ShargonHT

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ShargonHT

ShargonHT

@ShargonHT

Gameplays, modelado 3D y updates de Hytale Canal Youtube: https://t.co/qBUkwjU3Lb Directo Twitch: https://t.co/ezKuTZOIRc

See my Hytale models here: شامل ہوئے Kasım 2020
226 فالونگ229 فالوورز
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PacificByte
PacificByte@PacificKB·
@MarggxDev I've used your mod for some quick assets, it honestly rocks. Only issue is the hitbox, but even like this is soo helpful!
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Kirschdieb
Kirschdieb@Kirschdieb·
All stalactites / stalagmites are prefabs. I also created some other prefabs, as well as some new blocks
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Marggx
Marggx@MarggxDev·
"Model Creator" now has a custom tool: "Entity Tool+" It lets you precisely move and edit entities via a UI, making it much easier to adjust position, rotation, and a lot more instead of doing everything with movement. This should make building with entities a lot smoother and more precise. #Hytale #HytaleModding
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ShargonHT
ShargonHT@ShargonHT·
@lunaronin777 Thanks for answering! Really appreciated! I am working on some new NPC models for Hytale, and I am starting to figure out how to add them alongside some prefabs in game, so I am trying to compile some info from those who already made some alike stuff.
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Lunaronin777
Lunaronin777@lunaronin777·
@ShargonHT Randomly generated and orientated segments like this 31x131x31 in world gen v2, and different folders of prefabs have different weights.
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Slamma
Slamma@Slammaaa·
I've modded another 4 new flowers to Hytale! 🪷 Pink Poppy Muhly Grass Dianthus Birds of Paradise!
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Thomas Frick
Thomas Frick@ThomasFrick·
#hytaleNPCfacts, the Tetras bird is actually inspired from the « Grand Tetras des Vosges », a protected bird from my area of France. Considering how the real bird behaves, it was a great candidate to play with funny interactions… @Hytale
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DeepCanionStudio
DeepCanionStudio@Canion08·
Mesa generator made with worldgen v2, only issue with it is the time it takes to generate. Also with how fun it is to make stuff like this, i think i will hold off on porting my mc mod and just make more world gen stuff. #Hytale #HytaleModding
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HytaleModding
HytaleModding@HytaleModding·
MOD HIGHLIGHT: Endgame & QoL Endgame content expansion — 3 phased bosses, 2 themed dungeons, 130+ items, 10+ custom NPCs, wave survival challenges, accessories, achievements, bounties, bestiary, traders, and deep in-game configuration. CurseForge: curseforge.com/hytale/mods/en…
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Violet's Workshop 🔨
Violet's Workshop 🔨@violetworkshop·
Violet's Workshop has released! ⚒️ 🪑 Violet's Furnishings 🧸 Violet's Plushies 👕 Violet's Wardrobe 🎵 Violet's Music Players Remember to use code 'VIOLET' to support future updates! ⭐️
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Breadley
Breadley@breadleyishere·
so i hear yall like deserts (tonight's quick worldgenv2 sketch)
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emii@zymymardoll

@breadleyishere ik your doing tests n stuff but i havent seen many people work on desert/dry environments like mesa, dunes, and savannah and it would be super cool to see

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SAMPL3R
SAMPL3R@MedianiSamuel·
Teaming up with @_Meyos and @nepertunity to make biomes for the Hytale New Worlds Modding Contest! Our project is called Neymeros, inspired by Avatar's Pandora world, here's a first glimpse at what we've been working on 👀 #Hytale #HytaleModding
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ShargonHT
ShargonHT@ShargonHT·
@RedstoneEngine0 @Herborus Your tutorial is really good. I have seen many people who took it as foundation to start to learn worldgenv2 editing, and nowadays they are doing great things! I have watched it myself and I might try it out as well...
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RedEng Developer
RedEng Developer@RedstoneEngine0·
@Herborus Hey that's great! Glad I could help! What you've been making looks really cool so far! Excited to explore all the different worlds when the contest's done!
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Herborus
Herborus@Herborus·
Sometimes you will encounter a mystical place within the walls #Hytale #HytaleModding
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Edilan
Edilan@EdilanTV·
The team has been working very hard to add and improve the contents of Orbitech! Here you can see the Tier 1 cog system powered by a Waterwheel with flowing water. We are exploring how to solve this entity rendering visual bug any suggestion is appreciated! #Hytale #HytaleModding
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Mar 26, 2026) Update 5 (Part 1) Enable via Launcher → Settings → Pre-Release Update 5 Part 1 went live yesterday on pre-release, while we launched Update 4 for release. This one's on the smaller side, so don't expect too much, but we're working on some big, fun updates! 𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧 - All chest stack sizes have increased from 10 to 25. - The icons for Bronze Pipes and Zinc blocks have been updated. - Watering cans and fertilizer can no longer be repaired. - Copper, Iron, and Rusty Steel Sickles can now be salvaged at the Salvager's Workbench. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦 - Goldenwood is now found more often throughout Zone 4, including within some cities and villages. - FlammabilityConfigs for the Fire fluid ticker can now change block states upon burning blocks. 𝗔𝗨𝗗𝗜𝗢 - Sounds may now play differently depending on whether the player is in first or third person. - In third person, sounds now play at the player entity position and are thus spatialised in 3D as if they were playing for a remote player. - In first person, held items with ambient loops, such as torches, now play the sound offset to their position. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - The input system now accounts for action context when resolving input conflicts. - Improved item container operations performance through better data structures. - Improved upon back-end systems to support further localization. - Improved upon back-end systems to enhance performance. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - Added world-gen-v1 mod event hooks and asset types for modifying biome content. - Updated a number of keybindings for Creative Tools. - Added interpolation type support for BlockyAnimation. - ProjectileComponent#getCreatorUuid has been exposed, allowing plugins to determine the creator of a ProjectileComponent. - Improved the Creative Inventory search sorting. - Migrated custom Vector types to JOML equivalents. 𝗡𝗔𝗠𝗜𝗡𝗚 & 𝗖𝗔𝗧𝗘𝗚𝗢𝗥𝗜𝗭𝗔𝗧𝗜𝗢𝗡 - The 'Stone Brazier' is now referred to as an 'Earth Brazier'. - All instances of 'Grey' in block names have been renamed to 'Gray'.  - This affects 'Light Grey', 'Grey', and 'Dark Grey' items. - 'Aqua - Beam' is now referred to as 'Aqua Stone - Beam'. - 'Aqua - Stairs' is now referred to as 'Aqua Stone - Stairs'. - 'Aqua - Half Slab' is now referred to as 'Aqua Stone - Half Slab'. - 'Volcanic - Stairs' is now referred to as 'Volcanic Stone - Stairs'. - 'Wooden - Fence' is now referred to as 'Wooden Fence'. - 'Black Build Pipe Corner' is now referred to as 'Black Build Pipe - Corner'. - 'White Build Pipe Corner' is now referred to as 'White Build Pipe - Corner'. - 'Iridescent Processed - Decorative' is now referred to as 'Iridescent Processed Brick - Decorative'. - 'Iridescent Processed - Ornate' is now referred to as 'Iridescent Processed Brick - Ornate'. - 'Iridescent Processed Ornate - Corner' is now referred to as 'Iridescent Processed Brick - Ornate Corner'. - 'Iridescent Processed Ornate - Half Slab' is now referred to as 'Iridescent Processed Brick - Ornate Half Slab'. - 'Iridescent Processed Ornate - Horizontal' is now referred to as 'Iridescent Processed Brick - Ornate Horizontal'. - 'Iridescent Processed Ornate - Stairs' is now referred to as 'Iridescent Processed Brick - Ornate Stairs'. - The shorter 'Apple Branch' is now referred to as 'Apple Branch - Short'. - The longer 'Apple Branch' is now referred to as 'Apple Branch - Long'. - 'Wisteria Branch - Corner' is now referred to as 'Wild Wisteria Branch - Corner'. - 'Wisteria Branch - Long' is now referred to as 'Wild Wisteria Branch - Long'. - 'Wisteria Branch - Short' is now referred to as 'Wild Wisteria Branch - Short'. - 'Wisteria Roots' is now referred to as 'Wild Wisteria Roots'. - 'Wisteria Tree Trunk' is now referred to as 'Wild Wisteria Tree Trunk'. - The big 'Wet Fern' is now referred to as 'Big Wet Fern'. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗘𝗡𝗧𝗜𝗧𝗬 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur when an entity is removed on the same tick its combined inventory was added. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur when a crafting recipe's primary output was empty. - Implemented changes to prevent a number of ways that concurrent writes could happen with reads from backups. - Half slabs no longer cause an unexpected delay when placed. - Modern Cloth Roof Corner blocks should no longer appear inverted. - Lighting no longer applies incorrectly to blocks with tint masks. - Fixed spawn-point rotation handling. - Removed references to non-existent item descriptions. - Attempting to teleport via the world map without having permission to do so will no longer kick the player from the server. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed an exception error that would occur with the /pedit command if the previous world was the Creative Hub. - Creative Hub instances will now be deleted when leaving the instance. - Fixed a number of community-reported issues related to lang key and UI errors. - Changed density minimums for the Decoration Brush to be 0. 𝗨𝗜 & 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash when changing worlds while interacting with the world map. - Fixed a crash when selecting the 'Return to Crossroads' button in Creative Play. - Fixed a crash that could be caused by an invalid change in ActionInventory. - Removed per-frame allocations in interaction tick and entity UI animations to improve performance. - Fishing Traps now prompt the player to inspect them, rather than harvest them.
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