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Winterpixel Games
749 posts

@winterpixelco
ROCKET BOT ROYALE: https://t.co/IoZvd5LwJk GOOBER DASH: https://t.co/8jKYmvWJow DISCORD: https://t.co/WeIqZkdA2P


















@G_melo_ding Driver overhead still matters. Vulkan's plan was to offload it to resource creation. Got persistent objects for PSOs and descriptor sets (bindings). In Vulkan 1.0 you had to even create render passes ahead of time. Pre-filled command buffers in examples (not really usable).










