Max Lebled

2.3K posts

Max Lebled banner
Max Lebled

Max Lebled

@MaxLebled

3D animator for games! And sometimes localization. he/him — (avatar: @botjira) https://t.co/AW1IhCso2J

🇫🇷 Morbihan, France Tham gia Nisan 2007
1.1K Đang theo dõi8.7K Người theo dõi
Tweet ghim
Max Lebled
Max Lebled@MaxLebled·
Thrilled to announce that I worked (again) on Valve's latest @DOTA2 True Sight documentary! I made four sequences from A to Z (animation, lighting, compositing, etc.), 45 seconds in total. 😄 The movie: youtu.be/ceQ2XFS1tUo More details on what I did: artstation.com/artwork/qAmvGz
YouTube video
YouTube
GIF
English
185
1.1K
4.8K
0
Max Lebled
Max Lebled@MaxLebled·
@Gamrok Bonsoir, je ne me souviens plus où j'avais trouvé ces images ; mais si je me fie à cette page, il est possible qu'elles proviennent du numéro Juillet-Août 1991 du magazine Joystick : lparchive.org/Alone-in-the-D…
Max Lebled tweet mediaMax Lebled tweet mediaMax Lebled tweet mediaMax Lebled tweet media
Français
3
1
2
0
Max Lebled
Max Lebled@MaxLebled·
1992 screenshots from Frédérick Raynal's 3DESK tool which was used to make Alone in the Dark 1's meshes (~250 tris)
Max Lebled tweet mediaMax Lebled tweet mediaMax Lebled tweet mediaMax Lebled tweet media
English
5
122
347
0
Max Lebled
Max Lebled@MaxLebled·
@JustAnotherTL @punnymercenary @FinjiCo Thank you 👍 I spent a weekend with @dicey and asked him tons of questions. In spite of the emergency, it was a fun time for us. I also made sure to respect his choice to not gender the main characters, and try to keep a more old-school fantasy atmosphere with my reworked loc
English
0
0
3
0
Lucile Danilov
Lucile Danilov@JustAnotherTL·
On the topic of localization, it's worth pointing out that the original FR translation was pretty lackluster, but after being told about it by @punnymercenary, the team at @FinjiCo made sure to fix most of the issues in a matter of days. Props for that!
Lucile Danilov tweet media
English
1
1
15
0
Lucile Danilov
Lucile Danilov@JustAnotherTL·
It's been a while since I devoured a game that quickly! Tunic really deserves every bit of praise it got - the world setting, the music, the gameplay, everything is just so well-done, it's impossible not to fall in love.
Lucile Danilov tweet media
English
2
0
19
0
Max Lebled
Max Lebled@MaxLebled·
@RagnaBlade @superiorfoxda It's good. It's faster to say what I don't like: the weight is a bit much, SteamOS is extremely buggy and stops working in strange ways even after simple tasks, awful haptics, and dreadful fan noise (on some units, unfortunately including mine; community is investigating this).
English
1
0
2
0
Max Lebled
Max Lebled@MaxLebled·
@wuffles My galaxy-brained way to do it using only off-the-shelf tools, that is to say from MoBu to 3ds Max, is to use MoBu to transfer the mocap not onto the character bones themselves, but onto the CAT rig objects... it bypasses 99% of the jank of CAT's built-in mocap import features.
English
1
0
2
0
sol brennan
sol brennan@wuffles·
Okay, rigging twitter. Your time to shine. I'm embarrassed. Every studio I've worked in has had a pre-developed pipeline. How would you transfer mocap data to a rig, if given no pipeline or tooling? #rigtip
English
15
9
80
0
Max Lebled
Max Lebled@MaxLebled·
@Danduw3d Terry is ready for some strikes of a countering nature.
English
0
1
12
0
Danduw
Danduw@Danduw3d·
Balaclava in #sbox, I wonder what kind of gamemodes people will make with this 🤔
Danduw tweet media
English
17
19
400
0
Max Lebled
Max Lebled@MaxLebled·
@80Level @sboxgame Thanks for the share & the kind words 🙂 I wanna stress that this really is just, at its core, a little trick reusing something that was already sitting there to do the roughest & most basic impression of fat jiggle. There are much more fancy and interesting setups out there!
English
0
0
15
0
Max Lebled
Max Lebled@MaxLebled·
@nikout13 @sboxgame I believe so; Source has supported wrinkle & compress maps since 2007 (introduced with Team Fortress 2)
English
0
0
2
0
Nikout
Nikout@nikout13·
@MaxLebled @sboxgame That is a sweet touch of detail. Would there be an ability to create material parameters to add normal detail on certain areas per movement, like adding wrinkles to the wrist area when bending it in certain first person animation event?
English
1
0
1
0
Max Lebled
Max Lebled@MaxLebled·
With the new first-person arms in @sboxgame, I thought I'd add a tiny thing: the ability to animate the forearm twist helpers ON TOP of the procedural twist. This allows you to tweak the pose, but also to do a very basic, "low-tech" muscle jiggle, like in this quick test anim:
GIF
English
44
275
2.2K
0
Max Lebled
Max Lebled@MaxLebled·
@sboxgame Every time I see a tech artist like this tweet, it feels like... a Powerful Wizard Who Can Bend The Ocean is looking down at me while I'm splashing around in my tiny puddle doing a silly little trick... and they give me a thumbs up. Thank you 🥺
English
0
0
60
0
Alin
Alin@Logomorph·
@MaxLebled @sboxgame Given the movement, there shouldn't be that much jiggle in the forearm
English
1
0
0
0
Max Lebled
Max Lebled@MaxLebled·
@Tinimations @sampavlovic @sboxgame The forearm has 3 bones. The "traditional" setup is forearm > twist helper halfway through > wrist. To get a bit less volume loss, I went with 3 bones, that is to say, 2 helpers instead of 1.
English
0
0
1
0
Max Lebled
Max Lebled@MaxLebled·
@Tinimations @sboxgame I looked into pose-space bone helpers specifically for the wrist, but for various reasons I ended up deciding against it. I might go back and add them later to make the bend a little less mushy though.
English
0
0
1
0
Max Lebled
Max Lebled@MaxLebled·
@Tinimations @sboxgame The last forearm helper's twist axis is always aligned with the wrist's, so the only volume loss that could happen there is from the wrist rotating "up" or "down". Otherwise I don't have any helpers for the wrist itself... it ends up looking OK even in more extreme poses, though
Max Lebled tweet mediaMax Lebled tweet media
English
2
2
26
0
Max Lebled
Max Lebled@MaxLebled·
@blyatcannon @sboxgame Yeah, of course! I want to stress that this really is NOT even "tech"; nothing's automated, this was a quick anim test by hand. It's just a cool little rigging/setup trick. For the purposes of demonstration, I exaggerated it. Also, this video plays ~20% slower than it should
English
0
0
5
0
Max Lebled
Max Lebled@MaxLebled·
@sktoby @UrrePolo @sboxgame The current plan is that there will eventually be a version of those arms with a look that's closer to the Citizen character
English
0
0
1
0
Max Lebled
Max Lebled@MaxLebled·
@TheShadowBrain @sboxgame Yeah. Also, I recorded my test anim at 60fps, but I'd forgotten GIFs can only do 50 maximum (they store frame times with 2 decimals max), so this is effectively displaying 18% slower 😅
English
0
0
9
0
Brian Lindenhof
Brian Lindenhof@TheShadowBrain·
@MaxLebled @sboxgame Feels a little slow maybe? I don't have massive man hands but from trying it a bit my flesh moves much quicker, unless you exaggerated it for the vid?
English
1
0
7
0