Emil Laine

336 posts

Emil Laine

Emil Laine

@flogram_dev

Solo indie game developer & music producer.

🇫🇮 Sumali Şubat 2016
1.7K Sinusundan135 Mga Tagasunod
Emil Laine
Emil Laine@flogram_dev·
@NikTek Why isn't Unreal used as much as Unity or Godot by indie devs making stylized or non-photorealistic games? Genuinely curious. It seems like the perfect engine for solo devs or tiny teams. Faster iteration than Unity, more features out of the box.
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NikTek
NikTek@NikTek·
Why isn't Unity being used as much as Unreal Engine 5 to develop realistic-looking games?
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Emil Laine
Emil Laine@flogram_dev·
@IRCSS You can code C++ with Godot via GDExtension
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Shahriar Shahrabi | شهریار شهرابی
Godot: haven't tried it, dont want another scripting language, just let me live code c++ Your engine: ... I want to be finished with the game this century Speaking of erratic policies, epic might pull the plug on documentation on april first and just be "meh, what can we do"
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Shahriar Shahrabi | شهریار شهرابی
I just dislike all the options atm Unreal: love the c++, engine is capable / bloated for indies, not a fan of blueprints Unity: used to be perfect, still decent in complexity to configurability / erratic company policies, hell lot of fragmentation aka bloat minus functionality
Barji@BarjiYT

Unity’s biggest asset is its assets. I really hate “engine elitism” but seriously, at this point why would anyone but hobbyists, put their livelihood in the hands of this company when they’ve screwed over their user base endlessly. Runtime, Ironsource, weta digital, calling you stupid. Have they added anything useful, or fixed the glaring issues with the engine, over the past few years? I mean a large portion of the community is still on 2019. If you haven’t already, you should try Godot there’s almost nothing missing at this point, you can use C#, and it’s so easy to switch. People just reiterate the “it needs a few more years” but it’s been a few years!! Not to mention, when you look at the current pool of popular engines, who’s the most likely to position themselves as the vibe coding engine? Maybe that’s your thing, each to their own, but for better or worse that’s where it’s going. It’s also nice to use an engine that doesn’t slow down the longer it’s open, or take 30 seconds to load everytime you want to test. Unity used to be my biggest sponsor, they’d fly me out to events. I had all the reasons in the world not to switch. Try Godot.

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Mike Diskett
Mike Diskett@MikeDiskett·
what new abomination is this in unity 6000.3 I get to wait a minute each time I tab in and out of unity..
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Emil Laine
Emil Laine@flogram_dev·
@RhythmChawla7 I used Raylib for this, it's a library that does graphics, audio, input, etc.
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Emil Laine
Emil Laine@flogram_dev·
started making a game without an engine again. testing some lighting tech... shadows next... #gamedev
Emil Laine tweet mediaEmil Laine tweet media
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Emil Laine
Emil Laine@flogram_dev·
Learning some low-poly PS1-style modeling, texturing, and vertex-painting by making a Dark Souls inspired door and archway in Blender
Emil Laine tweet mediaEmil Laine tweet mediaEmil Laine tweet mediaEmil Laine tweet media
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Emil Laine
Emil Laine@flogram_dev·
designing a secret language for my game #gamedev
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Emil Laine nag-retweet
Indie Game Joe
Indie Game Joe@IndieGameJoe·
Indie devs, don’t market your game like it’s AAA. - You’re indie. - Be weird. - Be raw. - Be silly. - Be authentic. Use your size as your weapon, not your excuse. You've got this!
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Emil Laine
Emil Laine@flogram_dev·
@RelicAbyss Totally agree, I also watched it for the first time a couple years ago and it's been a huge influence on my game
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Relic Abyss ✨EA - April 13!✨
Oh man we just finished the series LOST! It was a banger from start to the end.🏝️ Will probably be one of my top series of all time. Can't believe I just watched it the first time in 2025. Lots of inspirations to take here too if you're a game developer.🧐
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Emil Laine
Emil Laine@flogram_dev·
just fixed a bug where the player could pick themselves up... now i noticed they can pick up walls too #gamedev
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ThePrimeagen
ThePrimeagen@ThePrimeagen·
if a and b then ... end is objectively better than if a && b { ... }
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永井秀贞明
永井秀贞明@xhdxyorange·
生命看完这集自己找到出路了 灵感来自一张桌面截图
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Emil Laine
Emil Laine@flogram_dev·
@flamedevZzz Don't think a lot. Learn to recognize and follow your gut feeling.
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FlameDevs
FlameDevs@flamedevZzz·
Gamedevs! If you could hop in a time machine, what’s the ONE piece of advice you’d give your past self to avoid that massive game dev mistake?🤔
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Emil Laine
Emil Laine@flogram_dev·
@PuppetCombo For some reason I thought this was you sending messages to yourself. Which would also work. The internal monologue of a game developer.
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Emil Laine
Emil Laine@flogram_dev·
@tsoding Nice strategy to filter out VS Code users from contributing lol
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Тsфdiиg
Тsфdiиg@tsoding·
Stop obsessing over splitting code into files. I end up grepping codebases anyway. I literally don't care where you put your functions. miniaudio.h is a single file with 92k LOC and it's fine. File is an OS construct anyway.
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Daniel - Storyteller
Daniel - Storyteller@danielben·
with Fidel we dungeonized The Witness with Dragonsweeper we dungeonized Minesweeper what should we dungeonize next ??
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