Da7em

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Da7em

Da7em

@Da7_Tech

Chasing the horizon of tomorrow's ✨ | Gaming, Weaving Business, AI, and Apps | Linux soul!

เข้าร่วม Ekim 2025
289 กำลังติดตาม976 ผู้ติดตาม
Da7em
Da7em@Da7_Tech·
Da7em@Da7_Tech

Crimson Desert is, without question, one of the most visually stunning games I've ever played. Running it on max settings with cinematic mode, I was hitting around 80 frames per second, and the game held up beautifully — a vast, meticulously crafted world that genuinely takes your breath away. The animations are some of the best I've seen in the genre, and the combat? Absolutely phenomenal. Fluid, weighty, and satisfying in every single exchange. But here's the thing — and it genuinely pains me to say this — Crimson Desert feels like a dish that's been plated beautifully before it's finished cooking. The biggest issue, and the one that hurt the most, is the emotional disconnect. The opening scene sets up events that should devastate the protagonist. We're talking about the kind of moment that breaks a person. And yet, almost immediately after, he's off wandering around, engaging in mindless side activities as if nothing happened. No inner conflict, no visible trauma, no breakdown — nothing. That complete absence of emotional follow-through made it impossible for me to connect with the story or the characters. It felt dishonest, like the game was going through the motions without actually committing to them. On a more mechanical level, the control mapping is a mess. Interaction and jump are bound to the same button, which leads to constant misreads — you reach out to interact with something and your character leaps into the air instead, or vice versa. It sounds minor, but when it happens repeatedly throughout your entire playthrough, it becomes genuinely aggravating. And then there's the UI — clunky, cluttered, and frankly inexcusable for a game of this scale. You're constantly interfacing with menus and systems, and every time you do, it reminds you just how unpolished the whole experience still is. Crimson Desert was one of my most anticipated games. Full stop. And it let me down hard. Right now, it doesn't feel ready — it needs substantial updates and a long, serious commitment from Pearl Abyss before it earns the experience it's clearly trying to deliver. But here's what gives me hope: Pearl Abyss should look at what CD Projekt Red did with Cyberpunk 2077. That game launched as a technical disaster and is now a benchmark for open-world quality. If CDPR could pull that off, there's no reason Pearl Abyss can't do the same. So yes — I'll be back for Crimson Desert. Just not anytime soon.

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LegionzGaming
LegionzGaming@LegionzGaming·
Played Crimson Desert for 2 hours and I decided to just get a refund. It's not a bad game, the combat is great and the world is beautiful, but the story, controls and side characters and NPC's are god awful. I don't like playing too many open world games at the same time and I went in expecting an experience similar to Witcher 3 or Red Dead Redemption or Assassins Creed (1-3 not the newer AC games) and it wasn't even close to that. I was expecting to get to a point where I would start having fun and 2 hours in and I wasn't having fun at all. I'll wait for Tides of Annihilation and Phantom Blade 0 to scratch that Action game itch.
LegionzGaming tweet media
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Da7em
Da7em@Da7_Tech·
Da7em@Da7_Tech

Crimson Desert is, without question, one of the most visually stunning games I've ever played. Running it on max settings with cinematic mode, I was hitting around 80 frames per second, and the game held up beautifully — a vast, meticulously crafted world that genuinely takes your breath away. The animations are some of the best I've seen in the genre, and the combat? Absolutely phenomenal. Fluid, weighty, and satisfying in every single exchange. But here's the thing — and it genuinely pains me to say this — Crimson Desert feels like a dish that's been plated beautifully before it's finished cooking. The biggest issue, and the one that hurt the most, is the emotional disconnect. The opening scene sets up events that should devastate the protagonist. We're talking about the kind of moment that breaks a person. And yet, almost immediately after, he's off wandering around, engaging in mindless side activities as if nothing happened. No inner conflict, no visible trauma, no breakdown — nothing. That complete absence of emotional follow-through made it impossible for me to connect with the story or the characters. It felt dishonest, like the game was going through the motions without actually committing to them. On a more mechanical level, the control mapping is a mess. Interaction and jump are bound to the same button, which leads to constant misreads — you reach out to interact with something and your character leaps into the air instead, or vice versa. It sounds minor, but when it happens repeatedly throughout your entire playthrough, it becomes genuinely aggravating. And then there's the UI — clunky, cluttered, and frankly inexcusable for a game of this scale. You're constantly interfacing with menus and systems, and every time you do, it reminds you just how unpolished the whole experience still is. Crimson Desert was one of my most anticipated games. Full stop. And it let me down hard. Right now, it doesn't feel ready — it needs substantial updates and a long, serious commitment from Pearl Abyss before it earns the experience it's clearly trying to deliver. But here's what gives me hope: Pearl Abyss should look at what CD Projekt Red did with Cyberpunk 2077. That game launched as a technical disaster and is now a benchmark for open-world quality. If CDPR could pull that off, there's no reason Pearl Abyss can't do the same. So yes — I'll be back for Crimson Desert. Just not anytime soon.

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Rino🚀
Rino🚀@RinoTheBouncer·
NEWS: Crimson Desert sold 2 million copies within 24 hours of launch🚀 Are you one of those 2 million? How do you feel about the game so far?😎
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Da7em
Da7em@Da7_Tech·
Da7em@Da7_Tech

Crimson Desert is, without question, one of the most visually stunning games I've ever played. Running it on max settings with cinematic mode, I was hitting around 80 frames per second, and the game held up beautifully — a vast, meticulously crafted world that genuinely takes your breath away. The animations are some of the best I've seen in the genre, and the combat? Absolutely phenomenal. Fluid, weighty, and satisfying in every single exchange. But here's the thing — and it genuinely pains me to say this — Crimson Desert feels like a dish that's been plated beautifully before it's finished cooking. The biggest issue, and the one that hurt the most, is the emotional disconnect. The opening scene sets up events that should devastate the protagonist. We're talking about the kind of moment that breaks a person. And yet, almost immediately after, he's off wandering around, engaging in mindless side activities as if nothing happened. No inner conflict, no visible trauma, no breakdown — nothing. That complete absence of emotional follow-through made it impossible for me to connect with the story or the characters. It felt dishonest, like the game was going through the motions without actually committing to them. On a more mechanical level, the control mapping is a mess. Interaction and jump are bound to the same button, which leads to constant misreads — you reach out to interact with something and your character leaps into the air instead, or vice versa. It sounds minor, but when it happens repeatedly throughout your entire playthrough, it becomes genuinely aggravating. And then there's the UI — clunky, cluttered, and frankly inexcusable for a game of this scale. You're constantly interfacing with menus and systems, and every time you do, it reminds you just how unpolished the whole experience still is. Crimson Desert was one of my most anticipated games. Full stop. And it let me down hard. Right now, it doesn't feel ready — it needs substantial updates and a long, serious commitment from Pearl Abyss before it earns the experience it's clearly trying to deliver. But here's what gives me hope: Pearl Abyss should look at what CD Projekt Red did with Cyberpunk 2077. That game launched as a technical disaster and is now a benchmark for open-world quality. If CDPR could pull that off, there's no reason Pearl Abyss can't do the same. So yes — I'll be back for Crimson Desert. Just not anytime soon.

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Crimson Desert
Crimson Desert@CrimsonDesert_·
We are incredibly humbled to share that #CrimsonDesert has sold through 2 million copies worldwide. Thank you so much to our fans, community, and everyone who has joined us in Pywel. We will listen closely to the wide range of feedback shared by the community and work to make improvements quickly, doing our utmost to make the journey ahead even more enjoyable for our players.
Crimson Desert tweet media
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Da7em
Da7em@Da7_Tech·
Da7em@Da7_Tech

Crimson Desert is, without question, one of the most visually stunning games I've ever played. Running it on max settings with cinematic mode, I was hitting around 80 frames per second, and the game held up beautifully — a vast, meticulously crafted world that genuinely takes your breath away. The animations are some of the best I've seen in the genre, and the combat? Absolutely phenomenal. Fluid, weighty, and satisfying in every single exchange. But here's the thing — and it genuinely pains me to say this — Crimson Desert feels like a dish that's been plated beautifully before it's finished cooking. The biggest issue, and the one that hurt the most, is the emotional disconnect. The opening scene sets up events that should devastate the protagonist. We're talking about the kind of moment that breaks a person. And yet, almost immediately after, he's off wandering around, engaging in mindless side activities as if nothing happened. No inner conflict, no visible trauma, no breakdown — nothing. That complete absence of emotional follow-through made it impossible for me to connect with the story or the characters. It felt dishonest, like the game was going through the motions without actually committing to them. On a more mechanical level, the control mapping is a mess. Interaction and jump are bound to the same button, which leads to constant misreads — you reach out to interact with something and your character leaps into the air instead, or vice versa. It sounds minor, but when it happens repeatedly throughout your entire playthrough, it becomes genuinely aggravating. And then there's the UI — clunky, cluttered, and frankly inexcusable for a game of this scale. You're constantly interfacing with menus and systems, and every time you do, it reminds you just how unpolished the whole experience still is. Crimson Desert was one of my most anticipated games. Full stop. And it let me down hard. Right now, it doesn't feel ready — it needs substantial updates and a long, serious commitment from Pearl Abyss before it earns the experience it's clearly trying to deliver. But here's what gives me hope: Pearl Abyss should look at what CD Projekt Red did with Cyberpunk 2077. That game launched as a technical disaster and is now a benchmark for open-world quality. If CDPR could pull that off, there's no reason Pearl Abyss can't do the same. So yes — I'll be back for Crimson Desert. Just not anytime soon.

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DetectiveSeeds
DetectiveSeeds@DetectiveSeeds·
Crimson Desert has now sold 2 Million copies!
DetectiveSeeds tweet media
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Da7em
Da7em@Da7_Tech·
Da7em@Da7_Tech

Crimson Desert is, without question, one of the most visually stunning games I've ever played. Running it on max settings with cinematic mode, I was hitting around 80 frames per second, and the game held up beautifully — a vast, meticulously crafted world that genuinely takes your breath away. The animations are some of the best I've seen in the genre, and the combat? Absolutely phenomenal. Fluid, weighty, and satisfying in every single exchange. But here's the thing — and it genuinely pains me to say this — Crimson Desert feels like a dish that's been plated beautifully before it's finished cooking. The biggest issue, and the one that hurt the most, is the emotional disconnect. The opening scene sets up events that should devastate the protagonist. We're talking about the kind of moment that breaks a person. And yet, almost immediately after, he's off wandering around, engaging in mindless side activities as if nothing happened. No inner conflict, no visible trauma, no breakdown — nothing. That complete absence of emotional follow-through made it impossible for me to connect with the story or the characters. It felt dishonest, like the game was going through the motions without actually committing to them. On a more mechanical level, the control mapping is a mess. Interaction and jump are bound to the same button, which leads to constant misreads — you reach out to interact with something and your character leaps into the air instead, or vice versa. It sounds minor, but when it happens repeatedly throughout your entire playthrough, it becomes genuinely aggravating. And then there's the UI — clunky, cluttered, and frankly inexcusable for a game of this scale. You're constantly interfacing with menus and systems, and every time you do, it reminds you just how unpolished the whole experience still is. Crimson Desert was one of my most anticipated games. Full stop. And it let me down hard. Right now, it doesn't feel ready — it needs substantial updates and a long, serious commitment from Pearl Abyss before it earns the experience it's clearly trying to deliver. But here's what gives me hope: Pearl Abyss should look at what CD Projekt Red did with Cyberpunk 2077. That game launched as a technical disaster and is now a benchmark for open-world quality. If CDPR could pull that off, there's no reason Pearl Abyss can't do the same. So yes — I'll be back for Crimson Desert. Just not anytime soon.

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DetectiveSeeds
DetectiveSeeds@DetectiveSeeds·
Crimson desert is going to appeal to some, but will not appeal to others. Follows suit with gaming in general. I am personally enjoying it, even with the rough edges, but I understand why some do not. However, I think they have a massive meal here for gamers to eat from! I plan to eat!
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kache
kache@yacineMTB·
Eid mubarak
Eesti
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Da7em
Da7em@Da7_Tech·
Da7em@Da7_Tech

Crimson Desert is, without question, one of the most visually stunning games I've ever played. Running it on max settings with cinematic mode, I was hitting around 80 frames per second, and the game held up beautifully — a vast, meticulously crafted world that genuinely takes your breath away. The animations are some of the best I've seen in the genre, and the combat? Absolutely phenomenal. Fluid, weighty, and satisfying in every single exchange. But here's the thing — and it genuinely pains me to say this — Crimson Desert feels like a dish that's been plated beautifully before it's finished cooking. The biggest issue, and the one that hurt the most, is the emotional disconnect. The opening scene sets up events that should devastate the protagonist. We're talking about the kind of moment that breaks a person. And yet, almost immediately after, he's off wandering around, engaging in mindless side activities as if nothing happened. No inner conflict, no visible trauma, no breakdown — nothing. That complete absence of emotional follow-through made it impossible for me to connect with the story or the characters. It felt dishonest, like the game was going through the motions without actually committing to them. On a more mechanical level, the control mapping is a mess. Interaction and jump are bound to the same button, which leads to constant misreads — you reach out to interact with something and your character leaps into the air instead, or vice versa. It sounds minor, but when it happens repeatedly throughout your entire playthrough, it becomes genuinely aggravating. And then there's the UI — clunky, cluttered, and frankly inexcusable for a game of this scale. You're constantly interfacing with menus and systems, and every time you do, it reminds you just how unpolished the whole experience still is. Crimson Desert was one of my most anticipated games. Full stop. And it let me down hard. Right now, it doesn't feel ready — it needs substantial updates and a long, serious commitment from Pearl Abyss before it earns the experience it's clearly trying to deliver. But here's what gives me hope: Pearl Abyss should look at what CD Projekt Red did with Cyberpunk 2077. That game launched as a technical disaster and is now a benchmark for open-world quality. If CDPR could pull that off, there's no reason Pearl Abyss can't do the same. So yes — I'll be back for Crimson Desert. Just not anytime soon.

QME
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
I only played Crimson Desert for 10 minutes then went to sleep because it had two 20GB updates How’s the game so far for y’all? I’ll be playing it today
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Da7em
Da7em@Da7_Tech·
Da7em@Da7_Tech

Crimson Desert is, without question, one of the most visually stunning games I've ever played. Running it on max settings with cinematic mode, I was hitting around 80 frames per second, and the game held up beautifully — a vast, meticulously crafted world that genuinely takes your breath away. The animations are some of the best I've seen in the genre, and the combat? Absolutely phenomenal. Fluid, weighty, and satisfying in every single exchange. But here's the thing — and it genuinely pains me to say this — Crimson Desert feels like a dish that's been plated beautifully before it's finished cooking. The biggest issue, and the one that hurt the most, is the emotional disconnect. The opening scene sets up events that should devastate the protagonist. We're talking about the kind of moment that breaks a person. And yet, almost immediately after, he's off wandering around, engaging in mindless side activities as if nothing happened. No inner conflict, no visible trauma, no breakdown — nothing. That complete absence of emotional follow-through made it impossible for me to connect with the story or the characters. It felt dishonest, like the game was going through the motions without actually committing to them. On a more mechanical level, the control mapping is a mess. Interaction and jump are bound to the same button, which leads to constant misreads — you reach out to interact with something and your character leaps into the air instead, or vice versa. It sounds minor, but when it happens repeatedly throughout your entire playthrough, it becomes genuinely aggravating. And then there's the UI — clunky, cluttered, and frankly inexcusable for a game of this scale. You're constantly interfacing with menus and systems, and every time you do, it reminds you just how unpolished the whole experience still is. Crimson Desert was one of my most anticipated games. Full stop. And it let me down hard. Right now, it doesn't feel ready — it needs substantial updates and a long, serious commitment from Pearl Abyss before it earns the experience it's clearly trying to deliver. But here's what gives me hope: Pearl Abyss should look at what CD Projekt Red did with Cyberpunk 2077. That game launched as a technical disaster and is now a benchmark for open-world quality. If CDPR could pull that off, there's no reason Pearl Abyss can't do the same. So yes — I'll be back for Crimson Desert. Just not anytime soon.

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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Crimson Desert players are asking for refunds due to the game's terrible clunky controls. "Whoever designed the control scheme should seek employment with the devil."
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
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Da7em
Da7em@Da7_Tech·
Da7em@Da7_Tech

Crimson Desert is, without question, one of the most visually stunning games I've ever played. Running it on max settings with cinematic mode, I was hitting around 80 frames per second, and the game held up beautifully — a vast, meticulously crafted world that genuinely takes your breath away. The animations are some of the best I've seen in the genre, and the combat? Absolutely phenomenal. Fluid, weighty, and satisfying in every single exchange. But here's the thing — and it genuinely pains me to say this — Crimson Desert feels like a dish that's been plated beautifully before it's finished cooking. The biggest issue, and the one that hurt the most, is the emotional disconnect. The opening scene sets up events that should devastate the protagonist. We're talking about the kind of moment that breaks a person. And yet, almost immediately after, he's off wandering around, engaging in mindless side activities as if nothing happened. No inner conflict, no visible trauma, no breakdown — nothing. That complete absence of emotional follow-through made it impossible for me to connect with the story or the characters. It felt dishonest, like the game was going through the motions without actually committing to them. On a more mechanical level, the control mapping is a mess. Interaction and jump are bound to the same button, which leads to constant misreads — you reach out to interact with something and your character leaps into the air instead, or vice versa. It sounds minor, but when it happens repeatedly throughout your entire playthrough, it becomes genuinely aggravating. And then there's the UI — clunky, cluttered, and frankly inexcusable for a game of this scale. You're constantly interfacing with menus and systems, and every time you do, it reminds you just how unpolished the whole experience still is. Crimson Desert was one of my most anticipated games. Full stop. And it let me down hard. Right now, it doesn't feel ready — it needs substantial updates and a long, serious commitment from Pearl Abyss before it earns the experience it's clearly trying to deliver. But here's what gives me hope: Pearl Abyss should look at what CD Projekt Red did with Cyberpunk 2077. That game launched as a technical disaster and is now a benchmark for open-world quality. If CDPR could pull that off, there's no reason Pearl Abyss can't do the same. So yes — I'll be back for Crimson Desert. Just not anytime soon.

QME
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Crimson Desert reviews dropped to Mixed on Steam, mostly due to performance issues and “weird controls.”
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Da7em
Da7em@Da7_Tech·
Da7em@Da7_Tech

Crimson Desert is, without question, one of the most visually stunning games I've ever played. Running it on max settings with cinematic mode, I was hitting around 80 frames per second, and the game held up beautifully — a vast, meticulously crafted world that genuinely takes your breath away. The animations are some of the best I've seen in the genre, and the combat? Absolutely phenomenal. Fluid, weighty, and satisfying in every single exchange. But here's the thing — and it genuinely pains me to say this — Crimson Desert feels like a dish that's been plated beautifully before it's finished cooking. The biggest issue, and the one that hurt the most, is the emotional disconnect. The opening scene sets up events that should devastate the protagonist. We're talking about the kind of moment that breaks a person. And yet, almost immediately after, he's off wandering around, engaging in mindless side activities as if nothing happened. No inner conflict, no visible trauma, no breakdown — nothing. That complete absence of emotional follow-through made it impossible for me to connect with the story or the characters. It felt dishonest, like the game was going through the motions without actually committing to them. On a more mechanical level, the control mapping is a mess. Interaction and jump are bound to the same button, which leads to constant misreads — you reach out to interact with something and your character leaps into the air instead, or vice versa. It sounds minor, but when it happens repeatedly throughout your entire playthrough, it becomes genuinely aggravating. And then there's the UI — clunky, cluttered, and frankly inexcusable for a game of this scale. You're constantly interfacing with menus and systems, and every time you do, it reminds you just how unpolished the whole experience still is. Crimson Desert was one of my most anticipated games. Full stop. And it let me down hard. Right now, it doesn't feel ready — it needs substantial updates and a long, serious commitment from Pearl Abyss before it earns the experience it's clearly trying to deliver. But here's what gives me hope: Pearl Abyss should look at what CD Projekt Red did with Cyberpunk 2077. That game launched as a technical disaster and is now a benchmark for open-world quality. If CDPR could pull that off, there's no reason Pearl Abyss can't do the same. So yes — I'll be back for Crimson Desert. Just not anytime soon.

QME
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TheGameVerse
TheGameVerse@TheGameVerse·
What’s your HONEST review?
TheGameVerse tweet media
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Da7em
Da7em@Da7_Tech·
Crimson Desert is, without question, one of the most visually stunning games I've ever played. Running it on max settings with cinematic mode, I was hitting around 80 frames per second, and the game held up beautifully — a vast, meticulously crafted world that genuinely takes your breath away. The animations are some of the best I've seen in the genre, and the combat? Absolutely phenomenal. Fluid, weighty, and satisfying in every single exchange. But here's the thing — and it genuinely pains me to say this — Crimson Desert feels like a dish that's been plated beautifully before it's finished cooking. The biggest issue, and the one that hurt the most, is the emotional disconnect. The opening scene sets up events that should devastate the protagonist. We're talking about the kind of moment that breaks a person. And yet, almost immediately after, he's off wandering around, engaging in mindless side activities as if nothing happened. No inner conflict, no visible trauma, no breakdown — nothing. That complete absence of emotional follow-through made it impossible for me to connect with the story or the characters. It felt dishonest, like the game was going through the motions without actually committing to them. On a more mechanical level, the control mapping is a mess. Interaction and jump are bound to the same button, which leads to constant misreads — you reach out to interact with something and your character leaps into the air instead, or vice versa. It sounds minor, but when it happens repeatedly throughout your entire playthrough, it becomes genuinely aggravating. And then there's the UI — clunky, cluttered, and frankly inexcusable for a game of this scale. You're constantly interfacing with menus and systems, and every time you do, it reminds you just how unpolished the whole experience still is. Crimson Desert was one of my most anticipated games. Full stop. And it let me down hard. Right now, it doesn't feel ready — it needs substantial updates and a long, serious commitment from Pearl Abyss before it earns the experience it's clearly trying to deliver. But here's what gives me hope: Pearl Abyss should look at what CD Projekt Red did with Cyberpunk 2077. That game launched as a technical disaster and is now a benchmark for open-world quality. If CDPR could pull that off, there's no reason Pearl Abyss can't do the same. So yes — I'll be back for Crimson Desert. Just not anytime soon.
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Alex Finn
Alex Finn@AlexFinn·
OpenClaw made Anthropic completely pivot Quite literally every single release the last month has been an answer to OpenClaw • Telegram messaging • Scheduled tasks • Remote sessions A 1 person led open project caused a 1/2 trillion $ company to completely change everything You have way more power as an individual than you think
Thariq@trq212

We just released Claude Code channels, which allows you to control your Claude Code session through select MCPs, starting with Telegram and Discord. Use this to message Claude Code directly from your phone.

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Da7em
Da7em@Da7_Tech·
You're living in a delusion — and you're spreading it. You talk about OpenClaw every single day. How many real projects have you actually shipped? Zero. Let's be honest about what's happening here: Anthropics roadmap didn't change because of OpenClaw. Telegram integrations, scheduled tasks, and remote sessions have been on their internal roadmap long before any open-source wrapper existed. Billion-dollar companies don't pivot because of a side project with a broken API half the time — they ship features they already planned. OpenClaw is a clever UI glued on top of Claude's API. Calling that "causing Anthropic to pivot" is like saying someone who built a dashboard for Excel forced Microsoft to redesign Office. The underlying power was never yours. And the "you have more power as an individual than you think" framing? That's motivational poster energy dressed up as insight. It sounds empowering but it's teaching people to measure impact by correlation, not causation — which is how you end up spending years cheering for tools instead of building anything. If OpenClaw genuinely inspired you, great. But inspiration that never turns into output is just consumption with extra steps. Ship something. Then talk.
Alex Finn@AlexFinn

OpenClaw made Anthropic completely pivot Quite literally every single release the last month has been an answer to OpenClaw • Telegram messaging • Scheduled tasks • Remote sessions A 1 person led open project caused a 1/2 trillion $ company to completely change everything You have way more power as an individual than you think

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Da7em
Da7em@Da7_Tech·
@NikTek Are you enjoying the game yet?
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NikTek
NikTek@NikTek·
Fun Fact from Crimson Desert #3 You can use trees to perform a high jump then use Force Palm up to three times to jump even higher.
NikTek@NikTek

Small detail from Crimson Desert #2 If you push NPCs that are carrying items, they will drop them and go back to grab their stuff back instead of just leaving it on the ground. Subsequently, nearby animals will come near the food that has been dropped to start eating it.

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Da7em
Da7em@Da7_Tech·
@TheGameVerse Spider-Man is just another movie, but gta 6 will change the world of entertainment.
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TheGameVerse
TheGameVerse@TheGameVerse·
🚨 Sony says Spider-Man: Brand New Day trailer broke records surpassing GTA 6 Trailer 2 in 24 hours - Brand New Day - 718.6M views in 24 hours - GTA 6 - 475M views in 24 hours
TheGameVerse tweet mediaTheGameVerse tweet media
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Da7em รีทวีตแล้ว
Da7em
Da7em@Da7_Tech·
Let's be real for a second — when a game comes out with a massive, breathing open world, multiple ways to tackle every mission, jaw-dropping combat mechanics, stunning visuals, and environments so rich and detailed that you could get lost in them for hours, and it still walks away with a score in the low 40s or 50s… something is seriously wrong. And I'm going to tell you exactly what that something is.First, let's address the elephant in the room: this is a Korean studio. And whether people want to admit it or not, a significant chunk of the Western gaming press carries a bias that they've never been held accountable for. We've seen this pattern play out with Asian titles time and time again. The scores don't feel organic — they feel coordinated. Look at the distribution: 100, 95, 90, 85, 80, 70 — it reads like a spreadsheet, not a collection of independent opinions. And then out of nowhere, one outlet drops a 45 or a 50? On a game with the level of craft and ambition we saw in those trailers? Come on. We've all watched genuinely mediocre games — games with stiff mechanics, forgettable worlds, and zero originality — cruise right past the 70-point mark without breaking a sweat. So what exactly is going on here?There's a second layer to this, and it goes beyond cultural bias. The studio made a strategic call — they locked down review access and didn't hand outlets the usual early-access golden ticket to farm views and engagement before launch. They wanted the community to experience the game first, not have it burned down before it even hit shelves. And look, I respect that vision. But the gaming media machine does not. These outlets are used to being the gatekeepers. Take that away from them, and suddenly a 9/10 game becomes a 4/10 in their hands.And here's the part nobody wants to say out loud but everybody knows is true: the check never cleared. The studio didn't pay to play. No sponsorship deal, no paid coverage package, no backroom arrangement that keeps certain outlets "motivated" to be generous. And in an industry where that kind of transactional relationship has quietly become the norm, showing up without the envelope has consequences. It's not about the game anymore — it's about the message it sends. You don't play ball, you don't get the benefit of the doubt. It's that simple, and it's that ugly.And then there's the unspoken checklist. You know the one. The West has its own set of cultural demands it likes to see reflected in the games it crowns. Certain character types, certain narratives, certain ideological signals. When a game doesn't check those boxes — when it just builds a world based on its own creative identity without bowing to outside pressure — it gets punished in the press. That's not a conspiracy theory. That's a pattern.The Crimson Desert footage spoke for itself. The world was alive. The combat was fluid and brutal in the best way. The environments had layers — actual layers, not the hollow open-world padding we've been served and called "expansive" for years. No game with that DNA deserves a score that low. None. And when the players actually get their hands on it, that gap between critic scores and audience reception is going to be loud. It always is. It's just a shame the damage gets done before the truth catches up.
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Jthe9thnazgul
Jthe9thnazgul@jthe9thnaz013·
@Da7_Tech People saying this game is boring is insane to me. The controls are whoa. Little bit of a learning curve
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Da7em
Da7em@Da7_Tech·
How is Crimson Desert with you so far?
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DetectiveSeeds
DetectiveSeeds@DetectiveSeeds·
🚨Important share for Crimson Desert: 🔴On Crimson Desert for PS5 Pro, PC, and Xbox; make sure you have downloaded BOTH patches to get 1.0002. 🔵For PS5 Pro owners specifically, this will get you PSSR 2.0 benefits. 🔴 Some are only doing one patch that is 1.00143. 🔵You MUST close game, check for update on game, and then push it through to download! Game is much smoother on my Pro now.
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