Ray Epsilon

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Ray Epsilon

Ray Epsilon

@RayEpsilon

Making There Are Millions of Goblins / Game Dev / Motion Designer / Creative Technologist / Professional Idiot

เข้าร่วม Mart 2022
98 กำลังติดตาม743 ผู้ติดตาม
ทวีตที่ปักหมุด
Ray Epsilon
Ray Epsilon@RayEpsilon·
A few months back I posted a video with a truck running over about 50 physics-based goblins. Well @nickydooodles2 and I have been hard at work taking that to the next level Here's 50,000 goblins, with collisions and full physics, bursting into bazillions of bits based on how hard they crash into stuff Niagara Data Channels, vertex animations and some HLSL magic have totally made this possible - I can see so much potential with a horde that can pile up on itself and form giant shapes You can also play in 3rd person or classic top-down, which I think is pretty neat Wishlist There Are Millions of Goblins on Steam! store.steampowered.com/app/4336530/Th… #gamedev #indiedev #indiegame #indiegames #gaming
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@ChrisiusX @GameDevMicah Nice! I don't need a complex collision, so I just pass the pawn location into Niagara as a User Parameter - simple but it works!
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ChrisiusX
ChrisiusX@ChrisiusX·
@GameDevMicah @RayEpsilon trying to do something like this with the neighbor grid. have the mesh to mesh collisions working just need to have a vehicle or pawn affect them now. cool you can use animated meshes too!
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Ray Epsilon
Ray Epsilon@RayEpsilon·
Tens of thousands of physics-based enemies, now running on Steam Deck, in our indie game There Are Millions of Goblins. Using the 3D Neighbor grid setup for inter-particle collisions, I realised I'm able to detect the concentration of enemies at any given location. Turns out I could increase gpu performance by about 300%, by not rendering any goblins that are obscured by a horde layer above them. Still work to be done. We can make it even better - but this is an exciting step, and hopefully encouraging for players that worry their hardware couldn't handle it! #gamedev #indiedev
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@velocade Thanks! I've heard a lot about DOTS and looked at ECS - but this is all Niagara particles in Unreal (mainly just because I'm familiar with the engine). You can do a whole lot if you write your own modules!
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Velocade
Velocade@velocade·
@RayEpsilon I’m guessing this is Unity ECS and DOTS? I’ve always wanted to build something like this but couldn't figure out how to turn it into actual gameplay. This looks insane, the satisfaction level is through the roof!
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Ray Epsilon
Ray Epsilon@RayEpsilon·
Some old dev footage from our indie game, There Are Millions of Goblins. Testing out moving colliders inside the horde particle simulation, with tens of thousands of enemies. I think this might have been the moment we thought "oh... this could be a thing". You can really see the fluid like quality of the goblins here. Feels like there's lots of fun emergent gameplay to be found with interesting obstacles, perhaps weapon emplacements and traps. Forever impressed by what @UnrealEngine and Niagara is capable of. #gamedev #indiedev
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@axelis Honestly, thoughts of an FPS every day
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Axel
Axel@axelis·
@RayEpsilon More massive than Serious Sam could be!
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Ray Epsilon
Ray Epsilon@RayEpsilon·
@DeZ_ingame They have really simple AI - almost no obstacle avoidance or pathfinding - they don't need it! Then I can run it all on the GPU. They just try to get close to the player to damage them
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DeZ_vf
DeZ_vf@DeZ_ingame·
@RayEpsilon Damn how do you handle goblins and their AI to keep performances intact ?
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ibrahim Arslan
ibrahim Arslan@ibrahimarsl·
@RayEpsilon This is a fantastic piece of work; I'd love to undertake a project like this in the future. Congratulations!
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AtomiX
AtomiX@Atomix_guru·
@RayEpsilon that sounds like a fun challenge, can't wait to see the final chaos unfold
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Ray Epsilon รีทวีตแล้ว
Dexerto
Dexerto@Dexerto·
Trailer for 'There Are Millions of Goblins', the game where you fight huge hordes of goblins with a supercharged vehicle and arsenal of crazy weapons
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Ray Epsilon รีทวีตแล้ว
Synth Potato🥔
Synth Potato🥔@SynthPotato·
There's a game coming out called "There Are Millions of Goblins" that live simulates over 50,000 goblins, all at once! They all seem to have ragdolls as well, always love to see games that push physics to the limits, worth keeping an eye on this!
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Ray Epsilon รีทวีตแล้ว
Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
There Are Millions of Goblins is an upcoming indie game that simulates up to 50,000 goblins. Players drive vehicles to fight massive hordes of goblins in roguelite runs. Described as Twisted Metal meets 3D Vampire Survivors.
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Ray Epsilon รีทวีตแล้ว
Video Game History
Video Game History@VideoGameHstry·
We’ve come a long way from 16-bit sprites - Twisted Metal nostalgia meets 3D Vampire Survivors - Enemies stack into massive towers to find your car - Can simulate 50,000+ physics entities simultaneously It's called "There Are Millions of Goblins"
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Jake Lucky
Jake Lucky@JakeSucky·
These indie devs are making a game where you run over Millions of Goblins ⁠- 50,000 goblins are simulated all at once - Delete 1,000+ enemies in a single blast - Twisted Metal meets 3D Vampire Survivors Called There Are Millions of Goblins
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Ray Epsilon รีทวีตแล้ว
80 LEVEL
80 LEVEL@80Level·
Check out There Are Millions of Goblins, an upcoming physics-based action game that challenges players to fight hordes of the creatures. Wishlist: 80.lv/articles/fight… @goblintown
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Ray Epsilon รีทวีตแล้ว
Culture Crave 🍿
Culture Crave 🍿@CultureCrave·
New trailer for indie game 'There Are Millions of Goblins' 🎮 ⁠• 50K goblins are simulated all at once • Players drive vehicles and can defeat 1K+ enemies in a single blast • Twisted Metal meets 3D Vampire Survivors • Made by two devs Coming soon to Steam
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Ryan Ever
Ryan Ever@RyanEver·
@RayEpsilon I’m sorry what is this? Looks very fucking fun and entertaining
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