Mr Zyanide

736 posts

Mr Zyanide banner
Mr Zyanide

Mr Zyanide

@MZyanide

Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy. @[email protected] Bsky: @mrzyanide.zyanidelab.com

เข้าร่วม Ağustos 2020
107 กำลังติดตาม1K ผู้ติดตาม
Mr Zyanide รีทวีตแล้ว
Christoph Peters
Christoph Peters@MomentsInCG·
Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new @SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples. momentsingraphics.de/SiggraphAsia20…
Christoph Peters tweet media
English
10
143
990
52.4K
Mr Zyanide รีทวีตแล้ว
Zophar
Zophar@TheRealZophar·
Complete! The ZSNES creator interview runs > 90 minutes & is full of some very interesting conversation, including how to pronounce ZSNES, the idea behind the snow, the lead programmer's favorite video games of all time, and so much more! Wednesday, 10.22.25, 8:00PM Eastern. 👇
Zophar tweet media
English
49
456
2.3K
100K
Mr Zyanide รีทวีตแล้ว
I3D Symposium
I3D Symposium@I3DCONF·
You can now watch Chris Wyman's keynote "ReSTIR: Traveling the Path of Reuse" youtu.be/MRg91ZB1wU8 #I3D2025
YouTube video
YouTube
English
0
23
56
6.5K
Maximilian Tarpini
Maximilian Tarpini@max_tarpini·
@MZyanide Coincidently I had to do some bump mapping for a thing I'm doing so here it is.
Maximilian Tarpini tweet mediaMaximilian Tarpini tweet media
English
1
2
23
1.4K
Mr Zyanide
Mr Zyanide@MZyanide·
@BenSimsTech I'm a little bit concerned about blind spots (wrong math, wrong implementation, etc). That's an interesting approach, if I understand correctly you have 3 lobes, 2 specular and 1 diffuse.
English
0
0
2
97
Ben Sims
Ben Sims@BenSimsTech·
@MZyanide Seems like a pretty good approach, what makes this a terrible option? Any downsides? I use similar LUTs for multi scatter GGX specular and diffuse, didn't realize they lost so much energy with semiconductors though. Approach I use is section 6.12 here: dassaultsystemes-technology.github.io/EnterprisePBRS…
English
1
0
2
201
Mr Zyanide
Mr Zyanide@MZyanide·
@chena_cpp Sure, whatever color you have defined for your material, use that in your diffuse lobe, no need to multiply it by (1-metalness) since the scaling is done by (1-Espec)
English
0
0
1
70
chena
chena@chena_cpp·
@MZyanide diffuse_reflectance = base_color? Didn't get it, could you explain more? Thanks.
English
1
0
0
78
Mr Zyanide
Mr Zyanide@MZyanide·
@max_tarpini Bump mapping! I thought there was a test I was missing or something, like something in addition to white furnace. Now, for microfacet normal mapping you mean this paper? jo.dreggn.org/home/2017_norm… I'm definitely checking it out, thanks for pointing it out.
English
1
0
4
207
Maximilian Tarpini
Maximilian Tarpini@max_tarpini·
@MZyanide :) also called normal mapping. And there's a cure! Called microfacet normal mapping.
English
2
0
3
174
Maximilian Tarpini
Maximilian Tarpini@max_tarpini·
@MZyanide It's that thing invented by J. Blinn that will perturb your geo normals breaking symmetry in your path tracer while sucking energy from your materials after you thought you had that fixed ;)
English
1
0
4
140
Mr Zyanide
Mr Zyanide@MZyanide·
@Traductus Thanks! Well, project is moving, actually this last article was directly motivated by it, I'm rewriting the BRDF.
English
0
0
0
34
Dave A.
Dave A.@Traductus·
@MZyanide Amazing work, please don't stop doing it! Coming to your website and today it was very interesting to read. What is the overall progress on RTXing the JO?
English
1
0
1
55
Payton
Payton@Pjbomb2·
@MZyanide @ssh4net A new Zyanides Lab post?? Must be an early Christmas present!
English
1
0
1
381
Anoop Ravi Thomas
Anoop Ravi Thomas@createthematrix·
Oh hey.. just joined the blue butterfly gang under createthematrix. Who’s all there?
English
2
0
7
1.7K
BattleAxeVR
BattleAxeVR@BattleAxeVR·
Slowly losing follower count...I wonder, are more and more people disactivating their X accounts near the election? Is it bots getting blocked / removed? Or is it just me? :) Not really interested in making this account public again, at least not while gamedev is on hiatus.
English
2
0
3
248
Mr Zyanide รีทวีตแล้ว
Chris Wyman
Chris Wyman@_cwyman_·
It's getting to that point where our research team is thinking about next year's interns. If interested, feel free to e-mail me, or (even better) find someone on our team whose research aligns with yours and e-mail them. research.nvidia.com/labs/rtr/
English
2
27
85
9.1K
Mr Zyanide
Mr Zyanide@MZyanide·
@SebAaltonen And there are those cosplaying as google with all their microservices that think a 500ms response is fine.
English
0
0
0
127
Mr Zyanide
Mr Zyanide@MZyanide·
Remember I said I have a bsky account? Well, I didn't know I can use my domain, so I changed it to : @mrzyanide.zyanidelab.com . Sorry about the confusion
English
0
0
2
323
Mr Zyanide รีทวีตแล้ว
Nikita Lisitsa
Nikita Lisitsa@lisyarus·
Would anybody care about an "Introduction to Quaternions" article, or are there enough of them on the internet already? I'm thinking of deriving everything up to rotations and slerp in a beginner-friendly-but-still-precise way. (RTs for coverage appreciated)
English
43
89
598
35.1K
Mr Zyanide
Mr Zyanide@MZyanide·
GeForce 256? Here’s mine! The original fan got stuck back in the day and I put this one. Great memories 🥹
Mr Zyanide tweet media
English
0
0
6
387