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SEA3D

@sea3dformat

Open-source format and tools for game developers.

Sunag Entertainment เข้าร่วม Haziran 2013
123 กำลังติดตาม1.5K ผู้ติดตาม
ทวีตที่ปักหมุด
SEA3D
SEA3D@sea3dformat·
Three.js Binary Animation (TBA): Retarget animations with ~16% the size of JSON. sunag.github.io/three.js-tba/
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takahiro(John Smith)
takahiro(John Smith)@superhoge·
WebGPU test part2. Many dynamic lights + 100k animated goblins with explosions and guns. #threejs
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Codetard
Codetard@codetaur·
threejs / webgpu / tsl + html in canvas including nested threejs inside html in canvas with its own tweakpane panel
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Renaud
Renaud@onirenaud·
Updated the PR with begin / finish hooks and moved the logic into the Inspector. This is useful for tracking nodebuild timing. It now also catches more complex material invalidations, including Nodes-related changes.
Renaud tweet media
Renaud@onirenaud

Material rebuilds are one of the biggest runtime performance hits in the three.js renderer, and debugging why they happen is hard. That’s why I’m adding a new renderer.debug hook for NodeMaterial rebuilds to show which material rebuilt, what changed, and why the cache failed.

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SEA3D
SEA3D@sea3dformat·
@bruno_simon Yes, I can’t wait to see it 🙏😁
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Bruno Simon
Bruno Simon@bruno_simon·
50k 😵‍💫 The TSL update would have been a cool way to celebrate.
Bruno Simon tweet media
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Alvaro アルバロ
Alvaro アルバロ@alvarosabu·
Shaders with TSL are super fun, and it’s wild how easily they translate to any node‑based shading system like Blender, Unreal, or Godot. 😊
Alvaro アルバロ tweet mediaAlvaro アルバロ tweet media
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Bruno Simon
Bruno Simon@bruno_simon·
Here's another preview of the new #threejs #TSL lessons. This one is about post processing and we get to create our own custom pass.
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Codetard
Codetard@codetaur·
froxels.vibe-coded.com threejs / tsl / webgpu frustum voxel volumetrics demo
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takahiro(John Smith)
takahiro(John Smith)@superhoge·
WebGPU Test. 100k animated goblins with explosion. #threejs
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Yohane
Yohane@_Ardetya·
Ported Threejs Slug Text into TSL WebGPU. I have been struggling to perfectly sync dom and canvas text using MSDF due to texture resolution and text aliggment. Finally I have the solution using Slug. Credit to : github.com/manthrax/JSlug ThreeJS forum : discourse.threejs.org/t/three-slugte…
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Maeda Mameo
Maeda Mameo@mamesoncom·
Powered by SSGI, the letters glow like neon tube, light up the room. Made with #threejs TSL live demo -> #taylor_2" target="_blank" rel="nofollow noopener">mameson.com/experiment/gls…
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Dan Greenheck
Dan Greenheck@dangreenheck·
Been raining a lot here lately, so I was inspired to add some rain to Three.js Water Pro!☔️ Ripples are procedurally generated on the surface (and also work underwater!). The rain is screen space but not really liking it so I might try some other world-space techniques.
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David Ronai
David Ronai@makio64·
THREE.JS CONF : DATES ARE LOCKED 🔥 The wait is over! We got an incredible venue to bring the community together! 📅 September 10 & 11 📍 Venue: Maison de la Chimie, Paris 🎟️ Early Bird tickets dropping soon Join the waitlist to be first in line: 👉 threejs.paris See you in Paris ! 🚀 #ThreejsConf2026 #threejs #webgl
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Alvaro アルバロ
Alvaro アルバロ@alvarosabu·
April Fools or not. I have been experimenting a lot with WebGPU and TSL (@threejs shading language) so I made a beginner friendly tutorial. Use it to learn, or feed your agent ✌️Provide feedback alvarosabu.dev/blog/intro-to-…
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Leanne Werner
Leanne Werner@lnpepper·
When I started this project to create docs for @threejs TSL it was because there wasn't any, which means I spent way too long working to get these out 🙃 tsl-docs.vercel.app
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