Swarmoclock

51 posts

Swarmoclock banner
Swarmoclock

Swarmoclock

@swarmoclock

We make not-so-cozy games.

เข้าร่วม Şubat 2026
44 กำลังติดตาม7 ผู้ติดตาม
kbgsgm
kbgsgm@SwarmMeGame·
Everyone says your first game most likely will flop. Now I can confirm that :) Turns out the hard part is figuring out which one won’t.
English
3
1
4
414
Swarmoclock
Swarmoclock@swarmoclock·
@devsanddorks Pac-Man / Thronefall meets Judge Dredd. Steam page release this week!
English
0
0
1
41
Swarmoclock รีทวีตแล้ว
Devs & Dorks 🕹
Devs & Dorks 🕹@devsanddorks·
Need more people to see your indie game? 🤔 We will feature games from the replies all week. Let's see what you are working on! ⬇️ #indiegame #indiedev #gamedev
Devs & Dorks 🕹 tweet media
English
165
45
267
13.8K
Swarmoclock
Swarmoclock@swarmoclock·
@Aereotalpa314 Hello! We have a Pac-Man/Thronefall meets Judge Dredd situation, launching a Steam page soon. Thumbs up on the consistency point!
English
0
0
0
22
Swarmoclock
Swarmoclock@swarmoclock·
We’re about to announce our second game! Like if you’re a 80s/90s kid and would like to enforce some Law
Swarmoclock tweet media
English
0
0
1
23
Swarmoclock
Swarmoclock@swarmoclock·
@UnityCodeMonkey does it make sense to ship Steam page without an immediate marketing push as a 2nd small game just to keep the momentum, or is it an absolute publishing crime? I don’t have a significant following to boost it anyway
English
0
0
0
10
Swarmoclock
Swarmoclock@swarmoclock·
@UnityCodeMonkey We are making small games, yet in the beginning of the journey there’s this trap: - I probably have poor idea AND poor marketing AND poor execution, but I’m very disciplined, so it’s also easy to procrastinate killing and creating new games for a new shot. Anyone been there?
English
2
0
2
131
Code Monkey
Code Monkey@UnityCodeMonkey·
If the goal is to publish on Steam to earn some money, at what point during development do you seriously have to consider "will my idea actually be worth publishing"? If that's your goal then that has to be the focus from day 1. Picking the right game idea is absolutely crucial if you want to find success. You have to pick the right genre right from the start. You cannot really start from an unmarketable idea and make it marketable afterwards. Then once you have what you think is a solid idea, you need to validate it. That's when you make a prototype or some gifs, post them on Reddit / Twitter to get some playtesters, and try to figure out whether the idea has potential, or whether you should go back to the drawing board. If you get absolutely no traction then it might be wise to kill the project right then and move on to a new idea as opposed to trying to salvage and idea that apparently players don't seem to want. But the most important thing is being very clear about your goal. If you're doing it for fun then do whatever you want, but if the goal is financial success then you need to treat it very seriously right from the start. Treat it like a professional, like serious job, because it is. Best of luck!
Code Monkey tweet media
English
14
3
58
4.1K
Swarmoclock
Swarmoclock@swarmoclock·
@MMs_Gaming_Co Hello! Here’s a teaser for my retro action movie style law enforcement game. Feedback is appreciated! Thank you!
English
0
1
3
99
MM's Gaming Community
MM's Gaming Community@MMs_Gaming_Co·
#ShowMeSunday Indie Dev Gaming Community Indie Game Devs Share your teasers and Steam links! Get likes and shares to hype your project and grow visibility. Drop your trailers and Steam links now!
MM's Gaming Community tweet media
English
22
1
26
884
Swarmoclock
Swarmoclock@swarmoclock·
@clemmygames Here’s some friendly neighborhood law enforcement. Thank you!
Swarmoclock tweet media
English
0
0
1
58
flunco
flunco@fluncogms·
@swarmoclock don't flag your clips with violence, it's for actual sensitive content. they will not autoplay this way
English
1
0
0
11
Swarmoclock
Swarmoclock@swarmoclock·
It is NOT an announcement! Please do not comment
English
1
0
1
31
Swarmoclock
Swarmoclock@swarmoclock·
@everfluxgames As a proud 24 wishlists owner, my respect! I hope your 15k convert generously, and your next game you become the 50k+
English
1
0
1
142
Edenfall ➡ Wishlist on Steam!
Seeing all these success stories lately from indies getting <50k wishlists in just a couple of weeks while I'm sitting under 15k collected in over 3 years always hit me in a bad way. Don't get me wrong, I'm happy that indie games are booming but man, the imposter syndrom is real
English
50
13
240
14.9K
Swarmoclock
Swarmoclock@swarmoclock·
@GameDevTV Here’s one friendly neighborhood Law Enforcement Act. Thank you for your attention to this matter!
Swarmoclock tweet media
English
0
0
3
29
GameDev.tv
GameDev.tv@GameDevTV·
It’s #ScreenshotSaturday! Throw whatever you’re working on into the replies. Could be something you’re proud of, a WIP, or just whatever chaos you've been staring at all week. Let’s see what you got 🔥 #gamedev #indiedev
GameDev.tv tweet media
English
65
5
84
4K