LoSkillDev

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LoSkillDev

LoSkillDev

@LoSkillDev

Wannabe game developer. This is my journal 📖. Posting my #gamedev story with videos documenting progress 🎞️. 🇺🇸🇵🇱

CT Tham gia Mart 2026
215 Đang theo dõi100 Người theo dõi
LoSkillDev
LoSkillDev@LoSkillDev·
@yabsssai Wish I had a Steam game, even if it takes 5 years :D
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YabsssAI
YabsssAI@yabsssai·
@LoSkillDev that 5 year journey from a game jam to a steam game is really impressive, what was the most significant change you made to town of tinysville since its initial conception during the jam
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LoSkillDev
LoSkillDev@LoSkillDev·
Took quite a while but the Shield Component for my #indiegame is ready! 🎮🧑‍🚀🚀 Check out how the flashing animation shows the shield absorbed the incoming damage 🛡️! Time to figure out a Level Up scene, ability/upgrade selection and applying the upgrade to the ability.
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LoSkillDev
LoSkillDev@LoSkillDev·
Hello, fellow #gamedev friends! 👨‍💻👩‍💻🎮 I got the ability working. Lacks juice for now and the particle explosion is bad but that will change in time. Each upgrade should add one more missile (spawned shortly after the first one), extend the range and slightly lower the cooldown. 🚀👩‍🚀 Expect the shield in the next progress update tho!🛡️
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LoSkillDev
LoSkillDev@LoSkillDev·
@BeanJuiceStudio Godot as it’s free and open source. Wanted to try Unity at first but they came up with the TOS drama 🤷🏻‍♂️
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Game dev question of the day What engine do you use and why?
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LoSkillDev
LoSkillDev@LoSkillDev·
@Zoroarts Congrats! How did you come up with the sales goal?
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Zoroarts 🦈 Paddle Paddle Paddle OUT NOW
Here is the Hard Reality of Gamedev. Almost no big Streamer played Cool Story Bro yet Even though I Sent out 1,000+ Steamkeys. But its normal and i don’t take it too serious 👍 The Game reached my sold units Goal and made the Development cost back in the first week 🙏
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LoSkillDev
LoSkillDev@LoSkillDev·
I think AI models are great when you need a code explanation. As a self-taught person asking GPT for an explanation (like I’m a 5 year old) of tutorial code was a game changer and allowed me to leave the tutorial hell and start writing my own scripts. There is no AI code in my current project but I ain’t gonna lie and have to admit it wouldn’t be possible without prior LLM help.
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Nimillion - out now!
Nimillion - out now!@nimillion_game·
@BeanJuiceStudio I use AI 90% of the time for learning and maybe 10% to help debugging. It's the same as Googling but a lot faster..
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
I'm going to lose followers for saying this, but I couldn't give a single fuck if you or anyone "lost respect for me" for using AI. Teachers, police and even doctors ALL use AI whether you like it or not because it helps us do what we love. I'm sick of these virtue signallers.
Bean Juice Studios tweet media
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Agrivar
Agrivar@AgrivarDragon·
I’m struggling to find my identity. Gamer, role player, writer, nerd? I don’t fit anywhere. The things I loved twenty or thirty years ago have changed. It’s an interesting thing to have a blank slate at fifty five. What will It be before it’s time to go.
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LoSkillDev
LoSkillDev@LoSkillDev·
Every space ship needs a decent energy shield 🛡️. I’ve decided to start working on one before I even complete the game loop. Once it’s done I think I will tackle the level up system- players need to be able to pick passive abilities and, eventually, upgrade it. That said, my game will need some bare bones UI system soon. A solo-dev has to think about hundreds of things at once 🙂! Stay tuned for more #gamedev journey updates!
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LoSkillDev
LoSkillDev@LoSkillDev·
@kodingnights I honestly believe posting with videos allows reaching a greater audience. Not sure about longer posts, sounds more like an ad for X Premium.
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Koding Nights / Solo Indie GameDev
I talked to Grok about my posting and non-existent views and basically: I'm rekt. I have to change communication style from short and witty to long winded with a question at the end and use more media and fun memes. And also not market my games as much. Chat, is Grok right?
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LoSkillDev
LoSkillDev@LoSkillDev·
@PixelArtJourney Not bad, I’d call it “production ready”. Alternative tiles make the game world less boring and kinda brings it to life 🙂👍🏻
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Pixel Art Journey
Pixel Art Journey@PixelArtJourney·
Making tilesets is difficult 🫨Is it bad that I have like 200 unique tiles just for some cliffs, grass, dirt and water 😭
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LoSkillDev
LoSkillDev@LoSkillDev·
@denzelgamedev While this might be true, I haven’t found a better place to reach a larger audience 😳
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Denzel, the Gamedev
Denzel, the Gamedev@denzelgamedev·
How do game devs find play testers? I don't think my granny is interested on what I'm working on. 😂
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LoSkillDev
LoSkillDev@LoSkillDev·
@SwarmMeGame Education would definitely be helpful, not just for gamedev but to get a grasp of basic programming principles: operators, conditions, loops etc.
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KBGS | Swarm Me Dev
KBGS | Swarm Me Dev@SwarmMeGame·
@LoSkillDev Do you think you miss it or it is better to choose what you want to learn and build games to gain experience?
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KBGS | Swarm Me Dev
KBGS | Swarm Me Dev@SwarmMeGame·
How many gamedevs here learned everything yourselves through projects, YouTube, docs, modding, etc. and how many came from an academic path?
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Lizzergas
Lizzergas@Lizzergas·
Submitted my first game for Steam Store page review! Big milestone! It was a struggle to generate all the required assets... Now still, lots and lots of development is left, in the background of all this was working on implementing modding foundation #gamedev #indiedev #rts #raylib
Lizzergas tweet media
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Boooooom
Boooooom@Booooooomstick·
Good morning everyone!! I couldn't decide, so I've made two lava options to download along with the 32x32 tileset 😅 #Pixelart #Tileset
Boooooom tweet mediaBoooooom tweet media
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LoSkillDev
LoSkillDev@LoSkillDev·
@thewebpro The amount of rougelike tutorials for the most popular engines, maybe? 🤔🙂
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Reflect Studios
Reflect Studios@thewebpro·
Why is every new game on Steam a rougelike / deck builder?
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LoSkillDev
LoSkillDev@LoSkillDev·
@AadzeNomad It’s because of the debug collisionshapes being visible (+ the lack of movement but I’m working on in) 🙂
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LoSkillDev
LoSkillDev@LoSkillDev·
I've started working on a first passive ability- a homing missile 💥🚀 #gamedev A ready-to-attack missile (red hurtbox) spawns correctly after a specific cooldown. I have to make it moving now! 🚶‍♂️‍ The plan is for the missile to pick the closest enemy in a given range- at spawn. This would leave room for eventual upgrades (range, damage, cooldown, missile count).
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