Stefano Rivera

3.7K posts

Stefano Rivera

Stefano Rivera

@easyldur

Katılım Aralık 2007
1.2K Takip Edilen310 Takipçiler
Stefano Rivera
Stefano Rivera@easyldur·
And why not? Apps were made once for everybody because writing code used to cost money. Now code costs zero.
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Codetard
Codetard@codetaur·
rebuilt cellular automata tetris in my bitmap ui system for my threejs CRT
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Stefano Rivera
Stefano Rivera@easyldur·
@codetaur Anyway this is lovely. I hope you will find a way to share it with the world.
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Stefano Rivera
Stefano Rivera@easyldur·
I've been using the autoresearch "model" for most of my workflows. Good to know it literally works for everything.
Nous Research@NousResearch

Hermes Agent wrote a novel. "The Second Son of the House of Bells" runs 79,456 words across 19 chapters. The agent built its own pipeline to do it, using the ame modify-evaluate-keep/discard loop as @karpathy's Autoresearch but applied to fiction: world-building, chapter drafting, adversarial editing, Opus review loops, LaTeX typesetting, cover art, audiobook generation, and landing page setup. Book: nousresearch.com/bells Code: github.com/NousResearch/a…

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TonyVT SkarredGhost
TonyVT SkarredGhost@SkarredGhost·
2Sync lets you build #VirtualReality and #MixedReality experiences that can adapt to every environment they are run in. The system scans your room and then is able to spawn virtual elements that replicate exactly the layout of your room. The result is a virtual experience that transforms your physical environment in something new and magical. Experiences can also be multiplayer, so you can have fun with your friends. I tried 2Sync at the NextReality event. Read all the details about it and my hands-on impressions in my latest article: skarredghost.com/2026/03/19/2sy…
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Stefano Rivera
Stefano Rivera@easyldur·
Would love to see it. The pieces are all there, they are just scattered. World labs can make splats. Gracia and Meta themselves have amazing splat models, and Meta and a few can trace boxes around the room objects. And any llm, or even yolo can recognize what object they are. Just scattered...
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Christopher Gwinn | Grindhouse Glitch
Oh, man, Luciana got abducted by aliens and is now being forced to clean their filthy lair on another planet! Che cazzo!! AI 1980s Commedia all'italiana.
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james hawkins
james hawkins@james406·
what is your 5 prompt plan? where do you see yourself in 5 prompts?
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Stefano Rivera
Stefano Rivera@easyldur·
@AnishA_Moonka Yeah, I don't have to defend the billionaire guy, but what everybody is saying about the $80B is killing me. I wonder if you're right and it's all a strange decoy strategy...
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Anish Moonka
Anish Moonka@AnishA_Moonka·
Mark Zuckerberg sold 7 million AI glasses last year while everyone was laughing at his metaverse. The $80 billion number in this tweet is slightly off. Reality Labs has posted $84 billion in total losses since 2020, per Meta's Q4 2025 earnings. But here's what the dunks leave out: that division doesn't just build "the Metaverse." It builds Quest headsets, Ray-Ban Meta smart glasses, the Orion AR prototype, a neural wristband, and research avatars. Horizon Worlds, the VR social app that's actually dying on June 15, was a sliver of that spending. Meta's CFO, Susan Li, confirmed in January that 70% of Reality Labs' budget goes to wearables and AI glasses, with only 30% toward VR and Horizon. The guy everyone's roasting today quietly built the fastest-growing wearable in consumer electronics, while Horizon Worlds was the decoy drawing all the fire. The wearables side produced results. Seven million smart glasses sold in 2025 alone, per EssilorLuxottica's Q4 report. That tripled the 2 million total they sold in 2023 and 2024 combined. Demand got so high that Meta paused the international rollout of its new Ray-Ban Display glasses because they literally cannot make them fast enough. Bloomberg reported they're in talks to scale production to 20 million units. Zuckerberg called them "some of the fastest-growing consumer electronics in history" on the January earnings call. Horizon Worlds, the thing that's actually being killed? It peaked at about 300,000 monthly users in early 2022, then fell below 200,000 by October of that year, according to internal documents reported by the Wall Street Journal. A YouTuber who spent a week in the app in 2023 found roughly 900 people online at any given time. When Meta announced 30% budget cuts to its metaverse teams in December, the stock jumped 5.7%. The company did $201 billion in revenue last year. Zuckerberg spent $84 billion, killed the part that didn't work, kept the part that did, and his company is still worth $1.6 trillion. The internet is roasting a guy who can't make his glasses fast enough to keep up with demand.
Polymarket@Polymarket

JUST IN: Meta announces they'll be shutting down the Metaverse, after pouring $80,000,000,000.00 into the project.

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Fuli Luo
Fuli Luo@_LuoFuli·
MiMo-V2-Pro & Omni & TTS is out. Our first full-stack model family built truly for the Agent era. I call this a quiet ambush — not because we planned it, but because the shift from Chat to Agent paradigm happened so fast, even we barely believed it. Somewhere in between was a process that was thrilling, painful, and fascinating all at once. The 1T base model started training months ago. The original goal was long-context reasoning efficiency. Hybrid Attention carries real innovation, without overreaching — and it turns out to be exactly the right foundation for the Agent era. 1M context window. MTP inference for ultra-low latency and cost. These architectural decisions weren't trendy. They were a structural advantage we built before we needed it. What changed everything was experiencing a complex agentic scaffold — what I'd call orchestrated Context — for the first time. I was shocked on day one. I tried to convince the team to use it. That didn't work. So I gave a hard mandate: anyone on MiMo Team with fewer than 100 conversations tomorrow can quit. It worked. Once the team's imagination was ignited by what agentic systems could do, that imagination converted directly into research velocity. People ask why we move so fast. I saw it firsthand building DeepSeek R1. My honest summary: — Backbone and Infra research has long cycles. You need strategic conviction a year before it pays off. — Posttrain agility is a different muscle: product intuition driving evaluation, iteration cycles compressed, paradigm shifts caught early. — And the constant: curiosity, sharp technical instinct, decisive execution, full commitment — and something that's easy to underestimate: a genuine love for the world you're building for. We will open-source — when the models are stable enough to deserve it. From Beijing, very late, not quite awake.
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Stefano Rivera
Stefano Rivera@easyldur·
@bot_unixporn OMFG I'VE BEEN LOOKING FOR THIS FOR YEARS!!! The year of MY Linux desktop!!! Instant bookmark!
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Andrew Ambrosino
Andrew Ambrosino@ajambrosino·
this would be entertaining
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Stefano Rivera
Stefano Rivera@easyldur·
@rohanvarma I use the windows app when I have to do windows stuff, because the app is more convenient. I use the WSL CLI when I have to do general stuff (I trust unix commands and environment more). I tried WSL on the win app but it was too damn slow.
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Rohan Varma
Rohan Varma@rohanvarma·
Some interesting data we pulled today showed that ~40% of Codex users use multiple surfaces, between the App, CLI, and IDE extensions. Everyone seems to have a primary preference, but a bigger-than-expected chunk of users launch codex agents outside of their primary interface. If you use multiple surfaces, I'm curious why? And what could we do to improve the experience?
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