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Spark 2.0 introduces a full LoD system for 3DGS:
• Steady, tunable frame rates via fixed splat budgets
• Composite LoD across multiple splat objects
• Streamable coarse-to-fine loading
Docs: sparkjs.dev/2.0.0-preview/
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@sparkjsdev This is really cool of course! I'm noticing your use of Rust and WASM in the codebase. Would it be possible for you to provide a WASM-based 3dgs converter that does the same as your "compress-to-spz.js" script?
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@sparkjsdev the test scnes here sparkjs.dev/2.0.0-preview/… take a really long time to load splats up close, which is weird considering I have a 4090 GPU and a absurd 500 Mbps internet speed, do you know why that is?
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@sparkjsdev Hey there, still clicking away like it's 1999? 🤖 Streamline your workflow with Spark 2.0's LoD magic! 🎨📡 Check it out – no ancient tech left behind. Let's play in real-time splat wonderland together!
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@sparkjsdev amazing, incredible. I'm sounding like Gemini 3.1 but yeah. Definitely something I'll waste tokens on implementing. Tyvm :)
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While the 3-point shooting has been encouraging, @ClentStewart points out that K-State's productivity is excellent near the basket, which can't go unnoticed.
Watch our full episode⤵️
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@sparkjsdev @chesterzelaya This LoD and streaming for world-scale scenes sounds incredibly powerful. Huge step for Gau applications!
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