Mike Caps

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Mike Caps

Mike Caps

@mikecaps

3D Artist & maker of the best apps 📚https://t.co/gDBcsK7Er7 🧊https://t.co/mFtB7MGMtW 🏁https://t.co/4bHkCxvj1j 📍https://t.co/ZRuqO4l8Tm ⏱️https://t.co/kmucFDllZN

Fast PBR Materials👉 เข้าร่วม Ağustos 2017
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Mike Caps
Mike Caps@mikecaps·
TexturesFast.com is alive!... 💚 Now you can save hours on finding new cool materials, just by generating any material you need right now! In one click. In seconds. ✅ Text to Material ✅ Extract Material from any complex image ‼️ ✅ Texture to full PBR Material
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Kommander Karl
Kommander Karl@kommanderkarl·
Donut tutorial Andrew would’ve spent 20 minutes explaining why the topology on the right is unusable.​​​​​​​​​​​​​​​ Background assets in a AAA game still get LODs, collision, lightmap UVs, and have to fit a memory budget. Since the output gives you none of that someone else on the team has to eat that cost. You’re moving from the modeler to the tech artist, and now it takes longer than modeling it right the first time would have. We lost another one boys and girls😑
Andrew Price@andrewpprice

The idea that professional artists will be able to resist AI workflows forever - on someone else's dime - is quite frankly, foolish. Consider how likely you would be to hire a plumber at 10x the price because they refuse to use a snake camera? I still sketch for fun. I still model when I could download, for fun. But for work? I use whatever tool is best for the goals of the project, in the least time. It's always been this way. I get no pleasure from saying this. But refusing the more efficient tool rarely ends well for professionals. My first car model on the left from 2007. And a generated version on the right. For a hero asset, the left approach still wins. For a background asset, the right is perfectly fine. Use what works.

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Andrew Price
Andrew Price@andrewpprice·
@TheIshikawaRin So study it then. Get to the bottom of why, a teacher, might care about students hearing a popular rhetoric that AI will never affect their job prospects because studios will never use AI.
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Rin | 凛
Rin | 凛@TheIshikawaRin·
The Blender Guru becoming the lolcow of Blender by becoming a massive NFT and AI shill with zero self-awareness really is a downfall that must be studied.
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Mike Caps
Mike Caps@mikecaps·
@KyleDGamedev Thank you! Yep, can definitely reduce your time on 3d and textures/materials
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Kyle D. Gamedev | Hexara (Coming 24 June)
Other solo devs, how do you guys do it for art? Art is crazy expensive and I have the artist skills of a moldy pineapple. Are you guys genuinely just all so talented at both dev AND art or you outsourcing art like me?
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Mike Caps
Mike Caps@mikecaps·
Just tired of Apple watch
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Mike Caps
Mike Caps@mikecaps·
Every time Claude estimates time for implementing a new feature, its like: Step 1 - 1 week, Step 2 - 3 days, Step 3 - 2-5 hours to finish implementation. And I’m like, well, ok, let’s try to build this, and in 15 minutes everything is done.
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Mike Caps
Mike Caps@mikecaps·
Monday I’ll be at the Official Opening Event of the Startup Moldova Summit. Will anyone else be there and interested in chatting about indie hacking, vibe coding, 3D, or AI?
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Francesco Di Donato
How do you create textures for your #vibejam game? @GeminiApp can create it and even generate the normal 🤩🤙 You can have now surfaces that interact with light (and more!)
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Himanshu
Himanshu@H1manshuSharmaa·
@mikecaps The James bond themed one, nice
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Deni
Deni@DeniCodes·
@mikecaps WAYYYYY too close to your wrist man, wear it a little higher it’s practically digging into your wrist skin..
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Mike Caps
Mike Caps@mikecaps·
@brosobio You can also find some inspiration on my MODDS.WATCH platform, maybe one day you’ll decided you need not just a stock Casio but a cool mod 😉
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