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Loopie

@Loopie333

Gamer, Nerd, Dick! In progress. Sober for the first time in many years.

Ameritopia Entrou em Mayıs 2022
242 Seguindo92 Seguidores
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Loopie
Loopie@Loopie333·
I had a few thoughts on Fallout Season 2 Fallout Season 2 | The Good, Bad, and Ugly! youtu.be/zVVu744qCeM
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Loopie
Loopie@Loopie333·
@bumbadum14 I'm still pissed they made it free and then took my $60 worth of content.
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Ghost of Eight Thoughts
Ghost of Eight Thoughts@TheTopGEight·
You cannot make this up. The people on this site are literally 75iq morons at best. First off. GOT'EM!! Secondly. How big of a beta male are you to reply to someone talking shit and then block them immediately. Just abhorrent behavior.
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Loopie
Loopie@Loopie333·
@UnluckyRose Siege had a better release and still has a better base. Remember 80% of Marathon players are on steam. Currently its 37k to 85k, point to Siege.
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Darth Powell
Darth Powell@VladTheInflator·
Iran propaganda slaps
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Loopie
Loopie@Loopie333·
Today is 80 days sober! Yay!
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Marathon Archive
Marathon Archive@MarathonArchive·
PC Gamer Marathon Review | 90/100 “A confident reminder that nobody does an FPS like Bungie.”
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Loopie
Loopie@Loopie333·
@CoolRunnersClub Let's move the timelines, release date to release date. Comparing new games to games that have been almost a year into it's life is not a fair comparison.
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Loopie
Loopie@Loopie333·
@DramaAlert Where is the rules on how deep the ball pit must be and how long of a ban for SA.
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DramaAlert
DramaAlert@DramaAlert·
TwitchCon has new rules… are these changes good?
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Loopie
Loopie@Loopie333·
@CoolRunnersClub You doe realize the last decade wasn't nice to them. Just because they lasted 40 years doesn't guarantee they will last 50. Plus Bungie doesn't call the shots anymore, Sony does. How is Sony's record with shutting down studios again?
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Loopie
Loopie@Loopie333·
@CriticalShogun So she and her friend can talk shit, but he can't respond???? I like goth mommies too, but his response was valid and justified.
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Critical Shogun
Critical Shogun@CriticalShogun·
This is the clip that bruised tectone’s ego so badly. he desperately needed to tweet and violate his protective order over.
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SnotNosedSwagger@SNSwagger

Did @Tectone potentially violate his protective order because of this Pinkchyu roast 2 days ago?! “I haven’t had s** in so long!” “Did the last guy not have s** with you?” “He was only attracted to anime women so…” “He was addicted to H*ntai?!” “ Yeah 😹”

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Rhevolver
Rhevolver@Rhevolver·
Por mí la chichona de los hot cakes puede hacer los ridículos que quiera. Sus videos en su OF dejándose meter la riata son magia y se le perdona todo 🤤
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Loopie
Loopie@Loopie333·
@bloomjpg Cancel the person that has everything I want, then maybe I will get it. That mentality is bringing back slurs just to oppose them. Imagine speech controlling everyone around you.
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bloom 𖧧
bloom 𖧧@bloomjpg·
Fanfan calls the Marvel Rivals community "absolute r*tards" after backlash over using the R-word "This is why I don't stream the game, the community is awful.. Another comment said I never talk about what's going on in the country.. B*tch, I don't care"
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Loopie
Loopie@Loopie333·
@CultureCrave I hope for the Potter fans it's better than Star Wars.
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Culture Crave 🍿
Culture Crave 🍿@CultureCrave·
First trailer for HBO’s ‘Harry Potter’ series Releasing this Christmas
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Openly Sober
Openly Sober@OpenlySober·
Do you think being sober is boring?
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IGN
IGN@IGN·
You've seen plenty of roguelikes, but have you ever seen a 200-player roguelike? That's the idea behind Minimo, a fast-paced, massively co-op friendslop roguelike that only asks for 30 minutes of your time in a session.
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Loopie
Loopie@Loopie333·
@MacticsG1 Law of averages, Bungie isn't known for cuting costs just cutting staff.
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Mactics
Mactics@MacticsG1·
Is there any actual evidence or data that indicates marathon cost $250M to delevop or is that just some shit that was revealed to someone in a dream?
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ᴬᵀᴹ@dillonatm·
if my niche extraction shooter made around $55 million on launch, not factoring all extra revenue, and the player base is stabilizing and clearly very happy, I would consider that a success. The longer this game exists i'm sure the more people will buy and play it, bc Good Game
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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Loopie
Loopie@Loopie333·
@PaulTassi @Forbes No shit Sherlock. Almost like gamers were right when they said they didn't want it.
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