Nitro Neal

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Nitro Neal

Nitro Neal

@NitroNeal

Sumali Ocak 2007
993 Sinusundan147 Mga Tagasunod
Nitro Neal
Nitro Neal@NitroNeal·
@sukh_saroy It’s very cool! Does a great job most of the time. If you don’t want to mess with api keys and such you can also try AutoSprite io which manages a lot of stuff for you
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Sukh Sroay
Sukh Sroay@sukh_saroy·
🚨Breaking: Someone just built an AI sprite sheet generator for 2D game characters and it's actually impressive. It's called Sprite Sheet Creator. And it's not just an image generator. It's a full pipeline -- text prompt to animated game-ready character -- with walk cycles, jump animations, attack sequences, and a live sandbox to test everything before you export. Here's what this thing does: → Generate a pixel art character from any text description → Auto-creates a 6-frame walk cycle sprite sheet (2x3 grid) → Auto-creates a 4-frame jump animation (2x2 grid) → Auto-creates a 4-frame attack animation -- AI picks the style → Removes backgrounds automatically for clean transparent sprites → Adjustable grid dividers for precise frame cropping → Preview animations at adjustable FPS before exporting → Drop your character into a parallax side-scroller sandbox to test it live Here's the wildest part: Indie game devs spend hours commissioning sprite sheets or hand-pixeling walk cycles frame by frame. This does it in a text prompt. Type a character description. Get a game-ready animated sprite sheet with walk, jump, and attack -- ready to drop into Unity, Godot, or whatever engine you're using. Built with fal.ai and Next.js. Runs locally in minutes. 100% Open Source. (Link in the comments)
Sukh Sroay tweet media
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Nitro Neal
Nitro Neal@NitroNeal·
@techhalla This is super cool! To automate some of the spritesheet stuff for better loops and character consistency you can try autosprite.io
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TechHalla
TechHalla@techhalla·
The game engine I'm cooking (RAMEN) is finally coming together! 🍜 Anyone down to test it out? I'm droppin the first version next week and it's gonna include: · Video to spritesheet generator (AI video compatible) · Spatial detection for 2D backgrounds for custom lights and shadows · Node-based game logic. Totally no-code · Tons of other stuff focused on making a 100% playable 2D adventure in just a couple of days This is just the tipo of the iceberg, so saty tuned for more details, but if you're intersted on testing it, just let me kno in the comments. Thanks!!
TechHalla@techhalla

Indie game devs are about to love me (or hate me) for this... I built an AI workflow (app included) that spits out spritesheets in minutes, from assets created on freepik. Breaking it all down below 👇

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Glitchy 🪄
Glitchy 🪄@Glitchymagic·
I would pay anything for a game like this 😍
Glitchy 🪄 tweet media
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Nitro Neal
Nitro Neal@NitroNeal·
@Angaisb_ You can use autosprite io to get animated sprites like this
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Angel ❄️
Angel ❄️@Angaisb_·
GPT-5.3-Codex with image gen skill (NBP) I'm loving this model so much. This is one-shot
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Nitro Neal
Nitro Neal@NitroNeal·
@chongdashu I’ve been following the project, very impressed! I’ve done a lot of the same stuff and we run into some of the same problems . I built a product for this exact reason autosprite.io Character consistency , any spritesheet animation you want (with mcp)
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Chong-U
Chong-U@chongdashu·
Promising results in using AI to generate new assets! > Asset pack has no WALK or JUMP > Load existing anims into Nano Banana Pro > Prompt to create missing ones > Images are not 'clean' (wrong size, no transparency) > Load into Codex App w/ GPT 5.2 > Asked to normalise the new images > Create in-game debug tool to preview End result is not perfect... but still pretty cool! > Color palette not preserved exactly > Wrong clipping of edges > Walk cycle not complete Will continue to iterate and find improvements in this workflow.
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Anthony Pompliano 🌪
Anthony Pompliano 🌪@APompliano·
Inflation is now at 1.2% according to @truflation. For the last year I have been warning that deflation was a much bigger risk than inflation. The Federal Reserve completely screwed this up. They must cut rates aggressively now!
Anthony Pompliano 🌪 tweet media
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Nitro Neal
Nitro Neal@NitroNeal·
@chongdashu You can try autosprite io for your characters and enemies
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Chong-U
Chong-U@chongdashu·
Continuing my vibe coding journey with 2d games From blank screen to below in just a few prompts Thanks to Agent Skills! > GPT 5.2 High + GPT 5.2 Codex in Codex CLI > Parallax scrolling > Fully animated character movement > PhaserJs Skill Not a single line of code written👇
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Chong-U
Chong-U@chongdashu·
Playing around mostly with UI today. I've now added cutscenes before the game starts - just for a bit of flavour and storytelling. Will make a separate post on getting 9-slices to play nicely in Phaser (you can see some of it is broken here)
Chong-U@chongdashu

Added the following: - Menu screens - Level progressions - Win/Lose conditions - Balanced the AI Barely made it past the second level! This is becoming quite fun! Opus 4.5 + PhaserJS skill Next step is to get the skill to work well with UI elements and 9-slices

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BOOTOSHI 👑
BOOTOSHI 👑@KingBootoshi·
NO WAY I WAS ABLE TO VIBE CODE THIS WEBSITE HANDS FREE BREH 🤯 CLAUDE'S CHROME EXTENSION IS CRAZY ‼️ I overview this workflow here in 5 min and give a STEP-BY-STEP guide This will speed up your frontend builds drastically!!! (PS... secret in replies)
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X2
X2@X2worldtech·
5 prompts with caffeineAI & I almost got the same $ICP
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Chris
Chris@chatgpt21·
I love how Claude 4.5 Opus can 2 shot a mobile Mario clone in 5 minutes before I go to bed. The future seems to be one which I generate whatever entertainment experience I feel like for that night
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Nitro Neal
Nitro Neal@NitroNeal·
@ann_nnng I get my characters from autosprite for my spritesheets and then use phaserjs to make my games. Been using codex but it’s pretty bad, have to baby sit a lot. Will try these
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Ann Nguyen
Ann Nguyen@ann_nnng·
I tested the game coding skills of Claude Opus 4.5 and Gemini 3.0 one of them came out way better than the other guess which one was made by Claude Opus 4.5 and which one's from Gemini 3.0 Pro
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dmnk
dmnk@filligerr·
@sama all I need is the ux of claude code the plan mode and project level mcp are so important to my workflow codex still feels like a wip in comparison...
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Sam Altman
Sam Altman@sama·
It has been amazing to watch the progress of the Codex team; they are beasts. The product/model is already so good and will get much better; I believe they will create the best and most important product in the space, and enable so much downstream work.
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proper
proper@ProperPrompter·
This hack for making Nano Banana Pro game assets is next level. 🔥 You can create a TON of assets in a single image. Here's my prompt for creating THEMED set of pixel art game assets: A flat 2D pixel art sprite sheet containing 30 unique fantasy RPG items. The items follow a [super amazing] theme. High-quality 32-bit retro game style. The items are arranged in a neat grid with spacing between them, isolated on a pure white background. No overlapping items, high variety, distinct silhouettes. You can change this "[super amazing]" part to whatever you want but if you leave it, it will come up with something random on it's own. If you want to get even closer to the generations shown in the video, use the images below in the reply as an image reference along side the text prompt. Also a lot of AI sites are offering infinite Nano Banana Pro generations for free right now, you should take advantage of this and generate as much possible! Please like & bookmark if you found it helpful 🫶 Follow for more Nano Banana tricks & tips 😁
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gambo.ai
gambo.ai@Gambo_AI_Tool·
Everyone says “Gemini 3 can make games.” So we tested it — with a Metal Slug-style prompt on both Gemini and Gambo. Same input. Completely different output. Here’s the result. #gemini3 #gemini_for_game
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Nitro Neal
Nitro Neal@NitroNeal·
@masuone_ Looks great? Do you mind sharing your workflow or tooling?
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Nitro Neal
Nitro Neal@NitroNeal·
@apgamesdev Do you mind sharing your process ? What engine / how do you design the background and terrain assets ?
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Andreas Persson
Andreas Persson@apgamesdev·
My JRPG in Development • Classic turn-based combat • Dungeon exploration inspired by Zelda • HD2D inspired pixel art and lighting #JRPG #IndieDev #ゲーム制作
Andreas Persson tweet mediaAndreas Persson tweet mediaAndreas Persson tweet mediaAndreas Persson tweet media
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Pierrick Chevallier | IA
Pierrick Chevallier | IA@CharaspowerAI·
🚨PromptShare🚨 CHARACTER DESIGN A character sheet of an anime [type of character with specific traits], in the style of cell-shaded anime, wearing [detailed outfit description], multiple poses and facial expressions, white background, full-body shot, character design for video games.
Pierrick Chevallier | IA tweet mediaPierrick Chevallier | IA tweet mediaPierrick Chevallier | IA tweet mediaPierrick Chevallier | IA tweet media
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