Jason
23.4K posts

Jason
@lang
I make things and build teams. Head of Design @GlueAI.

Still true lennysnewsletter.com/p/everyone-sho…

"same patterns, the same flows, the same ideas repeated across different tools and teams." This is what I'm actually afraid of. When we start treating designers as code jugglers, and we start to see even more standardization in the space because everyone is building with the same primitives. Like why try to design or invest in designing something great when you can design and implement something standard in the same timeframe. This is the cookie cutter house of software design. The more systematic designs tools are, they more systems will suffocate designers. Low fidelity, high fidelity, prototypes, code, all are tools and useful, but none of them is the end. Design is about exploring the problem space, finding a form. The code is kind of unnecessary in that process. Once you get to testing, prototyping or validating stage, the code are useful, because you're trying to refine and make the form to reality. People are somehow obvious to the double diamond design process and that it exists there for a reason. When you jump in to the validation and implementation directly or try to collapse this in a single diamond, you lose something in the process. These tools can be great for validating or prototyping the design explorations. So it's part of the process but not the whole process.


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