Dick buttkus

1.3K posts

Dick buttkus

Dick buttkus

@BExAxKING_

เข้าร่วม Ekim 2023
39 กำลังติดตาม6 ผู้ติดตาม
Dick buttkus
Dick buttkus@BExAxKING_·
@blckplatinum @KamenS0L The “no utility” crowd was always the most braindead fucking retards too. Yea bro healing amp, damage amp, a blind, and the ability to make your WHOLE TEAM immune to damage and cc is no utility surely. Just braindead fucks ruining the game for fun not knowing what they are saying
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kingnell
kingnell@blckplatinum·
@KamenS0L They only got buffed bc people were saying that they’re a throw pick and have no utility for the team and you’re better off picking Luna or invis or anyone else. They were perfectly fine the way they are. This is the community’s fault lmao
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Dick buttkus
Dick buttkus@BExAxKING_·
@HoshizoraTTV Most people actually have around 3-5 iq when it comes to interpreting patch notes and number on characters without seeing them in action. It’s pretty obvious to anyone with more than room temp iq that there’s nothing about the changes that buffs playing her like a healbot.
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Hoshizora
Hoshizora@HoshizoraTTV·
i feel like it’s ragebait that ppl are whining that the white fox buffs enables the healbots…how exactly does this make her more of a healbot when her healing is still relatively low?? It mostly improves her survivability which, if you did play her like a healbot before, wouldn’t have mattered anyway??? If anything, this is a huge buff to her optimal playstyle which is to play aggressive with your dive
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Dick buttkus
Dick buttkus@BExAxKING_·
@notNoflo @ItsSomjuu Rocket has better DPS inside 10 meters than punisher. In what world can he not “fight back”
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flo ᱬ
flo ᱬ@notNoflo·
@ItsSomjuu Same people complaining about this playstyle are the same people banning all the supps that can fight back
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Dick buttkus
Dick buttkus@BExAxKING_·
@dillonatm 250 million dollar game made 55 million. What an incredible win for bungie who all but killed their billion dollar franchise for it!
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ᴬᵀᴹ
ᴬᵀᴹ@dillonatm·
if my niche extraction shooter made around $55 million on launch, not factoring all extra revenue, and the player base is stabilizing and clearly very happy, I would consider that a success. The longer this game exists i'm sure the more people will buy and play it, bc Good Game
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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Dick buttkus
Dick buttkus@BExAxKING_·
@JHALLBALLER You’d have to be retarded to think people at any elo don’t get tricked by a character that goes full invis with no counterplay besides wildly spraying. Like no shit any character works at any rank if you’re good. Doesn’t change the fact that that most of your opinions are dogshit
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JHALLBALLER
JHALLBALLER@JHALLBALLER·
My main goal was to prove people DO get bamboozled in Diamond and up. But yeah Masters would’ve been the cherry on top — if only I had a consistent squad.
xxxxxxxxxxxx@monkeyman6600

@JHALLBALLER All of these tweets to not make master 😭😭😭

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Dick buttkus
Dick buttkus@BExAxKING_·
@zensroe Stop being an elo inflated animal that can’t play a role or character that requires braincells and you’ll be fine
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Dick buttkus
Dick buttkus@BExAxKING_·
@darkcajld @HoshizoraTTV No I want positioning mistakes to be punished. I want support ultis to be a fraction of what they currently are as they are currently far too disgusting (especially c&d). And I don’t want garbage cans getting out of metal ranks because their character does everything.
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Hoshizora
Hoshizora@HoshizoraTTV·
White Fox is very fun but not Invis/CnD tier. I’d say she will be about as good as Luna. Unfortunately sustain is just too strong and she doesn’t heal as much as the other main healers, especially with her ult. Her damage is okay but she’s more of a niche dive pocket support.
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Dick buttkus
Dick buttkus@BExAxKING_·
@MountainJugg @JakeSucky Yes because if you do zero research you’d think that the marathon drama was the first time that they stole art. But, if you do literally 2 minutes of research you’ll see they’ve done this shit before.
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Mountain
Mountain@MountainJugg·
@BExAxKING_ @JakeSucky Also they got rid of the artist who plagarized and paid that artist a very handsome settlement then they took the art out and re did it. A mistake happened and they made it right Activision would never
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Jake Lucky
Jake Lucky@JakeSucky·
A Reddit user has gone viral for their take that if any other Studio had made Marathon, people would be losing their minds over how good it is
Jake Lucky tweet mediaJake Lucky tweet media
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Dick buttkus
Dick buttkus@BExAxKING_·
@SmojiiTTV @WhispVT Probably the fact that the game cost 250 million and also killed a billion dollar franchise with neglect to get there as well. Bungie is so far in the hole on this unless all 70k of you buy everything in the store everytime it drops for years they will never make their money back
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Smojii
Smojii@SmojiiTTV·
60k avg on steam is good. The game could have 5k on Playstation and 5k on Xbox and that would still be 70k people a day playing the game which isnt bad. I dont understand what is complicated about that. Steam can have the most players but it doesnt change the fact that its on 3 different platforms and we only see one of them.
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Dick buttkus
Dick buttkus@BExAxKING_·
@vesseloftauceti They shouldn’t have developed a pattern of stealing art or stolen content from paying customers and we might give a fuck. 250 million dollars and their billion dollar IP down the drain hold the L and fold the studio.
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𝚅𝚎𝚜𝚜𝚎𝚕𝙾𝚏𝚃𝚊𝚞𝙲𝚎𝚝𝚒𝙸𝚅
Marathon is Bungie’s strongest, most fully fleshed release since Halo Reach and I’m saying this as someone who has been playing every single major release for both Destiny games since D1 vanilla. The hate for this game is so forced because you’re missing out on a phenomenal experience
PC Gamer@pcgamer

Marathon's Outpost is an extraction map masterclass that has me even more excited for Cryo Archive pcgamer.com/games/fps/mara…

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Dick buttkus
Dick buttkus@BExAxKING_·
@Bugzvii Game peaked lower than highguard on a 250 million dollar budget and you think it’s not in danger. Actually laughable.
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Dick buttkus
Dick buttkus@BExAxKING_·
@Greenpig117 Too bad giving your money to bungie is worse than burning it. Give it a year before they start revoking your content and get caught plagiarizing another artist. (It’s a habit of theirs)
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Dick buttkus
Dick buttkus@BExAxKING_·
@TheMG3D Bungie has a history of plagiarism and stealing content from paying customers. They deserve nothing but the worst.
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Dick buttkus
Dick buttkus@BExAxKING_·
@itzpureee @nikos_on_yt This man is SCOURING my profile for anything he can find. Newflash for you PLAYING a free to play game years after the people involved in the allegations have been removed from the company while spending ZERO dollars on it is not in any world the same thing as PAYING bungie.
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