Post

@CodeRed_dev VR still suffers from no games to play rather than tech issues IMO. You can get a Quest 2 for $200 if you don't mind zuck all up in your shit. But other than VRChat and Beat Saber what is there to do? It's probably going to be 15 years before we start seeing VR MMOs worth a damn.
English

@CodeRed_dev Who knows, even the best headset is clunky and a hassle to put on. Even if they resolve that issue, most people don't have the room space for something above small gestures. On top of that there really hasn't been a "killer app" on VR that everyone just has to get
English

@CodeRed_dev I'd say 10-15 years. The hardware really needs to improve first
English

@CodeRed_dev If / once we get something the size & weight of a pair of bulky sunglasses that costs comparable to a competing game console. So probably a while is my guess
English

@CodeRed_dev I disagree, ~5 years ago you could get yourself a decent headset for $150
English

@CodeRed_dev Expensive? VR headsets are comparable to consoles...
English

@CodeRed_dev Steam frame looks like a step in the right direction hardware wise, just hoping devs support it
English

@CodeRed_dev Once something else takes over from it. Then the price will drop.
English

@CodeRed_dev What kind of games are you thinking of? FPS are in abundance including all the Half Life games, Space Sims, horror games, RTS, Dungeon Crawlers, Arcade style games, and of course @WalkaboutMG is the best
English

@CodeRed_dev Old games like Quake 3 or HL or RE4 on Quest 2. Absolutely amazing and worth replaying. Second hand Quest 2s are dirt cheap. So, both great and affordable. Also plug Quest 2 into your PC and you can play Alyx. All viable, just not what most do for some reason.
English

@CodeRed_dev Doesn't help that the onboarding of a VR unit is best done WITH someone who has actually done VR. As for how long? well I don't have the answer for that.
English

@CodeRed_dev Years ago I thought we'd already have SAO tech by now yet we are still forced to use massive bricks attached to our head... So probably in like 10 years from now since every big shot is focusing on AI and AGI
English

@CodeRed_dev When they stop making games that are full VR with the idea of interactivity and focus more on making games you would play normally but using a VR perspective. Too many VR games are basically tech demos instead of just being a game.
English

@CodeRed_dev Goggles will always be inconvenient. Always. Even divers and skiers agree, though for them it's a necessity where games aren't.
English

@CodeRed_dev make games where you can experience everything on offer while seated. A pillar at @jamseshgame
English

@CodeRed_dev VR has option the are neither, but many VR devs runined VR gaming with forcing people playing the dev ways, moving the camera, wild turns left and right, no distant grabs. only one made is right HL:Alyx
no other managed to do it. also Jobsimulator with space adjusted spaces 👍
English

@CodeRed_dev I think VR has been "good enough" since 2019, priced around the same as racing wheels (quality too).
The main issue I ran into is there aren't enough games that encourage movement or aren't just 1st POV ported to VR. Drawing in 3D is cool.
English

@CodeRed_dev It never will be. It’s been years and you people still don’t understand this?
English

@CodeRed_dev Never going to happen in any mass market manner.
The hardware is expensive, sparsely adopted, unsupported, uncomfortable, exclusionary, undermines group activity, etc.
Any one of those would smother a technology, and VR suffers from all of them and more.
English

@CodeRed_dev When AR glasses become normal and can output a display. Thats when VR will take off.
English

@CodeRed_dev Not for a good while. I wish VR indie devs good luck. They are playing marketing on nightmare mode
English

@CodeRed_dev I already played a bunch of cool vr games and I wish there was more, but its financially not viable to make big vr games. If we had a lot of hl alyx like games, more people would be into it.
English

@CodeRed_dev Think of VR like AI, it is a gimmick pushed down your throat that is given too much influence
English

@CodeRed_dev I've had this same question for 6 years now (especially since Half Life Alyx came out)
English

@CodeRed_dev Didn’t valve make their last half life game on VR like seven years ago
English

@CodeRed_dev Won’t happen anytime soon. The interface is simply at odds with our physiology.
When we can wrap conductors around the optic nerve? We’ll be all in.
English

@CodeRed_dev How long will it take for them to make games that isnt vrchat. 95% of vr games still get mogged by early vr games like job Sim and the other 5% is boneworks and alyx
English

@CodeRed_dev This is one of those where it will not happen. Strapping a thing to your face is not comfortable, it can produce motion sickness in a big chunk of the population.
English

@CodeRed_dev When is the last time you tried? The quest is not expensive imo.
If by inconvenience you mean you have to stand and move IRL then this is not going to disappear
English

@CodeRed_dev right after you actually try VR, give your body some time to adapt to the experience and never skip neck day
English

@CodeRed_dev It already is, I've been in it for the last 10 years.
But what do you class as expensive or inconvenient?
English

@CodeRed_dev It's probably going to take the market another 20 years to try it again, so at least that long
English

@CodeRed_dev I've put about 10k hours into VR gaming it's probably just not for you
English

@CodeRed_dev We can’t even get you to turn your phone sideways to watch a video …
English

@CodeRed_dev As soon as they develop the ability to plug it directly into our brains. So never
English


