Douglas Lilliequist

1K posts

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Douglas Lilliequist

Douglas Lilliequist

@DougLilliequist

Senior Creative Developer at @Immersive_g. Previously at Active Theory (@active_theory). No longer posting here. Find me at https://t.co/AfZ28YtCAE

เข้าร่วม Ağustos 2015
1K กำลังติดตาม1.1K ผู้ติดตาม
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Douglas Lilliequist
Douglas Lilliequist@DougLilliequist·
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Eoghan O'Keeffe @ epok.tech
Eoghan O'Keeffe @ epok.tech@epok_tech·
@Conste11ation swirling apart & reforming 🌌 Interactive fluid physics demo of my Locus artwork (#progress-demo-mpm" target="_blank" rel="nofollow noopener">epok.tech/locus/#progres…) crowdfunding on @artizen (#contribute" target="_blank" rel="nofollow noopener">epok.tech/locus/#contrib…) - remixed @Conste11ation match-fund, fast & feeless transactions & #DAG token @solana @ethereum @hedera
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Douglas Lilliequist
Douglas Lilliequist@DougLilliequist·
Moving to bluesky. Future experiments and explorations (in particular WebGPU and occasional ComfyUI tinkering) will be posted there. I owe a lot to twitter (my employment at Active Theory began with a twitter DM), but I honestly don’t feel like supporting this platform anymore.
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Douglas Lilliequist
Douglas Lilliequist@DougLilliequist·
I don’t mind the big change from GLSL to WGSL…but not being able to swizzle is a pita…
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Robert Borghesi
Robert Borghesi@dghez_·
@DougLilliequist ahah i know, i wish i have the time to learn that instead of focusing on real client projects, but luckily for us there are people like you that tests that, and then writes a tutorial 👀🧠
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Douglas Lilliequist
Douglas Lilliequist@DougLilliequist·
Nothing too exciting (yet), but I can now draw things and run compute shaders with my WebGPU framework 🤓
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Douglas Lilliequist
Douglas Lilliequist@DougLilliequist·
@dghez_ Being able to make things in vanilla WebGPU is exciting 😉 I’m just being too blunt considering the same thing can be done in WebGL…only difference being that I’m using compute shaders instead 🤓
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Robert Borghesi
Robert Borghesi@dghez_·
@marcinignac @DougLilliequist makes sense, i should really start to look into it 😂 I think we have prob 1 year still of safe time (at least), then prob we'll be forced to switch to keep up with the tech
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Douglas Lilliequist
Douglas Lilliequist@DougLilliequist·
Suppose it is time to move over to WebGPU for my future experiments / side-projects. RIP WebGL
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Douglas Lilliequist
Douglas Lilliequist@DougLilliequist·
@marcinignac Sick! Yeah I’m changing gears on my current learning journey (marching cubes) and will continue doing it in WebGPU instead. Will obviously take longer as I want to make my own engine (it is currently an empty project called Davine)
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Immersive Garden
Immersive Garden@Immersive_g·
Immersive Garden’s new website is now live! 🕊️ Discover a decade of innovation and explore the heart and soul of our digital craftsmanship. Visit immersive-g.com
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inigo quilez
inigo quilez@iquilezles·
We usually get the vertices of a cube with bit operations on their index (Hamming). But doing something similar for edges is tricky. Here I use a 30 bit LUT, which isn't satisfying (🧵):
inigo quilez tweet media
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Douglas Lilliequist
Douglas Lilliequist@DougLilliequist·
Curious as to how we as creatives will approach projects where graphics are generated and not rendered. Not to mention, will we omit rasterised graphics entirely (akin to the DOOM demo) or is everything going to be gray boxed environments and passed through an IPAdapter of sorts
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Douglas Lilliequist
Douglas Lilliequist@DougLilliequist·
@bruno_simon Have you tried rendering your scene at half resolution and send that to your bloom pass?
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Bruno Simon
Bruno Simon@bruno_simon·
Bloom 🌟 I think that's where the frame rate takes a hit and I have to strip some features out.
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Douglas Lilliequist
Douglas Lilliequist@DougLilliequist·
@rainisto Amazing! Curious what would happen if you ran a control net featuring an animated noise pattern then run your prompt(s) against that 👀
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Roope Rainisto
Roope Rainisto@rainisto·
(Consists of 30 different prompts)
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