munrocket
1.1K posts

munrocket
@munrocketx
Computer graphics, mathematics, investment. 👁️


@SoftEngineer @threejs I have only seen the stills, but loved how much more vibrant the scenes became out of the box. How big is the code gap between ThreeJS and Shade?

A quick comparison to @threejs Scene 1 (overview): three.js: 12 FPS Shade: 126 FPS Scene 2 (boneyard): three.js: 27 FPS Shade: 142 FPS --- Hardware: Nvidia RTX 4090 Browser: Chrome 145.0.7632.76 ---- three.js version r176 (gltf-viewer.donmccurdy.com) thanks to Don McCurdy - No shadows - No post processing - No global illumination --- Shade version 1.0.1 - Shadows (CSM, 3 cascades) - Postprocessing ( GTAO, Bent Normals, Bloom, Autoexposure, TAA, SSR ) - Global Illumination via Sparse-Volumetric-Lightmaps



















