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More progress of this @threejs demo with Rogue Engine.
I added Navmesh and enemies. Super easy thanks to @isaac_mason_ 's amazing work.
Enemy agent component was mostly vibe coded, with surprisingly good results.
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P. Martin Ortiz 🧉
1.7K posts

@BeardScript
Making the Game Engine for #threejs at https://t.co/RX1HFiJ8Yf 🧉









uruguayans here and we make videogames










brazilians here and we make videogames










