Aurelio Puerta Martín

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Aurelio Puerta Martín

Aurelio Puerta Martín

@aurepuerta_dev

Creative technologist | XR Developer & Prototyper | 3D Scanning | 3D Printing | AI Art

Valencia, España เข้าร่วม Temmuz 2017
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Aurelio Puerta Martín
Aurelio Puerta Martín@aurepuerta_dev·
I'VE BEEN SELECTED TO HOGWARTS! Or at least that's how I felt when experiencing this famous scene in #MixedReality😆
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Aurelio Puerta Martín
Aurelio Puerta Martín@aurepuerta_dev·
@cyannick He is going to be completely blown away by Lone Echo, still one of my all time VR favorites, probably the most immersive I've played thanks to its locomotion system
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Yannick Comte
Yannick Comte@cyannick·
Do you remember when PCVR was cool? This is my son playing Lucky’s Tail and he loves it. No need for complex WTF gameplay. A good gameplay, polished graphics (with shadows) that’s it. Lone Echo and Bullet Train are the next. I know it’s so 2016/2017 vibes
Yannick Comte tweet media
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Alex
Alex@alexfredo87·
Today, I ported a Nanite-style tech to Godot for my Gaussian Splatting standard mesh, and the performance is already very good. I haven’t added DLSS yet, which should make it even smoother and help reduce aliasing. For the Nanite part, I based my work on the PR that appeared three days ago on the three.js GitHub: github.com/mrdoob/three.j…
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Aurelio Puerta Martín
Aurelio Puerta Martín@aurepuerta_dev·
@benz145 I prefer to wait to watch Mandalorian and Grogu on Vision Pro because I know watching it on 3D from a Landspeeder and the Tatooine desert in the background is basically better hahah However not all of these release with IMAX format, and 3D support in Europe isn’t guaranteed…
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Alex
Alex@alexfredo87·
Big news I found a way to convert Gaussian Splatting into a standard mesh while preserving all the visual advantages of Gaussian Splatting, such as reflections, shadows, and lighting that changes depending on the viewing angle. The result is excellent performance, even on an old laptop or a VR headset. And of course, the mesh can be animated like any regular 3D mesh, while still keeping the visual benefits of GS. I’ll soon show a full-body character animated using this technique.
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Aurelio Puerta Martín รีทวีตแล้ว
Mr. Getting Things Dun
I was expecting a lot more for Android XR this year from Google IO🧐 I was very happy to finally get more details on Project Aura from XREAL ! I can’t wait to get my hands on that device😎 I also think the audio only glasses will be great for some, but after owning glasses with displays for a while now, it’s harder to go back to audio only. I would need hands on time with them first. I was sad to not hear any news surrounding the Galaxy XR headset . The headset has been out since October (2025) and has had maybe 3 updates and one of those was to fix the bugs of the previous update 😩 I was expecting to hear a lot more about what’s next for the whole Android XR platform. New features , updates on beta ones , etc . Galaxy XR didn’t even get mentioned. I would really like to know what the plan is for that device . It really hope it hasn’t been written off!
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Aurelio Puerta Martín
Aurelio Puerta Martín@aurepuerta_dev·
@DSkaale ouuu nice! Did you make that mcp? or is it the official one? Would love testing it!
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Wu Xu
Wu Xu@xuwu·
Tried a VR/MR headset today that’s expected to launch later this year, and it exceeded my expectations. Some of the things people in the industry have been imagining are already realized in this device, including weight and performance. I used it for a lot of different things, and you can really feel the years of work and iteration behind it. Can’t say much yet because of the NDA, but I’m sure many people can probably guess what it is. The second half of this year is going to be very interesting.
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Aurelio Puerta Martín
Aurelio Puerta Martín@aurepuerta_dev·
@VoodooDE_Gaming How well does it perform in standalone games, both VR and flat? What is your opinion on the screen quality? Does it feel like playing tethered to a PC?
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Aurelio Puerta Martín
Aurelio Puerta Martín@aurepuerta_dev·
@GabRoXR You are totally right on this! It makes me mad to not have a proper Splat support in Unity with good optimization. I think web of going faster because it is more open and accelerated faster with AI
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Gabriele Romagnoli
Gabriele Romagnoli@GabRoXR·
What is the "End Destination" of your #GaussianSplatting scenes? Despite their power and flexibility, I have a strong feeling that established 3D game engines are lagging behind when it comes to the adoption and compatibility with Gaussian Splatting. Both in terms of editing capabilities, support of various file formats (e.g. .ply, .sog, .spz etc), as well as final deployment. On the other hand, web-based platforms are making waves when it comes to optimisations, LOD support and more advanced capabilities. Am I wrong in my assessment? Why is this the case? Let me know in the comments
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Aurelio Puerta Martín รีทวีตแล้ว
‎Gabe Follower
‎Gabe Follower@gabefollower·
STEAM CONTROLLER GIVEAWAY 😳🔥 Seeing how many people were disappointed with the scalper situation, I decided to giveaway the only unit I was able to buy. 1️⃣ • Like & Retweet 2️⃣ • Follow me @gabefollower Winner will be picked in THREE weeks 🏆
‎Gabe Follower tweet media‎Gabe Follower tweet media
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Gabriele Romagnoli
Gabriele Romagnoli@GabRoXR·
I turned a 115-second video into a VR world. Everything about workflow, the final result, how I compressed it, and what I learned about the #AntigravityA1 is in the thread 🧵
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Daniel Skaale
Daniel Skaale@DSkaale·
Re-lighting Gaussian Splats in PCVR /Quest3 has finally full support In Splatbox.📷 Grab it now: #unity-gsplat-editor" target="_blank" rel="nofollow noopener">simulacrum.dk/Shop.html#unit… The SplatBox major update is here: Full PCVR Support: + standalone XR support (Quest 3 ready) 60+ FPS with 4M+ splats running live in VR(PCVR) Proper stereo rendering in Multi-Pass (no more warping) Tilt-Shift effect now works in VR Demo scene included Tons of fixes & quality-of-life upgrades Edit, relight, and render 3DGS scenes inside your headset. #GaussianSplatting #3DGS #VR #Quest3 #Unity #Unity3D #PCVR #XR #SplatBox
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Aurelio Puerta Martín
Aurelio Puerta Martín@aurepuerta_dev·
@GAMERTAGVR Makes some sense because they need to have input parity with a standard game controller, something the quest controllers don't have
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Aurelio Puerta Martín
Aurelio Puerta Martín@aurepuerta_dev·
@SkarredGhost So hypeeeed!!! Maybe we'll finally see purchase page available when the Steam store updates? 10am PST, so maybe in less than 1 hour...
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TonyVT SkarredGhost
TonyVT SkarredGhost@SkarredGhost·
I keep pressing F5, but the Steam Frame price has not been revealed yet :D
TonyVT SkarredGhost tweet media
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