Stephen Phillips

248 posts

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Stephen Phillips

Stephen Phillips

@3DStephen

Solution Architect at Epic Games

เข้าร่วม Ağustos 2015
282 กำลังติดตาม813 ผู้ติดตาม
Stephen Phillips
Stephen Phillips@3DStephen·
Here's a #UE5 tutorial for using render targets to make a character movement heatmap. Put people in your space and see where they go! I made it for architectural design purposes but there are lots of fun effects you can do with render targets. dev.epicgames.com/community/lear…
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Stephen Phillips
Stephen Phillips@3DStephen·
My Unreal Fest Orlando talk is now on YouTube! I covered a TON of Twinmotion features, some basic beginner things and a lot of advanced niche things. Regardless of how you use TM, I hope you come away with a few nuggets of inspiration. youtu.be/bWAZly-yTr0
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Stephen Phillips
Stephen Phillips@3DStephen·
@fermata_studio Yes, there are a few things from that video that I want to publish the code for. I plan to clean it up a bit and make a tutorial, but I won't have time for a little bit.
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Stephen Phillips
Stephen Phillips@3DStephen·
My presentation from the Cesium Developer Conference is now available if you couldn't be there in person. It's titled "Real Time Fun with Cesium and Unreal Engine" because there are so many creative ways you can manipulate geospatial data in UE youtu.be/SSGmtLQBCdY
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Stephen Phillips
Stephen Phillips@3DStephen·
The new "Celestial Vault" plugin in Unreal Engine 5.6 gives you geo-accurate stars, planets, and moon phases. I was able to use it to test out astrophotography positions across the globe with @CesiumJS and Google Earth. It works great with long exposure and time lapse, too!
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Stephen Phillips รีทวีตแล้ว
Twinmotion
Twinmotion@Twinmotion·
New Twinmotion update! 🚀 2025.1.1 is here! 3D Grass: lush lawns in seconds 🌿 Cloud-based configurators ☁️ NVIDIA DLSS 4 support 🤯 New navigation modes, 10 new clay materials, improvements to the modeling tools and much more! 🔥 Details in our blog: epic.gm/twinmotion-202…
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Quixel
Quixel@quixeltools·
🌟 We're excited to announce the release of the 'Dark Ruins' sample project, now available for free on @Fab: bit.ly/3P1QWtm
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Stephen Phillips รีทวีตแล้ว
Unreal Engine
Unreal Engine@UnrealEngine·
Go beneath the surface of fungi-inspired architecture at Burning Man 🏜️ Burning Man 2024 saw a team of Colombian women represent their country with artwork for the first time. Discover why UE and Twinmotion were key in designing the fungi-themed installation: epic.gm/real-time-burn…
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Stephen Phillips รีทวีตแล้ว
Alex Coulombe
Alex Coulombe@iBrews·
VisionOS for Unreal Engine 5.5 doesn't require a source build!!
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Stephen Phillips รีทวีตแล้ว
Halo
Halo@Halo·
A New Dawn. We're entering the next chapter of the franchise and changing the recipe for how we make Halo games. Go behind the scenes with Project Foundry to explore the creative potential of Halo in @UnrealEngine 5. 🎥 aka.ms/HaloANewDawn
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Xbox Wire
Xbox Wire@XboxWire·
Halo is entering a new dawn. All future games will use Unreal Engine, and multiple projects are in development. Find out more in our exclusive interview: news.xbox.com/en-us/2024/10/…
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Stephen Phillips รีทวีตแล้ว
Unreal Engine
Unreal Engine@UnrealEngine·
The Unreal Fest Seattle Agenda just dropped 😲 Fascinating conversations, mind-expanding moments, and one Epic party. Grab your ticket for Unreal Fest Seattle today, coming September 30 – October 3: unrealengine.com/events/unreal-…
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Unreal Directive
Unreal Directive@UnrealDirective·
Hey everyone! I just released UDCore, a free, open-source Unreal Engine plugin! It's still in early stages, but it currently provides over 60 helpful functions/blueprint nodes. Check it out and let me know your thoughts! github.com/UnrealDirectiv…
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Stephen Phillips
Stephen Phillips@3DStephen·
@HighlySpammable @UnrealEngine I sense a lot of people looking at Unreal are intimidated by the AAA reputation and there's still plenty of messaging to clear up about stylized games, simple graphics, turning off unused rendering features, etc.
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Chris Murphy
Chris Murphy@HighlySpammable·
I have a talk coming up that's focusing on things devs would've liked to have known that would've helped in switching to @UnrealEngine. I don't usually do posts like this but if you have any advice I'd love to have a montage of tweets at the end with advice from you folks!
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Stephen Phillips
Stephen Phillips@3DStephen·
@HighlySpammable @UnrealEngine My newbie mistake was putting too much into the Level Blueprint because it was so easy at first. The basics of actor communication and referencing is important.
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BattleAxeVR
BattleAxeVR@BattleAxeVR·
@3DStephen @McBradd @mattworkman @Antisimplistic @OlixOliver I suspect if Epic finally did decide to make Fortnite run in VR on standalone headsets like Quest 3, you'd run into the same headaches / frustrations many of us already experience daily, namely wrestling with an engine that struggles to pass 45 fps even w/ all bells/whistles off.
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Stephen Phillips
Stephen Phillips@3DStephen·
Someone told me they "couldn't get an empty #UE5 scene to render higher than 60 FPS" (make sure you profile in Standalone, folks). After running a test I figured some people would benefit from a reminder that you can opt out of Nanite, Lumen, and all the advanced rendering features that have been added to the engine over the years. Start developing like it's 2015 again and reap the benefits of modern hardware. 435 FPS pictured below @ 1920x1080. Less than 1% GPU usage! 😬
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