

FinalRecord
725 posts

@TheFinalRecord
https://t.co/5HbyzhPrZy techno-socialist, AI nationalization advocate, post-labor socialist, anti-oligarchic futurist.
























10 days ago this was an empty map. A loop of AI agents has been building GTA 6 on it and the community building it together while I sleep. day 10. look at it now. People are walking around. a skyline that actually holds up from the air. from a distance you'd swear it was the real one. Unreal is so goated, this would've taken months on Godot. Up close it's still rough, not every building can enter. on night time the far side of the ocean is empty, so the water goes black. might build a second city over there to fix it. still deciding. Going to implement steal cars and shoot tomorrow. Any suggestions?










Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future. Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse. We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints. More details and conversations from us around this to come as UE6 Early Access approaches.




