Will Usher

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Will Usher

Will Usher

@_wusher

Graphics, Vis, & WASM @ https://t.co/52EVxXPubN . ChameleonRT (https://t.co/CugJOaWs74) & WebGPU @[email protected] https://t.co/FfWCaKDnyk

Los Angeles, CA شامل ہوئے Mart 2014
461 فالونگ1.3K فالوورز
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Will Usher
Will Usher@_wusher·
I wrote a post + interactive tool on the RTX shader binding table to explain it across DXR/Vulkan/OptiX willusher.io/graphics/2019/…. With the tool you can setup an SBT, scene and call trace ray to see what shaders are called! At the end I bring the SBT back to the CPU with Embree
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Austin Huang
Austin Huang@austinvhuang·
Announcing - WebGPU Puzzles: Learn GPU Programming in Your Browser It's a web app that let’s you practice writing GPU compute kernels using WebGPU - runs 100% in the browser, locally on your GPU (even tiny integrated laptop GPUs).
GIF
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Ashkan Mirzaei
Ashkan Mirzaei@ashmrz10·
⚡ Ray Tracing + 3D Gaussians = New Possibilities! Gaussian splatting is limited by rasterization—our #SIGGRAPHAsia2024 paper shows how to ray trace instead, enabling reflections, shadows, fisheye cameras, and more. The most important (and hardest!) part is making it fast. (1/N)
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Marcin Ignac
Marcin Ignac@marcinignac·
@_wusher I hacked it like this
Marcin Ignac@marcinignac

@unconed I just attached second canvas with WebGPU context (not doing much, just choosing render target) in the same window and made both run on the same RAF 🤣. But the WebGL to Metal translation make things hard to read sometimes. Shader profiling is useful though.

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Nicole Feng
Nicole Feng@nicolefeng_·
C++ code is out! The Signed Heat Method has been added to geometry-central. In 3D, compute generalized SDFs to point clouds, triangle meshes, and polygon meshes. The method should "just work" on geometry with holes, intersections, nonmanifold-ness, etc. Links below 🔽
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Yi Shen
Yi Shen@pissang1·
🥳 I just open-sourced the web port of Open Image Denoise: github.com/pissang/oidn-w… It has been integrated into Vector to 3D for weeks. It significantly reduces users' render time and usually produces very clean results. Huge thanks to the hard work of the OIDN team for creating such a magical denoising library. Also, thanks to @maxliani for the inspiration to port OIDN to other platforms. #webgl #webgpu #tfjs
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Will Usher
Will Usher@_wusher·
The red pixels here show the incomplete rays, which are terminated and filled in by the model once 85% of pixels are complete
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Will Usher
Will Usher@_wusher·
Ending traversal early and filling in the image improves overall rendering perf by removing long tail rays, further reduces the amount of data to be processed, and still provides a good image Try the demo: #dataset=magnetic" target="_blank" rel="nofollow noopener">ldyken53.github.io/TVCG-progiso/#… & grab the code: github.com/ldyken53/TVCG-… !
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Will Usher
Will Usher@_wusher·
Excited to share some excellent work with Landon Dyken and @sidharthIO : willusher.io/publications/p…, we extend our #WebGPU progressive raycasting pipeline w/ ML image completion to stop raycasting early and complete the image with ML! It can still run in the browser w/ ONNX WebGPU!
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Yining Karl Li
Yining Karl Li@yiningkarlli·
Here's an amazing new SIGGRAPH paper from @daseyb/@ejdeon/@tunabrain/@wkjarosz that achieves one of the holy grails of modern rendering: unifying microfacets+volumes for light transport. Along the way the authors make a lot of neat observations and unlock cool new abilities too!
Dario Seyb@daseyb

I'm excited to share our #SIGGRAPH2024 paper on unifying stochastic representations for light transport: cs.dartmouth.edu/~wjarosz/publi… We show how to use stochastic implicit surfaces to describe microfacet surfaces and participating media (and a bunch of new things in between).

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Will Usher
Will Usher@_wusher·
I wrote about using CMake, VSCode & wasm-tools to build/ship/debug a C++ #WebAssembly module that fits into a larger frontend app: willusher.io/blog/build-shi… Set breakpoints, inspect vars, and reconstruct stack traces from prod! Tell me about the cool stuff you're doing with #Wasm!
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Will Usher
Will Usher@_wusher·
@iquilezles Beautiful! It's awesome to see more WebAssembly driven rendering & modeling apps on the web
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inigo quilez
inigo quilez@iquilezles·
After 15+ years of exploring "Easy 3D" through SDFs, we've now put #ProjectNeo together, which you can try today in beta here: projectneo.adobe.com
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