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Cat
431 posts

Cat
@var_cat_bones
Game Dev, Musician, Programmer, Linux Kid @ catprisbrey most everywhere else Developing the stealth action game 'DEEP SIX'
เข้าร่วม Mayıs 2024
80 กำลังติดตาม319 ผู้ติดตาม

@oopsallsolace And it should randomly misfire if anybody sits it on the ground too hard :)
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Cat รีทวีตแล้ว

@cucayo_lover @KowloonsCurse Rigodotify will extend Rigify to make standard game dev rigs/skeletons from it. Ones that are compatible to retarget animations from Mixamo, Quaternius, etc
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@KowloonsCurse I don't know which software you use but if you use Blender, Rigify is pretty easy to set up and offers a really nice rig with tons of option.
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@KowloonsCurse Free Rigodotify plug-in for Blender, crossed with Free Quaternius animation packs
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Cleaning up some old photos and forgot about this drunk painting night, where I added Big Boss and Rex to a lush garden painting. Good times #MetalGear

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@var_cat_bones MultiMeshes don't do individual LODing afaik, is that true?
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Added baked lighting for DeepSix and learned #GodotEngine doesn't bake for MultiMesh instances. That's a problem because i MultiMesh most crates and other objects, but they're ignored during baking.
Luckily a PR is nearly ready for it:
github.com/godotengine/go…
#GameDev problems
GIF
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@RoughEdgeBarb I'm my collaborative workflow, it's wonderful. With my custom use of them, it's no slower or more tedious than any other placing method. It's the same drag and drop as you'd do with Mesh instances or packed scenes, mine just batches and replaces with Multi-meshes.
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@machine_devl I expect some collab/commissions between us at some point as well 👍
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I'm a HUGE Peacwallker fan. Getting MGS4 and Peacewalker in the next master collection is very exciting!
Metal Gear Network - MGN@MGSMGN
BREAKING NEWS 🚨 Metal Gear Solid: Master Collection Vol.2 is revealed!!!!! METAL GEAR SOLID 4 IS HAPPENING!! PEACE WALKER IS HAPPENING!! First look!!! COMING 08.27.2026!!!!!!!!
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@machine_devl I have to be careful of scope creep, or this project will never get done. There will be plenty of weapons. But I can't guarantee unique death animations for all of them
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@var_cat_bones Awesome stuff! I wanna see her do some brutal kills with a hatchet when in the thick of combat, maybe a throwing knife for more quite kills
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New favorite loadout combination: Ball peen Hammer and a flat head screwdriver #DeepSix #GodotEngine #GameDev
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Cat รีทวีตแล้ว
Cat รีทวีตแล้ว

This started making the rounds again. It's really been three years, huh? Thanks for all of your support.
ℤ ❖@musyasugyo
The Joy (circ. 1941)
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Made and borrowed some new climbing mount animations (Thanks to @quaternius 's new pack) #GameDev #GodotEngine
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@Seth_SIN_CEO Yeah, map making is fun, watching it go from nothing to set-dressed. Totally transforms a space. But you know you've got a good map with it's already fun in just the blockout phase
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Ha. You're pretty good.
[[ No in seriousness this actually amazing to see. ]]
Cat@var_cat_bones
The blockout process is fun, finding multiple ways to traverse a map, making sure there are lots of ways to avoid or interact with the guards. #GodotEngine #GameDev
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The blockout process is fun, finding multiple ways to traverse a map, making sure there are lots of ways to avoid or interact with the guards. #GodotEngine #GameDev

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