎮 Indie strategy game seasoned with tactical combat. 🔻Hire mercenaries. 🔻Take over the occupied area. 🔻Manage your economy.

Warsaw, Poland Katılım Eylül 2019
248 Takip Edilen256 Takipçiler
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Sos Sosowski
Sos Sosowski@Sosowski·
Fun fact: Some of McPixel 3 faux-3D scenes have been pre-rendered using @rezoner's SpriteStack.
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zint
zint@zintgame·
New Year - New Engine ^_^ As I am an experienced c++ programmer I decided to divorce with c# and switch from Unity to Unreal Engine. After some tricky initial setup for the 2d scene, everything looks OK. I feel good about that decision👌 #zintgame #indiedevhour #UE4 #indiedev
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zint
zint@zintgame·
@ongamex92 I noticed that ImGui feeling ;D I keep an eye on the release. Love C++-oriented engines. I had high hopes about Godot but their build system and c++ workflow are far from being comfortable.
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ongamex
ongamex@ongamex92·
@zintgame the editor is written by myself, the UI library that I use is Dear ImGui. I'm aiming to release the engine (alpha version) soon. The engine is C++ centric and it works a bit like a strange mix between Unity unreal codewise.
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zint retweetledi
Ishtar Games - Dead in Antares now out on Steam!
For today’s tactical, we want to talk about Jagged Alliance! Released in 1995 for MS-DOS, it was one of the first tactical turn-based titles back in the day! With its excellent combat and 60 mercenaries to hire, it's a must-play! Did you play this one? 😊
Ishtar Games - Dead in Antares now out on Steam! tweet mediaIshtar Games - Dead in Antares now out on Steam! tweet mediaIshtar Games - Dead in Antares now out on Steam! tweet mediaIshtar Games - Dead in Antares now out on Steam! tweet media
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zint
zint@zintgame·
@cubee_mr 3) Almost the whole game then drop the project. ;)
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zint
zint@zintgame·
@ongamex92 Good point. Also, "const" was confusing for me at the beginning :D
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ongamex
ongamex@ongamex92·
As a C++ programmer, I never thought that the hardest thing in C# would be to stop writing floating-point numbers like so: 1.f
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zint
zint@zintgame·
Added action points and turns mechanic. Now I am working on game state transitions. Visuals will be better but the logic is working! Getting close to full combat game-loop. #zintgame #IndieGameDev #indiedevhour
GIF
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