



Will Usher
1.2K posts

@_wusher
Graphics, Vis, & WASM @ https://t.co/52EVxXPubN . ChameleonRT (https://t.co/CugJOaWs74) & WebGPU @[email protected] https://t.co/FfWCaKDnyk






@unconed I just attached second canvas with WebGPU context (not doing much, just choosing render target) in the same window and made both run on the same RAF 🤣. But the WebGL to Metal translation make things hard to read sometimes. Shader profiling is useful though.


For those interested in doing metal captures for WebGPU (cc @Cody_J_Bennett, @munrocketx), these are the steps I followed: gist.github.com/slimbuck/ec450…










I'm excited to share our #SIGGRAPH2024 paper on unifying stochastic representations for light transport: cs.dartmouth.edu/~wjarosz/publi… We show how to use stochastic implicit surfaces to describe microfacet surfaces and participating media (and a bunch of new things in between).








