
Rayken
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Rayken
@Rayken_07
Gaming news | Viral content | Tech | Politics Get cool stuff from Japan: https://t.co/v1BFhQJsMI


Pearl Abyss CEO addresses ‘disappointment’ in Crimson Desert’s story: “I partially empathize with the disappointment users feel regarding the story. I believe it would have been better if we could have handled it better…The development team tried to fill in the gaps in the remaining time, but ultimately, we focused on strengthening the gameplay, which is what we do best." forbes.com/sites/paultass…




CEO of Pearl Abyss, Heo Jin-young has stated that they will plan to add DLC or multiplayer content to Crimson Desert depending market demand What are your thoughts, should Crimson Desert get a multiplayer mode?

Marathon has sold 1.2M copies across Steam, PS5, and Xbox

A new mod for Crimson Desert has just been released that removes the Stamina limit for Gliding and Sprinting. If you don't like how quickly the stamina gets drained during gliding, this mod allows you to configure how slowly the Stamina drains (75%, 50%, 25%, 10% slower or infinite Stamina). Here's how gliding looks like now in Crimson Desert with this mod installed



A new mod for Crimson Desert has just been released that removes the Stamina limit for Gliding and Sprinting. If you don't like how quickly the stamina gets drained during gliding, this mod allows you to configure how slowly the Stamina drains (75%, 50%, 25%, 10% slower or infinite Stamina). Here's how gliding looks like now in Crimson Desert with this mod installed


A new mod for Crimson Desert has just been released that removes the Stamina limit for Gliding and Sprinting. If you don't like how quickly the stamina gets drained during gliding, this mod allows you to configure how slowly the Stamina drains (75%, 50%, 25%, 10% slower or infinite Stamina). Here's how gliding looks like now in Crimson Desert with this mod installed



Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)


We are grateful to share #CrimsonDesert has sold through 3 million copies worldwide. To everyone who has stepped into Pywel and shared this journey with us, thank you. Your feedback continues to help shape the experience, and we will keep working to make the journey ahead even more enjoyable for our players.


🚨BREAKING - Academy CANCELLED Sadly #StarfleetAcademy's next season will be its last, with the series now officially announced as cancelled at Paramount+ with Season 2's release date TBA. ⭐️Read Alex Kurtzman's letter to fans here: variety.com/2026/tv/news/s… #StarTrek

🚨BREAKING - Academy CANCELLED Sadly #StarfleetAcademy's next season will be its last, with the series now officially announced as cancelled at Paramount+ with Season 2's release date TBA. ⭐️Read Alex Kurtzman's letter to fans here: variety.com/2026/tv/news/s… #StarTrek


Yellow paint gamers be like: Pearl Abyss! Where do I go? Bad game. 🤡🤡🤡 This is a quest where you have to find out what happened to some farmer's cows. Count with me how many helpers there are on screen. Literally 6 helpers on screen pointing the way. Somehow not enough.

My sheer confusion at the 2:24 mark of this clip when someone in chat told me that people quit the game over this 'puzzle'. I have since been sent clips of people being lost, and uhhh... not to be a dick, but what???

Capcom says it will not use materials made by generative Al in its games! However, it plans to use AI technology to improve game development efficiency in areas such as graphics, sound and programming. "For our company, we will not implement materials created by generative Al into our game content. On the other hand, we plan to actively utilize it as a technology to help increase efficiency and productivity in the game development process. Therefore, we are currently exploring ways to utilize it in various areas such as graphics, sound and programming." gamespark.jp/article/img/20…








