aidan kehoe
21 posts


@VRCatalans @SadlyItsBradley ... and if you do align the virtual panel with a physical desk, as in this example, it still uses collision based input (not the tip tuch sensor inputs)

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@aidankehoe @SadlyItsBradley does that mean that you need to press a button rather than just touching (virtually) the floating window?
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@VRCatalans @SadlyItsBradley You press a button for distance interaction (raycast), but when the canvas is close it's an collision based inking
GIF
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Working on a new @openbrushapp piece with the @Logitech MX Ink pen. I have some suggestions for better integration, if you're interested in hearing.

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@VRDesktop @ID_AA_Carmack @BeatSaber @WalkaboutMG The on-going improvements, fine tuning, new features, etc. for Virtual Desktop that have been released over time have been amazing. Very very impressive.
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@ID_AA_Carmack @BeatSaber @WalkaboutMG Yes agreed, this has worked well for Virtual Desktop. Been working on it for 10 years now :D
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There was a post recently (that I can’t find — X search is not great) suggesting VR devs should continue refining their offering like an app, instead of moving on to the next game.
In many cases, I think that is wise. I still buy every single @BeatSaber pack and @WalkaboutMG course, but I don’t really stay current with new VR games.
This does mean you have to choose a certain style of game to develop, and some people recoil at the notion that their creative vision should be impacted by a business decision.
Really creative people are awash in ideas, and the challenge is filtering through them to decide what will be pursued. Bringing some business input into the filtering process is not an abdication!
Over the years, I often considered how things might have gone if Id Software had gone all-in on Doom, instead of swerving with Quake. Ship a new title every year with incremental features instead of bundling up in a revolutionary release.
It was not at all obvious back then that games could franchise like that over the long term before Call of Duty showed such massive success, so we didn’t really consider rolling right into Doom 3 — we were excited to start with a blank sheet for Quake.
Of course, it clearly wouldn’t have been as successful if we had tried to do that with Wolfenstein or Keen, so there is still a good argument for exploration.
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@Kokyung_Byun @CubismVR I'd played and really liked Cubism. Didn't know it supported controllers. Interesting to play with stylus! Feels more "precise". Of course app would need to be updated/tweaked for better representation of stylus aim/grip pose.
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Playing @CubismVR with MX INK. It's little bit hard to click because middle pressure button remapped as trigger. And initializing by two controller trigger click at title doesn't work with MX INK.
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@NathanSudds @Haulik @NathanSudds Yes, there is OS support. It will work using a legacy mode by default, but apps will need to explicitly add support to have a good UX. All the APIs are in Meta Core SDK. Hopefully you can make the suggestion to Workrooms :)
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@Haulik Remote Desktop/Remote Display has supported multiple screens but unfortunately it went away soon after.... I'm hoping it comes back soon!
Workrooms doesn't support MX ink? That's so strange, I didn't know that, I thought it was supported on the OS level.
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@vrhermit FYI, I just emailed you some details explaining the difference.
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MX Ink has me thinking about how cool a sword controller like that would be.
Throw a massive battery + VCM in there and you'd have an extremely versatile multi-modal haptic tool.
ROG Global@ASUS_ROG
We're excited to team up with @Meta to bring the Meta Horizon OS to the next generation of MR/VR gaming headsets. Stay tuned! #ROG #VRGaming #Metaverse
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#MozillaLifeboat
Check out this job at Logitech: linkedin.com/jobs/view/1839…
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@timoni This widely reference 2014 paper proposes a model for mid-air aim interesting ... and t-rex arm (not called that in the paper!) is indeed "better" REF: Hincapié-Ramos, Juan David, et al. "Consumed endurance: a metric to quantify arm fatigue of mid-air interactions." CHI2014.
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"Tales From The Night Surfer" .. interesting playlist to see some of the inspiration for the album #nightsurfer3d
open.spotify.com/user/chuckprop…
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aidan kehoe đã retweet

here is my @irishtimesoped on the university bill
irishtimes.com/newspaper/educ…
and here the more definitive blogpost version brianmlucey.wordpress.com/2012/11/20/do-…
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